I don't play Xwing really, so I don't know much about it. How can there be "huge power creep" and yet still manage to keep most of your ships still relevant? I'm not saying you're not correct. I just don't understand how that could be correct."Power creep" is inevitable. But it doesn't have to be a bad thing if it's managed correctly. X-wing has had huge power creep but is still a very enjoyable game and most of my plastic ships are still relevant. That's a huge achievement for such a long lived game.
-ryanjamal
The ships that are still widely relevant in the competitive environment are, unfortunately, I'm the stark minority. Anomalies happen, but in general, the meta is Jumpmasters, Palpatine Aces, Crack Shot TIE Swarms (TIE fighters aren't viable without Crack Shot), and TIE Defenders. 6-8 ships out of about 36 win tournaments regularly, and most of those have a loadout that is required or they auto lose to the preferred variant. Disappointing for me, as a long time player of X wing, to see so many ships in bad shape. Power Creep has absolutely happened, to a major degree.
IA is in a much better place as far as the competitive game. Trooper lists are dominant, but a solid majority of the figures in the game can be made to work well at competition, with the exceptions being most of the early unique characters.
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