what would you do?

By itzSteve, in Star Wars: Armada

A Acbar CR90A with TRC and Intel has shot from long range at the back end of a flotilla in round 2 after hyper-spacing in at the beginning of the round. it reveals a CF command and decides to Acbar the flotilla: Crit-Hit-Hit-Acc comes up. TRC is used to turn one hit into Hit/Hit. So we have 4 damage with a crit and an accuracy.

What would you do this early in the game:

1, Acc Scatter and Intel the evade, so the flotilla evades the double and discards the evade defensive token. It loses a rear shield and takes a face up damage card.

2. Acc Evade and Intel Scatter, so the flotilla discards his Scatter defensive token. No damage for that shot, but no scatter for the rest of the game.

Love the question!

Probably number 1.

If you rolled an Accuracy, option 2.

If you have Home One, option 1

I would:

0. Hyperjump into Blue range, to increase the chances of getting an acc... Or even into black range to make the evade meaningless.

But failing that, option 2. Intel the Scatter and acc the evade.

Edited by LTD

I would choose option number one cause I would take the chance of the crit becoming a structural damage or something equally bad like discard defense token.

With that roll, I'd take option 1, unless I will end movement at blue/black range, and am free to activate the CR90A before the flotilla next round.

Option 1 gives a possibility of the CR90A killing the flotilla during the next turn (3 red dice have a 33% chance of rolling at least 1 accuracy [1-(7/8*7/8*7/8)], with TRC guaranteeing the 2 damage needed to kill it. Option 2 is less likely, needing 4 damage while getting through an evade (if at black range, suddenly this looks much more likely without the evade, while blue range gives you another dice). Either way, if you fail to kill it, you will Intel the other defence token that round and it won't have made a difference.

Option 2 for me, since I can't kill it anyway.

If I did option 1, you can bet that Karma will bites me later by not rolling anymore acc against it.... never underestimate the power of that b****....

Option 2. Then any ship can kill it with ease. To a certain degree it becomes calculable, whereas option 1 leaves you at the mercy of accuracies.

I would also choose option 2. Anything that minimizes chance is a positive action in a game like this. Hoping for a good crit on the 1 face up, or hoping for an accuracy in a future attack is dangerous. It allows for the randomness of the deck or the dice to leave you having no idea what good, bad or otherwise might happen. However, killing the ship's ability to completely negate future attacks is a known and quantifiable benefit that will allow you to take the Floteeya out in a future attack with must less reliance on chance. Sure, the dice may come up blank in later attacks, but that could happen regardless of which option you choose now. However, future attacks that come up with only hits (not an unlikely occurrence at all) will still push damage through. We've all picked up an ISD II's front arc worth of dice and not thrown a single Accuracy. It's not unusual at all. Mitigating that is much more important than pushing 1 critical hit through, IMHO.

All of that said, I would agree that if you are using Home One, and can essentially guarantee future Accuracies, then yes, do the damage. It will take a smaller dice pool to finish the job later. I would also say that if you are using Dodonna, then I would likely go ahead and choose option 1, so you can pick the Crit. Also, in the case of Precision Strike, this option gets you a victory token, so would likely be worth the future uncertainty.

Other than a few specific situations, kill that Scatter. You won't regret it later!

Edited by Xindell

I'd choose option 2, unless I had Dodonna. With Dodonna, I could fish for structural damage, thereby requiring only one collision from any ship to kill the flotilla.

Probably number one, but it might be number two depending on what future shots I expect to get.

If I have MANY long range options, then number 1 for sure. But if I only have 1 CR90A, or basically only one ship able to potentially chase it down, I might IO the scatter - in hopes that the very next round I'll be able to 1-shot him no question.

But most of the time option 1 is the best, because you may ALSO be able to ram the flotilla once or twice, so even getting 1 damage on it is great, because flotillas REALLY hate ramming.

As others have pointed out, my answer is going to be very situational. Both are good options.

Option 1. Crits are so good to inflict.

Edited by Kushielrdf

I would choose Option 1, always take the damage.

I would force choke the gunner...

Crit-Hit-Hit-Acc ?

These are not my Red Dice.

I've stolen someone elses Dice...

... Crap, Crap, Crap... i'm a Thief and quite possibly a murderer and I can't remember stealing these dice....

Option 1. That Crit could be something that sets you up for an easier kill in turn 3. Take the damage.

That depends on the composition of your fleet. If it's squadron-heavy, tends to do damage in multiple small attacks or is red-dice heavy - I would go with the option 1. If the fleet is black-dice heavy - I would do option 2.