Fighter Coordination Team + Flight Commander + Yavaris

By homedrone, in Star Wars: Armada

I can agree with that. Not everyone dwells on these forums..

An interesting defense of the statement...

I mean, we're using it, and discussing it, on the forums... Only looking to have it be part of forum lingo...

I mean, just as much as you are Hero, and I am Drasnighta... These are forum terms as we're on the forums :D

I'm not disagreeing with you... Rather the opposite. I prefer things to be specific, rather than overarchingly-named... but , I feel its a silly defense of said station given the above :D

I can agree with that. Not everyone dwells on these forums..

An interesting defense of the statement...

I mean, we're using it, and discussing it, on the forums... Only looking to have it be part of forum lingo...

I mean, just as much as you are Hero, and I am Drasnighta... These are forum terms as we're on the forums :D

I'm not disagreeing with you... Rather the opposite. I prefer things to be specific, rather than overarchingly-named... but , I feel its a silly defense of said station given the above :D

Sure, but even so, I still think names are stupid :P

At least we haven't reached X-Wing levels of idiocy yet:

https://community.fantasyflightgames.com/topic/129794-x-wing-slang-glossary/

  • Alabaster Hippo Ballet - 2X OGP + FCS, Doom Shuttle, and Soontir Fel + PTL (credit Dom Cario)

Super Yavaris God Super Yavaris

I concur. It's just a little too choppy

Super Yavaris God Super Yavaris

I concur. It's just a little too choppy

lol.. I didn't even see this post.

This is so ridiculous that my hair is starting to spike and turn reddish blue.

I think this setup will be really common going forward. It needs a name!

...

I got nothin'

Nominations?

Yea, it's certainly my preferred Yavaris build, and I've been flying exclusively Yavaris builds for a long time. It'll be sad not having Raymus for that third activation, but a Comms Net GR-75 can help out some here or insulate a teeny bit against a Slicer Tool.

That being said, I'll probably end up running Wing Commander more often instead during tournaments, as insurance against Slicer Tools. It's close to game over if you're flying a Yavaris build but miss your squad command, even once.

Can confirm, sucks pretty hard.

Yeah. All you rebels that run Stinkvaris, get ready. Slicer Tools is specifically made for Stinkvaris. (Its in the fine print on the card if you look closely.) If you don't have a way to mitigate against the Slicer Tools, your Stinkvaris will never get a squad command off - or at least be the prime target for Gozanti Slicers and Worm (GR-75) Slicers.

I can agree with that. Not everyone dwells on these forums..

An interesting defense of the statement...

I mean, we're using it, and discussing it, on the forums... Only looking to have it be part of forum lingo...

I mean, just as much as you are Hero, and I am Drasnighta... These are forum terms as we're on the forums :D

I'm not disagreeing with you... Rather the opposite. I prefer things to be specific, rather than overarchingly-named... but , I feel its a silly defense of said station given the above :D

Sure, but even so, I still think names are stupid :P

At least we haven't reached X-Wing levels of idiocy yet:

https://community.fantasyflightgames.com/topic/129794-x-wing-slang-glossary/

  • Alabaster Hippo Ballet - 2X OGP + FCS, Doom Shuttle, and Soontir Fel + PTL (credit Dom Cario)

You say that, but I can't wait to run away and join the hippo ballet.

Seriously though WTF

First time really building a new fleet:

http://armadawarlords.hivelabs.solutions/view_list.php?token=42023&key=77fc314cf62c8182f5f566a22a80cdb7

dunno what to do for objectives, so I'm open to ideas.

This is the build you are looking for:, add escorts to taste. All I ask is people recognise that a lot of good fleet ideas come from me!

Here comes the B's OOM

Author: Ginkapo

Faction: Rebel Alliance

Points: 384/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- Boosted Comms ( 4 points)

- Advanced Projectors ( 6 points)

= 142 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 31 total ship cost

GR-75 Medium Transports (18 points)

- Quantum Storm ( 1 points)

- Toryn Farr ( 7 points)

- Comms Net ( 2 points)

= 28 total ship cost

6 B-Wing Squadrons ( 84 points)

1 Jan Ors ( 19 points)

1 HWK-290 ( 12 points)

Card view link

Fleet created with Armada Warlords

Ginkapo...I definitely give you tons of credit for your continued creative builds. The only problem I see being able to run this list in real life is that you would need to buy two Interdictors to get the FC and FCT upgrade cards. I just don't have any plans on buying two of those...

First time really building a new fleet:

http://armadawarlords.hivelabs.solutions/view_list.php?token=42023&key=77fc314cf62c8182f5f566a22a80cdb7

dunno what to do for objectives, so I'm open to ideas.

This is the build you are looking for:, add escorts to taste. All I ask is people recognise that a lot of good fleet ideas come from me!

Here comes the B's OOM

Author: Ginkapo

Faction: Rebel Alliance

Points: 384/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- Boosted Comms ( 4 points)

- Advanced Projectors ( 6 points)

= 142 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 31 total ship cost

GR-75 Medium Transports (18 points)

- Quantum Storm ( 1 points)

- Toryn Farr ( 7 points)

- Comms Net ( 2 points)

= 28 total ship cost

6 B-Wing Squadrons ( 84 points)

1 Jan Ors ( 19 points)

1 HWK-290 ( 12 points)

Card view link

Fleet created with Armada Warlords

Ginkapo...I definitely give you tons of credit for your continued creative builds. The only problem I see being able to run this list in real life is that you would need to buy two Interdictors to get the FC and FCT upgrade cards. I just don't have any plans on buying two of those...

First time really building a new fleet:

http://armadawarlords.hivelabs.solutions/view_list.php?token=42023&key=77fc314cf62c8182f5f566a22a80cdb7

dunno what to do for objectives, so I'm open to ideas.

This is the build you are looking for:, add escorts to taste. All I ask is people recognise that a lot of good fleet ideas come from me!

Here comes the B's OOM

Author: Ginkapo

Faction: Rebel Alliance

Points: 384/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- Boosted Comms ( 4 points)

- Advanced Projectors ( 6 points)

= 142 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 31 total ship cost

GR-75 Medium Transports (18 points)

- Quantum Storm ( 1 points)

- Toryn Farr ( 7 points)

- Comms Net ( 2 points)

= 28 total ship cost

6 B-Wing Squadrons ( 84 points)

1 Jan Ors ( 19 points)

1 HWK-290 ( 12 points)

Card view link

Fleet created with Armada Warlords

I've been running a similar list lately. Brought it to the last tournament and did pretty well with it. The differences are that I decided to invest a little bit more in anti-squadron: Brought 3 X-Wing and Luke instead of 2 B-Wing and 1 HWK and switched the MC80 for a Assault Fregate with Flight Controllers. Also, both transport has a Bomber Command Center to allow for double reroll (particularily helpful to keep the X-Wing reliable) and Boosted Comms to give order from farther away. Also ditched Toryn because I prefered to keep the transports away. There is not a lot I would change now, exept maybe dropping the Chart Officer on the Quantum transport, but I built it this way for the eventual Navigation Objective that might ask me to move through obstacles to get the objective (Intel Sweep or Dangerous Territory). Also, decided to go with Garm so that every ship can start with a Squadron Token (Except for Quantum with a Navigate so it can trigger his title ability) and a Navigate on Yavaris (I found out that this ship really needs to slow down once it gets into the fight).

Author: Red Castle

Faction: Rebel Alliance

Points: 392/400

Commander: Garm Bel Iblis

Assault Objective: Precision Strike

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)

- Leia Organa ( 3 points)

- Boosted Comms ( 4 points)

- Bomber Command Center ( 8 points)

= 33 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Quantum Storm ( 1 points)

- Chart Officer ( 2 points)

- Boosted Comms ( 4 points)

- Bomber Command Center ( 8 points)

= 33 total ship cost

[ flagship ] Assault Frigate Mark II B (72 points)

- Garm Bel Iblis ( 25 points)

- Adar Tallon ( 10 points)

- Flight Controllers ( 6 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

= 124 total ship cost

4 B-Wing Squadrons ( 56 points)

3 X-Wing Squadrons ( 39 points)

1 Jan Ors ( 19 points)

1 Luke Skywalker ( 20 points)

You know, the big downside of FCT is that it just takes a single squadron to engage, and *poof* - no more free movement. Even a heavy squadron will do, as they still engage...

The most important fct move is turn one, which is quite immune from engagement...

Is it, though? :)

Indy with Adar and FCT.

A CR90 with FCT and Flight Commander.

You start Indy at the outside edge of your deployment zone. Deploy Keyan distance 2 from there, roughly dist 5 from the table edge.

Indy activates and throws him to distance 9, then moves and FCT pushes him to distance 10.

The CR90 at speed 4 moves, FCT pushes Keyan one more to distance 10, THEN squadron commands (that is SO GOOD!!), for a final position of distance 12. That's the front edge of the opponent's deployment zone (+1 for threat range makes it 13).

Meaning with this setup Keyan can threaten pretty much anything but a small ship at the back of the deployment zone on turn 1. Nym should be able to reach basically whatever he wants to.

just confirmed: you can, in fact, throw Keyan all the way across the board on turn 1 if you so choose, using the shenanigans I laid out above.

This is where you end up.

Sa2AfmU.jpg

You know, the big downside of FCT is that it just takes a single squadron to engage, and *poof* - no more free movement. Even a heavy squadron will do, as they still engage...

Not if they're inside a Jamming Field???

You know, the big downside of FCT is that it just takes a single squadron to engage, and *poof* - no more free movement. Even a heavy squadron will do, as they still engage...

Not if they're inside a Jamming Field???

Even is that is a weakness it is not that big of o e bit it is why the thing is worth only 3 points. If I get 1-2 turns of free boosts on my B-Wings it has paid for itself.

First time really building a new fleet:

http://armadawarlords.hivelabs.solutions/view_list.php?token=42023&key=77fc314cf62c8182f5f566a22a80cdb7

dunno what to do for objectives, so I'm open to ideas.

This is the build you are looking for:, add escorts to taste. All I ask is people recognise that a lot of good fleet ideas come from me!

Here comes the B's OOM

Author: Ginkapo

Faction: Rebel Alliance

Points: 384/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

[ flagship ] MC80 Command Cruiser (106 points)

- General Dodonna ( 20 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- Boosted Comms ( 4 points)

- Advanced Projectors ( 6 points)

= 142 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

= 68 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Leia Organa ( 3 points)

- Bomber Command Center ( 8 points)

= 31 total ship cost

GR-75 Medium Transports (18 points)

- Quantum Storm ( 1 points)

- Toryn Farr ( 7 points)

- Comms Net ( 2 points)

= 28 total ship cost

6 B-Wing Squadrons ( 84 points)

1 Jan Ors ( 19 points)

1 HWK-290 ( 12 points)

Card view link

Fleet created with Armada Warlords

I've been tinkering with this for awhile, only one fleet that's really tying me up so far. I thought I was done tweeking, then I saw the MC80 build.

Funny thing, this was originally 'Mothma's Angels".

Dodonna Yavaris

Faction: Rebel Alliance

Points: 393/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Hyperspace Assault

Navigation Objective: Minefields

[ flagship ] Assault Frigate Mark II B (72 points)

- General Dodonna ( 20 points)

- Gallant Haven ( 8 points)

- Toryn Farr ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- X17 Turbolasers ( 6 points)

= 124 total ship cost

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Flight Commander ( 3 points)

- Fighter Coordination Team ( 3 points)

- X17 Turbolasers ( 6 points)

= 74 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Adar Tallon ( 10 points)

- Boosted Comms ( 4 points)

- Bomber Command Center ( 8 points)

= 42 total ship cost

GR-75 Medium Transports (18 points)

- Quantum Storm ( 1 points)

- Leia Organa ( 3 points)

- Boosted Comms ( 4 points)

- Comms Net ( 2 points)

= 28 total ship cost

2 X-Wing Squadrons ( 26 points)

2 B-Wing Squadrons ( 28 points)

1 Jan Ors ( 19 points)

1 "Dutch" Vander ( 16 points)

1 Luke Skywalker ( 20 points)

1 Tycho Celchu ( 16 points)

Fleet created with Armada Warlords

Edited by RogueCommander

By the way, how sure are we that this works as we're assuming? It came up tonight with an opponent who hadn't seen it yet. I quoted the gospel of the boards, and he went with it, but said he wanted to see what popped up in the FAQ. Has there been anything official?

For what exactly? The combo? It's extremely clear cut, no FAQ needed.

I'm convinced our interpretation is correct, but it's easy for me to see why people might not be. I do think a FAQ is needed.

By the way, how sure are we that this works as we're assuming? It came up tonight with an opponent who hadn't seen it yet.

Completely.

What exactly what his objection? "I haven't seen that before so how can it be so"?

The resolution order of FCT and FC? Simultaneous effects both owned by the same player, that player decides resolution order. You can choose to FCT -> FC or (less likely) FC -> FCT.

Swm16-fighter-coordination-team.png

Swm16-flight-commander.png

• If two or more of a player’s effects have the same timing, that player can resolve those effects in any order.

Or is it the FCT move and then the Yavaris double-tap? All of Yavaris ' text takes effect only during a squadron command, meaning the movement restriction does not apply until the squadron command is resolved. This is the same distinction that allows you to use Adar Tallon and then Yavaris later during the same round. It is also the same distinction that prevents that movement restriction from applying to any movement taken during the entire game .

Yavaris.png

Effects with a command icon as a header, such as <navigate command icon>, can be resolved once while the ship is resolving the matching command.

Edited by Ardaedhel

I would not think there would be an FAQ, you simply follow what the cards say and you get the effect.....can't see there could be any interpretation of the rules in which these two cards would not work together ?

It wasn't sour grapes, it was just clarification, that's all.

A friend who does some of the test games offered to give me an inside scoop on the upcoming waves a few weeks ahead of GenCon, when we generally weren't sure if W3/4 would be playable. I remember asking him not to, as I thought it was great he had that position and didn't want him to lose it by sharing confidential info that I could inadvertently divulge.

That said, i recall him specifically saying that the Liberty wouldn't have any decent cards for improving squadrons. I took him at his word.

And now I'm glad I didn't accept his advice lol. This combo is great.

A friend who does some of the test games offered to give me an inside scoop on the upcoming waves a few weeks ahead of GenCon, when we generally weren't sure if W3/4 would be playable. I remember asking him not to, as I thought it was great he had that position and didn't want him to lose it by sharing confidential info that I could inadvertently divulge.

That said, i recall him specifically saying that the Liberty wouldn't have any decent cards for improving squadrons. I took him at his word.

And now I'm glad I didn't accept his advice lol. This combo is great.

This combo is coming with the Interdictor though, so technically he was right.

Or is it the FCT move and then the Yavaris double-tap? All of Yavaris ' text takes effect only during a squadron command, meaning the movement restriction does not apply until the squadron command is resolved. This is the same distinction that allows you to use Adar Tallon and then Yavaris later during the same round. It is also the same distinction that prevents that movement restriction from applying to any movement taken during the entire game .

Yavaris.png

This is the part where people aren't sold. You and I feel that it's clear Yavaris's ability is contained in the squadron activation, but it just says "if it does not move".. which to some is ambiguous enough to mean "at all that turn". Adar Tallon just un activates a slider.. it doesn't refer to "move" on the card like Fighter Coordination Team does. It's possible that if you explain it to someone who is unsure about this combo, that you could move a squad and then reset it with Adar and use Yavaris, and they might suddenly realize that's been an overlooked mistake all the time. It doesn't necessarily prove that it works the way we agree it works.

Just to be sure, it's clear to me how it works.. but it's just not 100% unambiguous to everyone.

Just to be sure, it's clear to me how it works.. but it's just not 100% unambiguous to everyone.

Then it is up to them to justify their position, as ludicrous as it is:

"So, if the squadron moves, at all, ever, during the game, then Yavaris doesn't work, right?"

Or is it the FCT move and then the Yavaris double-tap? All of Yavaris ' text takes effect only during a squadron command, meaning the movement restriction does not apply until the squadron command is resolved. This is the same distinction that allows you to use Adar Tallon and then Yavaris later during the same round. It is also the same distinction that prevents that movement restriction from applying to any movement taken during the entire game .

Yavaris.png

This is the part where people aren't sold. You and I feel that it's clear Yavaris's ability is contained in the squadron activation, but it just says "if it does not move".. which to some is ambiguous enough to mean "at all that turn". Adar Tallon just un activates a slider.. it doesn't refer to "move" on the card like Fighter Coordination Team does. It's possible that if you explain it to someone who is unsure about this combo, that you could move a squad and then reset it with Adar and use Yavaris, and they might suddenly realize that's been an overlooked mistake all the time. It doesn't necessarily prove that it works the way we agree it works.

Just to be sure, it's clear to me how it works.. but it's just not 100% unambiguous to everyone.

Its pretty simple to explain.

The only thing that matters is if Yavaris has used its squadron command. If not then any move does not count.

Another way:

Everything before the squadron command doesn't matter, everything during the squadron command does.