As I was looking through my cards the other day, I found some really great synergies and then put them in a list, and would appreciate some feedback on how to make it better without changing the basic idea.
Hobbie Klivian - R3 - A2, Integrated. - 27
"Dutch" Vander - Munitions failsafe, Flechette torps, R7 - T1, Ion cannon turret - 34
Airen Craken - adaptability - 19
Lt. Blount - Adv. Homing missiles, adaptability - 20
The goal was to allow Hobbie to perform actions and stress people with R3-A2 using Dutch's ability and then have Blount and Craken Work together to deal a good amount of damage (And remove stealth device). However, I found that The ships all dies too fast. Any advice for a novice player?