Nothing overly groundbreaking in this post, but as their seems to be several different tubolaser options that look to fit nicley on Salvation, I thought I'd crunch some math.
Background;
Salvation is a Neb B that comes in at 58 points as an un-upgraded Support refit. It has 3 red dice in its front arc, where its crits count as 2 damage when fired out of the frint arc. For this reason Salvation benifits most from turbolasers that increase front arc damage while caring less so about its remaining 3 arcs.
Red dice; 1 Hit Hit, 2 Crit, 2 Hits, 1 Acc, 2 Miss.
Expected damage from Salvation's front arc is 1.0 Damage + 0.125 Acc per red dice
With 3 unmodified red dice average 3.0 damage with 0.375 Acc
Turbolasers;
Spinal Armaments;
Pros: Boosts average damage by 1.0 Damage and 0.125 Acc to front arc. Best theoretical maximum damage. Most benifit from CF token (high chance of a dud result) or HomeOne. Most Acc results.
Cons: 9 points- most expensive option. Boosts front and rear only. Unlikely to utilize both front and rear arcs on same turn.
TRC:
Pros: Adds 1.79 average Damage to front arc. Most reliable damage/crits. Usable in all arcs. Most benifit from a CF dial or Akbar (more dice rolled, more chance of a dud roll).
Cons: 7 points- second most expensive option. Uses Evade. Unusable if Evade token lost. Generally not usable twice per turn. Included in the expected damage is changing an Acc to a Crit when you didn't roll a Miss, thus less Acc if used to maximise damage.
Slaved Turrents:
Pros: Boosts average damage by 1.0 Damage and 0.125 Acc to front arc. Similar to Spinal Armaments. May boost other arcs when front arc has no shot. Cheaper option at 6 points.
Cons: Only 1 attack per round- generally makes this a poor choice, but Salvation utilises this better then most ships.
Dual Turbolasers:
Pros: 5 points- the cheapest. Versitile- may choose between damage and Acc as needed.
Cons: Least damage at 0.81. Only benifits 1 attack- as with Slaver Turrents Salvation utilises this better then most ships.
HTT and X17 are also options, but don't really synergize with Salvation's ability, and I don't think Salvation really has the raw damage output required to make them worth it, particularly out of its other arcs.
Interested in what other people are comboing with Salvation.
Sato also has me intrigued. Changing Dud Red dice to Blue for 1.0 damage + 0.25 Acc per dice or Black with 1.25 damage per dice. Sato would prefer Spinal or Slaved.