M3-A Interceptor: · Serissu (20)
Swarm Tactics (2)
StarViper: · Prince Xizor (31)
Swarm Tactics (2)
Autothrusters (2)
· Virago (1)
Sensor Jammer (4)
Z-95 Headhunter: Binayre Pirate (12)
Z-95 Headhunter: Binayre Pirate (12)
Z-95 Headhunter: Binayre Pirate (12)
This is currently at 98 points. My questions are going to be now about EPTs And Xizor's loadout.
Is swarm tactics the right ept? Against aces, swarm tactics is a wasted 4 points. Against novo-aces, two get to shoot simultaneously. Against Dengaroo, it's a wasted four points, except when the chase for Manaroo is on. This allows 80% of my squad to attack before crackswarms, U-boats, brobots, and Vessery Ryad + one. Having both Serissu and Xizor focused on increasing the swarms combat ps, lowers the offensive output, without really changing the defensiveness of the squad.
I could throw predator on xizor, thereby keeping him turtled with sensor jammers and juke on Serissu. At 8, she's usually going too still have her evade token, so that can help increase damage output.
Biggest weakness so far for this list is lack of punch. Due to a lack of rerolls, I purely rely on the dice. In contrast, I have defensive rerolls and shenanigans. This list will stick around as long as Serissu is alive, and then some.
This now brings about all the potential options. FCS instead of Sensor Jammers? If FSC, then no need for predator. If not need for predator, then what? Certainly not PTL. Would a Turtled Xizor versus a TL + focus Xizor be the more solid build for a swarmish dance?
The Slicer tool will become an option soon to strengthen the roll of the pirates. Until then...
Thoughts?