This is the droideka i made for my game as it stands now my players will be facing one or two next Sunday as it is I wanted some input on how it is built and ideas for alteration and improvement.
Nemesis
Droideka destroyer droid
Brawn 3 agility 4 intellect 1 cunning 2 willpower 2 presence 1
S 7 w.t. 16, s.t. 22, r.d. 2 m.d. 2
Ranged heavy 3, athletics 2
Talents: adversary 2, rolling form (gains 2 maneuvers, maneuvers may only be used to move, action may only be used to end rolling or be converted to a maneuver, Shield defense off), suppressing fire, shield defense (parry 8, reflect 10, supreme parry, supreme reflect, defensive strain recovery (recovers upto 4 strain used to reflect or parry each turn))
Twin blaster cannons 9 crit 3 range long, auto-fire linked
I used Blaster rifle stats for the weapon less stun and added auto-fire and linked.
Rolling form is homebrew granting the abilities in parenthesis.
Shield defense is homebrew granting the abilities in parenthesis. I chose reflect and parry as it cost strain to prevent the damage and allows for the shield to be overwhelmed. The supreme versions are for when energy is not dedicated to the weapons.
Defensive strain recovery is a homebrew granting the abilities in parenthesis. This recovery ability is to represent energy recovery for the shield.
The Droid does not choose to not reflect or parry it just does until it cannot.