What ship dials would you change?

By mkevans80, in X-Wing

Momentum and inertia are completely alien mechanics to starwars as a whole.

Starwars consistently makes the stupid fast and agile ships (fighters/interceptors) capable of slow sharp turns, when in reality they shouldnt ever be able to do that without applying huge g-forces on the pilot. People seem to think that stuff only applies in the atmosphere...no thats airflow (which affects HOW you turn, doesnt affect the effects of turning).

The super blazing fast ships shouldnt even have 1speeds technically, and a 2hard should be red if its there at all, but they have access to a 4bank/turn. Flipside, the freighters should be complete 1-2 speed access with ease, but they are outran in the blink of an eye. If you are moving slow, you can do a sharp turn, anybody that drives a CAR knows that. If you are whizzing at top speed, if you try to do anything more than a wide turn youre going to spin out of control (or in the air/space, flatspin and suffer huge g-forces).

This right here. Don't apply real world logic to star wars. It doesnt work. But we also have the X-wing and tie fighter games that show that the MF and firespray could keep up with the smaller ships just fine. So no reason to change large ships just cause of the real world thing.

Nah, not really. The X-Wing games portrait even X-Wings as slugfest and YT-1300 and YT-2000 are an exercise in patience. They have a max speed of iirc 75MGL (or 100 with all energy to the thrusters) while interceptors have a default max speed of 110 MGL and go up to iirc something around 140 to 160 mgl. Turn-rates are leaps away from each other too. And some of the Advanced experimental fighters even reach over 200 mgl. The Freighters are sluggish and can not just outrun TIE-Fighters. Superior flying at the other hand, having pilots who actually still navigate better in the dense superstructures of the Death Star or through asteroids while TIE-Academy pilots just crash into stuff. Now that is totally based on pilot skill. Lando flies successful into the Death Star despite being in a YT-1300 and not because he is in such a heavy ship. Though those two quad-laser cannon turrets should do plenty of extra damage too, like being able to fire your pwt 3 dice attack twice per turn. ,-)

Lando also do knock the Dish off of the top of the ship and Nien Nunb calls him on it. So yes he is an excellent pilot but it shows that it was difficult and I doubt they were flying at break neck speeds.

pretty sure the races the Falcon won werent done at light speed :P

I am pretty sure Han was not running into that Hoth Astreroid Belt because he could just fly straight away from that imperial star destroyer either, he was not getting away from that behemoth while the TIE-Fighters kept catching up. His pilot skill in the belt made the difference, when his hyperdrive let him down.

And don't forget his boasting nonsense about making the Kessel Run in less than 12 parsecs. A parsec is a unit of distance, not time like he used it.

I know there's been a lot of contortionism involved in trying to get that to make sense in the EU, but it's a throw away line Han said to try to impress and old man and a farm boy, and he failed.

The movies frequently show that at sublight speeds, the Falcon isn't really that fast and it takes a special pilot to maneuver it in anything other than a straight line.

The Firespray needs a 1 hard turn.

It really needs a 1 hard turn.

pretty sure the races the Falcon won werent done at light speed :P

I am pretty sure Han was not running into that Hoth Astreroid Belt because he could just fly straight away from that imperial star destroyer either, he was not getting away from that behemoth while the TIE-Fighters kept catching up. His pilot skill in the belt made the difference, when his hyperdrive let him down.

More like Chewy had to rush to put the falcon back together in time for the evacuation and thus the ship wasn't operating at top effeciency or speed. Han couldn't outrun anything in Empire because the Falcon was broke.

Of course the ISDs in ANH were gaining on the falcon too, but they were already at orbital speeds as the falcon was taking off.

Speed in SW is all relative and the various speed ratings that have appeared over the decades are suspect to say the least. The ships are as fast as they need to be for the plot.

And don't forget his boasting nonsense about making the Kessel Run in less than 12 parsecs. A parsec is a unit of distance, not time like he used it.

I know there's been a lot of contortionism involved in trying to get that to make sense in the EU, but it's a throw away line Han said to try to impress and old man and a farm boy, and he failed.

The movies frequently show that at sublight speeds, the Falcon isn't really that fast and it takes a special pilot to maneuver it in anything other than a straight line.

The Novelization of ANH used '12 standard time parts' because it was ghost written by a real SF writer (Allen Dean Foster) who knew better than to use parsec incorrectly. Unfortunately George didn't take that advice during filming.

Y'know, I've read that a few times and never picked up on that. So much skull sweat wasted by so many to get that to make sense when an easy edit to the script would have done the trick.

In any case excuses abound but the Falcon never outruns anything. It can't even catch up to the TIE fighter that shot a couple across its bow on the approach to the Death Star in Alderaan system.

Doesn't Han explain it in the EU saying that he had to fly through the MAW (a cluster of black holes) and most people avoid certain areas but he didn't? So he justifies it as a distance rather than a time?

So it is about course corrections that he made to allow him to fly the distance in a shorter distance?

Edited by Raltus

And don't forget his boasting nonsense about making the Kessel Run in less than 12 parsecs. A parsec is a unit of distance, not time like he used it.

I know there's been a lot of contortionism involved in trying to get that to make sense in the EU, but it's a throw away line Han said to try to impress and old man and a farm boy, and he failed.

The movies frequently show that at sublight speeds, the Falcon isn't really that fast and it takes a special pilot to maneuver it in anything other than a straight line.

The Novelization of ANH used '12 standard time parts' because it was ghost written by a real SF writer (Allen Dean Foster) who knew better than to use parsec incorrectly. Unfortunately George didn't take that advice during filming.

Parsec wasn't an inconsistency, just idiocy of the EU writers (and later TFA screenwriters) taking everything people said in the movies as granted.

From the script:

HAN

It's the ship that made the Kessel

run in less than twelve parsecs!

Ben reacts to Solo's stupid attempt to impress them with

obvious misinformation.

source: http://www.imsdb.com/scripts/Star-Wars-A-New-Hope.html

Faster isn't the issue, maneuverability is.

If the X-Wing game mat was a 20 foot long narrow strip, then that would make more sense. Of course the Falcon would win a drag race... but the game takes place on a small square for dogfighting where ships are continuously twisting and turning.

That's not what freighters, patrol craft, and large mass objects are designed for, as that requires tons of momentum and inertia to maneuver.

You mean like how that space freighter maneuvered tight death star corridors the smaller ties had a hard time in? Yep, they don't deserve those low speed turns.

Or the fact that it escaped the asteroid belt where TIEs also had a problem?

Or dash flying the final mission in the game, also small tight corridors that needed good manuevers.

Starting to look at it... TIE dials need to be almost all red...

The Falcon hit things though. Lando lost the dish on the top. Of course the paper thin tie blew up on contact, it doesn't have all that bulk!

Pretty much said already:

The HWK's current dial is stupid. "The Hwk is one of the most maneuverable heavy starfighters in the galaxy, second only to the A-Wing and TIE Interceptor in terms of sheer maneuvering muscle" Yeah, right.

It should at the least have the 1 sharp and/or a K, but it actually should be much better than that, esp with 1 red die.

T65 could use another K. But then balance-wise the Khiraxz would need to get something, too. (Actually lack of 1 straight makes them standout).

Large ships are much too fast. If THE Falcon has totally oversized engines, OK. It would as well need totally oversized compensators as well. Would explain why Han Solo is broke all the time, cause it just makes no sense economically. But all the **** large based freighters are more nimble than most of the fighters...and with EU can outrun everything.

B-Wing - Change the 2-K to a 4-K, make the 3 banks white. Mabye (and this is a long shot) a red 3 Turn....maybe...add a double stress manuever?

Y-Wing - Green 1 Bank

A-Wing - Maybe change the 3-K to 3-T-Roll or just add a 2-S-Loop?

TIE Advanced - White/Green 1 Turn.

TIE Interceptor - 3 T-Roll or S-Loop

TIE s/f - White 3 Turn

G-1A - White 3 Bank

Kihraxz - Red 3 Turn

M3-A - White 3 Turn

StarViper - White/Red 3 Turn

What if they release a set of dials - requires a title card (may be applied with another title card for 1 pt - like a dual card ability) instead of a while new version....a mini-adjustment if you may. Example, if Jake Farrell has two title cards, he flips the Maneuver Upgrade Title card to the 1 point and uses the improved dial.

But in 2.0 version - Large ships,should lose the 3 bank and 3 turn...unless they had a special modification for 4 points. The issue is large ships take more power to accelerate and decelerate which is built into the game by the dial that is available. Large ships should not be able to fly faster than smaller ships...otherwise the TIE Fighters could not have strafed the Falcon.

Finally, version 2.0 could have some 4 templates for 4-Talon

Add slip (instead of turning back on a T-Roll, still facing forward)

I always thought a barrel roll should make it harder to hit which would be an agility increase but a slip would not. However, this might need to be balanced by perhaps some ships losing an evade action? Maybe they get one only if they barrel roll (instead of agility increase).

To sum up, the B-Wing, Y-Wing, TIE Advanced, and M3-A never made sense to me...they were lacking shall we say.

And don't forget his boasting nonsense about making the Kessel Run in less than 12 parsecs. A parsec is a unit of distance, not time like he used it.

I know there's been a lot of contortionism involved in trying to get that to make sense in the EU, but it's a throw away line Han said to try to impress and old man and a farm boy, and he failed.

The movies frequently show that at sublight speeds, the Falcon isn't really that fast and it takes a special pilot to maneuver it in anything other than a straight line.

The Novelization of ANH used '12 standard time parts' because it was ghost written by a real SF writer (Allen Dean Foster) who knew better than to use parsec incorrectly. Unfortunately George didn't take that advice during filming.

Parsec wasn't an inconsistency, just idiocy of the EU writers (and later TFA screenwriters) taking everything people said in the movies as granted.

From the script:

HAN

It's the ship that made the Kessel

run in less than twelve parsecs!

Ben reacts to Solo's stupid attempt to impress them with

obvious misinformation.

source: http://www.imsdb.com/scripts/Star-Wars-A-New-Hope.html

True that, and yet further works basically build the whole galaxy around the statement that the most important part for travel time is the navigation. The kessel run become a master piece in shortcutting, West End Games RPG makes astrogation the skill which allows for faster hyperspace travel, the EU takes the WEG material as reference, and even todays rebels and the clone wars base a lot of their material on those concepts, introduce secret hyperspace routes as extremely important secrets which give your troop deployment massive advantages, simply because you can travel faster from A to B.

So, I guess it does matter little if parsec was intentional falsely used or if at that was already planned, in the end it became an integral part of the star wars universe. Most fast ships reach hyperspace rating 0.5, but the fastest pilots are still faster based on their routes and navigational skills … speaking of those: Han is using three droid brains as heart of his ships and those three droids hate each other, which leads to hyperspace failing so often as it does. Another piece of legends. ;-)

I would add templates for 4 and 5 turns and banks and restricting them to small bases only, with the Interceptors and A-Wings of course being the first (and best) to make use of them.

2 left S-loop on the Jumpmaster should be changed from white to red. Right S-loop should be removed.

The HWK was grossly misrepresented but if it was depicted as it was in the EU it would have been pushing 30 pts at PS 1, with a 3 die PWT, dial cross between YT-1300 and the A-wing, and at least 4 hull 2 shields behind 2 greens with an evade action, as well as Broll. All on a small base. Be glad we got the humble HWK that surprises you with how effective it can be for relatively cheap.

The HWK was grossly misrepresented but if it was depicted as it was in the EU it would have been pushing 30 pts at PS 1, with a 3 die PWT, dial cross between YT-1300 and the A-wing, and at least 4 hull 2 shields behind 2 greens with an evade action, as well as Broll. All on a small base. Be glad we got the humble HWK that surprises you with how effective it can be for relatively cheap.

I still say the HWK should've been a large based ship and actually was for a while during development. Its dial makes so much more sense as a large ship counter to the Lambda (at that point in the game).

Pure speculation on my point of course.

Bigger ships have bigger engines, meaning they would absolutely be faster in space, what with the no resistance thing.

There may not be air (or frictional) resistance, but there is most certainly inertial resistance!

The first dial I'd change is the Shadowcaster's, just cus . . . wtf? Why is this waffle-maker faster than any other ship in the frickin' galaxy ? And it's sooo maneuverable, all with little to no explanation. It's kinda like FFG just went "hey guys, you know what we should do? Slap a five-straight on there. That way it'll be cool and exciting. Ooooooh, and green hard turns! Yeah, that way the ship will feel distinct--which is a big concern we have with a ship that introduces a brand new firing arc mechanic to the game."

Just . . .

Ugh.

WHY?

But after that, I'd change the Jumpmaster's dial (which is another one that seems like it's gimmicky just for the hell of being gimmicky -- it doesn't need to be that maneuverable. Increase the one-turns by one difficulty, make the left sloop red, and drop the right sloop. Maybe give it a red 3-bank, too). And the B-Wing could use a pair of two- or three- speed Talon Rolls.

Protectorate Starfighter: Lose the white hard 3s in return for white speed 1 banks... and a green 1 straight. So the 'arc dodger who jousts' becomes a PTL-able ship that can creep forward, while any non-EPT generics have the nigh-on perfect knife-fighter dial.

(I initially hoped for 'Scyk with hard green 1s', but in honesty the above would be even more interesting.)

And just to settle peoples grumbling, give the TIE/sf a white 5 straight. Because it can really move, after all. ;)

It's kind of a **** move, but I wish the K-wing had only green straights. They can SLAM away after a green 2 anyway; they might as well match their Y-wing brethren, eh? :P

Most dials are actually OK; often they're the feature that helps define the ship as much as anything else. Usually it's the rest of the package that's troubling in conjunction.

Bigger ships have bigger engines, meaning they would absolutely be faster in space, what with the no resistance thing. So making them go slow, either the in star wars logic, or real world, makes absolutely no sense.

Bigger mass would make it harder to get going, and to change direction or change velocity.

Bigger ships have bigger engines, meaning they would absolutely be faster in space, what with the no resistance thing.

There may not be air (or frictional) resistance, but there is most certainly inertial resistance!

That's LUCASPACE where vacuum is thick, liquid and allows fires and fiery explosions, smoke and other goodies :D

And has friction, yeah.

First of all, big ships should not have hard 1 speed turns. Its completely absurd an YT-2400, a YT-1300 or a Jumpmaster has a much better dial than an Xwing for example.

Also, the HWK-290 should have a slightly better dial.

Also the Starviper Should have speed 2 hard turns green.

It´s what I can remember now, I am sure there are more ships with anormal things in dials

minor change, the ARC gets a 3-foward green

because goddamn the difference between being able to run 3 instead of 2 would've saved Norra so many **** times, but nooooooooooo

note, I realize Nien Nub exists, but without either Gunner or Tailgunner the ARC is just kind of crappy (doesn't do enough/any damage to justify its cost)

The first dial I'd change is the Shadowcaster's, just cus . . . wtf? Why is this waffle-maker faster than any other ship in the frickin' galaxy ?

Lancer-Class PURSUIT Craft

what good would it be if it couldn't pursue things :P ?

(hey, at least it's not a freighter!)

Edited by ficklegreendice

Scyk is an interceptor. what is it supposed to intercept? Lambdas and HWKs?