I suppose this could go in fleet builds, but really I'm looking for more general input, so. I'm not planning investing too heavily in Wave 3/4 (unless this new job pans out, in which case...but no counting eggs before etc), so I'm working with relatively tight component limitations of post-wave 1 ships and am looking for input on making bombers work for the Rebels. I've got access to 2 R&V, 2 squad packs, 2 Neb packs, 2 AFMKII, 1 MC80 (Home One), 1 Transport, 5 corvette packs and 3 MC30s (went to three Sullust events, came in third at all of them, picked up the most expensive ship remaining. Heh). Core set too, of course.
Fiddling around with Fab's tool, it looks like I could fit seven (!) X-Wings, Jan, and Dash into a fleet. This...seems pretty respectable, but I'm unsure about two things. One, whether X-Wings really want more than one bomber command aura to do their anti-ship work and therefore whether they're worth taking en masse if I don't have multiple transports. Two, whether it's worth investing in seven squadrons that need squad commands (or Hera, but speaking of not counting eggs before etc) to be effective combatants.
Because at that point the transport with bomber command is auto-include, Yavaris is auto-include, but that leaves me with two activations of two squadrons each, which doesn't seem especially efficient (well, okay, the first activation will be three, because obv a take a squad token round one. Toryn Farr also seems super important, but either I stick her on the Bright Hope, in which case I'm worried about the Transport's survivability (I don't want to be within range three of squadrons that are doing shooting, unless they're shooting a Rhymer ball that's well away from the Imperial ships, right? Scatter is nice, but one accuracy and the BC goes down and my precious X-Wings are neutered) or I stick her...where? And so then I've got ~160 points for admiral and ship(s). A Boosted comms Command MC80, probably with Independence, is tempting, but then I'm down to three activations, though with a respectable 8 point bid.
So I guess I'd like advice for using Rebel squadrons, as general or specific as you'd care to get, particularly with minimal access to Wave 2+ stuff. Go back to the drawing board and stop trying to use mass X-Wings? Drop three X-Wings in favor of a 2400 and Keyan? Something else entirely?
Edited by mxlm