I had this idea, now it is definitely not for every gaming group, but I thought it would be a good exercise.
So, let's say a slicer wants to create the Star Wars equivalent of virus or trojan horse, that could easily be the results of advantages on a normal slicing check, explaining why it's hard to trace you, why you get a permanent backdoor and so on...
What if you want to take it one step further. Spending time programming an intelligence piece of software to do tasks for you, in addition to be able to assist you?
I was looking at the droid directive programming bit in SM. It needs some adaptation sure, but isn't that a great starting point?
An elimination directive will completely obliterate a system or even take control and turn for example the defence measures against the ones it's supposed to protect.
A healing directive could undelete information, find deleted and heavily encrypted data.
A combat directive would support you in dealing with security measures like security programs or defenders/administrators in the system.
A repair directive could be a good help for searching the system for the stuff you are after while you make sure your team has a safe escape route or you could expel users more powerful than your program...
The idea is that you must spend the same time programming/crafting as per SM, so you can't really do it on the fly, but it's basically a droid on a stick you enter into the system... you could perhaps count it as part of your normal slicing gear, but add 1 encumbrance (or more, depending on how powerful it is).
How long it survives and can be reused depends on how much more you want to keep track of. You could say that one or two Despairs destroys it, or you can give it a strain threshold, counting all threats it suffers as strain, and perhaps every advantage or success from opponents as strain too. This makes it reusable, but more limited in lifespan per encounter.
There's also the case of what type of NPC and the stat line. I'd say keep only Intellect, although you can make a case for both presence and willpower. Whether it's a minion, rival or nemesis could just depend on what directive it is.
Thoughts? Ideas?
And yes, I know, lots of more book keeping, but let's just ignore that drawback and go with the idea. I'm not certain it's a great idea, but it could make the slicer in the group feel both more useful and powerful. Kind of like having an animal companion...
So whether or not it adds to your game is a different matter, but ... yeah...
Edited by Jegergryte