If you were the game designers in charge of revamping this game for a 2nd edition, which ship dials would you change?
Top of the list for me is HWK-290. All of the lore that I can find describes this ship as pretty zippy, at least when the pilots trick them out with good modifications. And yet, their dial is horrid! At the very least I'd make the red 3 banks white. I'm not sure why they don't have some kind of k-turn either.
Next for me would the the Y-Wing. Only 2 greens, and both straight ahead? I understand it's not a maneuverable ship, but at least give them greens for their 1 banks. Then they come out with unhinged astromechs? Really?
They get to move further just because of their large base. Some of the ships that should be have 1-turns don't (Firespray) and someone please explain to me why the YT-2400, a glorified freighter, gets one of the most complete dials in the game plus a barrel roll?
How about you guys? What dials would you change, and why? Feel free to include action repositions as well, as those obviously play a huge part in ship maneuverability.