CR90A are just too good

By Crabbok, in Star Wars: Armada

I love the CR-90A. But I think I need to fly them in moderation. I tend to get my self into bump-city situations too often. But I also play aggressive and close, so.

That means I'm bad. =)

Haha! yes, this. I tried a swarm list once and if I wasn't bumping I was obstructing. I pitched the whole thing and went back to angry triangles like a civilized person should!

Thats why that 13 flotilla idea is so ludicrous to me, It's hard to focus 1 target without getting in your own way with 7 bases, forget 13.

Flying the CR90 swarm--either one, really--is just about organizing your forces effectively. I fly the SW90B swarm (well, not so much recently), and I group them into flights of 2 or 3. I've learned how to deploy them in groups that allow them full flexibility such that they won't overlap each other in any relative position, and then just give all the ships in a flight the same nav commands during the early game. I find that this helps me to keep from tripping over myself, at least until 2 or 3 are dead and I've got some real estate to work with. :)

TRC are not that OP let's be honest. You push an extra damage on a average at the cost of a defense token.

They're only annoying when people refuse to change their strategy when there are some on the table !

Not quite, Red dice are notoriously fickle, so it lets you turn zero damage in 2 damage, every time you shoot (caveat : obviously it needs a Def token, but CR90's get 2 of them.)

Add in Home one, and you have on average 2 damage + 2 damage(manipulated via TRC) and an Accuracy (Manipulated via Home One.) reliable every time you activate a CR90.

Dice Manipulation > adding a dice to your attack pool, in virtually any and all circumstances, and that is what makes TRC's amazing.

Average expected damage on 2 reds : 1.5. Remove a die with 0.75 damage and add 2 for a total of 2.75, or 1.25 extra damage over the expected result. In the case of 2 blanks, it adds 0.5 damage over the expected.

I do agree though that they mitigate the large variance of Armada shots, but they still cost ;) Their points value + an evade isn't insignificant cost.

Perhaps they don't affect me as much because I tend to assume the enemy will always wreck my face when rolling :P

Like I said, they just force you to plan more Repair commands when dueling smaller ships, but that's about it.

Flying the CR90 swarm--either one, really--is just about organizing your forces effectively. I fly the SW90B swarm (well, not so much recently), and I group them into flights of 2 or 3. I've learned how to deploy them in groups that allow them full flexibility such that they won't overlap each other in any relative position, and then just give all the ships in a flight the same nav commands during the early game. I find that this helps me to keep from tripping over myself, at least until 2 or 3 are dead and I've got some real estate to work with. :)

Yep, and that's why...

https://www.youtube.com/watch?v=509zN_dFWYE

...and I am bad. See? Some people play and get the Red Rider dream sequence...

https://www.youtube.com/watch?v=EEedFHxSVSI

....others like me just play Adequatively... https://www.youtube.com/watch?v=WOxpuKXhlss

They are awesome! They also die, all the time. Their low enginerring value means once you hit them it sticks.

As an aside, I saw a guy take 4 of them in an akbar list and it was strangely good. I just never thought to take that combo. What I saw is that it's often easier to maneuver at the edge of red dice range using the broadside and with akbar they hit really hard. I think it was an Assault frigate, some squads, and the corvettes. Maybe something else not sure as I stopped by about mid game.

TRC90s I think will be more naturally suited to Cracken than any commander we've seen yet, but they've never been OP, nor are they going to be. They require a lot of finesse to get right. Now a well flown TRC90 swarm led by Cracken is going to be frustrating to fight, but not impossible.