Omega Squadron 1 or 2?

By Jabbadewonga, in X-Wing Squad Lists

With the TIE S/F just around the corner I wanted to play around with a feasible fluffy squad that could also pack a punch in competitive play... What do you think? A or B? Or bring your C to the table...! :D

TIE/sf Fighter: · "Quickdraw" (29)

Adaptability (Increase) (0)

Accuracy Corrector (3)

Twin Ion Engine Mk. II (1)

Special Ops Training (0)

Sensor Cluster (2)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Stealth Device (3)

Comm Relay (3)

TIE/fo Fighter: Omega Squadron Pilot (17)

Crack Shot (1)

TIE/fo Fighter: Omega Squadron Pilot (17)

Crack Shot (1)

-- TOTAL ------- 100/100p. --

Or, slightly more Omega-y

TIE/sf Fighter: Omega Specialist (25)

Accuracy Corrector (3)

Special Ops Training (0)

Sensor Cluster (2)

TIE/fo Fighter: · "Omega Ace" (20)

Push The Limit (3)

TIE/fo Fighter: · "Omega Leader" (21)

Juke (2)

Stealth Device (3)

Comm Relay (3)

TIE/fo Fighter: Omega Squadron Pilot (17)

Crack Shot (1)

-- TOTAL ------- 100/100p. --

I quite like list 2 as it has one of every Omega pilot in, though I do love Quickdraw and her ability so that would be missed... Thoughts? :)

I personally like the idea of backdraft a little bit more than quickdraw (currently, my opinion is subject to change. Lol). A squad I wanna fly looks like:

Backdraft (30)

-Veteran Instincts

-Fire Control System

-Special Ops Training

Omega Leader (26)

-Juke

-Comm Relay

Omega Squadron Pilot (22) x2

-Juke

-Comm Relay

Only four ships, but one of them is omega leader and we all know how awesome OL is. The 2 juke omega squaddies are personal preference, juke fo's have treated me right every time. Backdraft at ps 9 with FCS seems pretty awesome. Front or back shots with a target lock for free and a much more reliable rear arc than any other /sf seems great.

I like the idea of your second list. I might try it and I'm not usually a Imperial fan.

I like backdraft too, getting a 3 die attack out of either arc is nice, and maybe still 2 out the front. I definitely feel one 3(and out the back one is a crit always) die attack is better than two 2s. And who's to say what squadron either named pilot flew with, otherwise we'd have to assume Epsilon.

Edited by Smytus

*calls Commissioner Gordon to turn on the ficklegreendice signal so he can explain the merits of a Baffled, Raging Quickdraw*

Rage quickdraw is awesome, no doubt. My only issue is paying out 31 points for a ship that will burn out. I mean, if it had decimator hull and shields sure (i love patrol leaders with vader), but 6 hp and only 3 count for your abillity. Better make it count.

Quickdraw

*baffle

*rage

[31]

Backdraft

*VI

*FCS

[30]

Zeta L

*Crackshot

[21]

Omega S

*Crackshot

[18]

(or Juke + relay Omega L with an Epsilon/Crack black squaddie)

oh **** I've been fickle signaled! (it's just a giant blank green die in the sky)

err, baffled rage quickdraw is the only thing making Quickdraw into something unique rather than a crappy dengar

it gives you two modified attacks per turn (for as long as shields hold ofc), which are basically better than cluster missiles (esp at range 1 8 dice!!!!!!!!!!!)

it's a glass cannon; it's not meant to live. it's meant to KILL

PS 9 and pre-combat attack will ensure she at least gets off one double-tap before she dies

her stupid offensive output turns her into Biggs essentially, you can exploit this fact

or, if you want to exploit her for longer, l2flank

Edited by ficklegreendice

Quickdraw

*baffle

*rage

[31]

Backdraft

*VI

*FCS

[30]

Zeta L

*Crackshot

[21]

Omega S

*Crackshot

[18]

(or Juke + relay Omega L with an Epsilon/Crack black squaddie)

oh **** I've been fickle signaled! (it's just a giant blank green die in the sky)

err, baffled rage quickdraw is the only thing making Quickdraw into something unique rather than a crappy dengar

it gives you two modified attacks per turn (for as long as shields hold ofc), which are basically better than cluster missiles (esp at range 1 8 dice!!!!!!!!!!!)

it's a glass cannon; it's not meant to live. it's meant to KILL

PS 9 and pre-combat attack will ensure she at least gets off one double-tap before she dies

her stupid offensive output turns her into Biggs essentially, you can exploit this fact

or, if you want to exploit her for longer, l2flank

Love the inclusion of both SF aces in one list, also a huge fan of zeta leader. My only change I would make is to drop crack shot for wired on ZL, it makes his green dice less fickle and surprisingly so in my experience.

green dice are useless anyway; go for the throat!