Any more room for an armorer?
Second Chances - A Force and Destiny PbB
Oh, I do have a question—how are conflict talents going to be handled?
If we use Marcy's system, you'd either need to use dark-side pips or currently be dark side to use them.
And I can understand your position, but I think it handles redemption rather well: if you're currently dark-aspected, you might occasionally flip to light side for a short time, but after the moment is over you're back to being dark side. To truly change your default state and be redeemed requires a major devotion to and sacrifice for the light, handled completely narratively. No falling to the dark side or returning to the light because of the slow creep of numbers.
I too like the idea of Duty to the Force, and would like to see how it works. I'll admit I'm not familiar with Duty as a mechanic, as Age is my least favorite line so I haven't perused the book with as much detail as I have Edge and Force.
Edited by Absol197My guess is that most likely Conflict talents will require that dark side pips be spent to fuel them, like using Influence to create Dark side emotions; Baleful Gaze is the only one so far that doesn't use Force Dice, so we'd have to figure that out.Oh, I do have a question—how are conflict talents going to be handled?
If we use Marcy's system, you'd either need to use dark-side pips or currently be dark side to use them.
And I can understand your position, but I think it handles redemption rather well: if you're currently dark-aspected, you might occasionally flip to light side for a short time, but after the moment is over you're back to being dark side. To truly change your default state and be redeemed requires a major devotion to and sacrifice for the light, handled completely narratively. No falling to the dark side or returning to the light because of the slow creep of numbers.
I too like the idea of Duty to the Force, and would like to see how it works. I'll admit I'm not familiar with Duty as a mechanic, as Age is my least favorite line so I haven't perused the book with as much detail as I have Edge and Force.
*shrug* As I said, it's just not to my taste. Something about the flipping just rubs me a bit the wrong way. (Though it does make more sense after your post. I'd somehow missed the bit about "default state.")
Agree to disagree, I guess? ![]()
Sure thing! ![]()
How many people have signed up already? I'm interested in joining
How many people have signed up already? I'm interested in joining
But hey, at least you're spared more of my weird character concepts? Alright, I guess "non-tank support Guardian" isn't that weird, but I'm playing a Sage/Aggressor in this one. ![]()
Six people too late, actually
.
And I don't think a Sage/Aggressor is too weird - have you heard how powerfully most librarians hush people? That's aggressive, right there! ![]()
Hey, need a master's in library science to be a capital-L Librarian. Half the curriculum is on shushing.
Great, now everyone's convinced that Aanu is a librarian... XD
Edited by The Shy IonNot necessarily, it's just an easy joke! I actually really like the concept, actually. And I like that she doesn't consider the Jedi to be the be-all-end-all of knowledge about the Force; there's so so so much more to it out there, one religion's beliefs can't encapsulate the whole of it, no matter how ancient and wise they were.
The subtleties will be entirely lost on Kalira, who will see her as worshipping insane, traitorous charlatans*, but still
. I appreciate it!
*At least until Aanu busts a Move and starts chucking ten-ton packing crates at people, in which case she'll at the very least have to reconsider the insane part
.
One can be empowered and insane--I guarantee it!
Very true, but Kalira's thought process currently is "believes they have special powers = insane." Other forms of insanity are still on the table, but once you know for a fact that someone has special powers, you have to really stretch to keep considering them crazy for thinking they do. ![]()
My character in Comrade's RL game is having that "problem;" first, she believes the Force isn't a thing. But this mirialan armorer is jumping around like a cricket, he's binding people--so the Force is a real thing, existent, but now my togruta is emphatic that even if the Force is real, really runs through everything--that doesn't mean that it's benevolent, benign, meant to be trusted or should be trusted. In fact, it's more suspect than any other weapon, because almost any other weapon can actually be held in her hand.
Which is an interesting thing for a togruta smuggler charmer shadow with Influence to think!
Meanwhile, this gank warden goes with any tool that gets the job done, Force powers or repulsor fists. I'm thinking Seek.
I love togruta~ My iconic character, Kemna, is a togruta.
Your character in the other game sounds very pragmatic, very similar to the other character I was planning for this game (also a togruta
).
Not necessarily, it's just an easy joke! I actually really like the concept, actually. And I like that she doesn't consider the Jedi to be the be-all-end-all of knowledge about the Force; there's so so so much more to it out there, one religion's beliefs can't encapsulate the whole of it, no matter how ancient and wise they were.The subtleties will be entirely lost on Kalira, who will see her as worshipping insane, traitorous charlatans*, but still
. I appreciate it!*At least until Aanu busts a Move and starts chucking ten-ton packing crates at people, in which case she'll at the very least have to reconsider the insane part
.
I was trying to joke back, but I guess I ran afoul of the tone-in-text problem. I'm glad you're finding the description interesting—what the GM said about seeking out all traditions gave me an idea, and I sort of ran with it. The whole "Force as a puzzle to be completed" thing sort of developed from there.
I can't wait to see the party dynamic here—intra-party snark is really fun when everyone involved is enjoying it. Players giggling while the characters suffer, and all that.
Puzzling out my gank warden--bloodthirsty, sure, mercenary, sure, but there has to be more to her. I just need to find it. Probably while digging up the stats.
I am so excited to play--and to play, here. I didn't want to muddle in Comrade's forum stuff, but he asked me to play. But he's babbled all about different games and threads, and I'm not disappointed with what/who I've read so far.
Well, I'm sure we're all glad to have you here with us
. We're an eclectic bunch (some of us more than others... >_< ), but it's generally good times!
So with your gank, I think there's a couple of questions to consider to really help you out. From what you've said, she's pretty much a mercenary, using the Force because she can and it's a useful tool for her job. So the first question I would ask is: why Guardian instead of Warrior?
Now, let me preface this by saying that I have a slightly different view of careers than I feel most do here. A lot of people look at your career as "the thing you select so your first specialization can be the one you want," which is fine. However, I see career as a more general attitude towards life and (in this case) the Force. Guardians are warriors, yes, but they are also leaders, and protectors, and shining beacons that others can look up to and try to emulate. They stand in the way of the oncoming train, just so the little folk don't get hit. Sure, not all Guardians are like this, but that is the general movement of the harmony of the Guardian overture. Also think about this - as a Guardian, you're two most iconic abilities, the signature abilities, are never going to be anything other than Fated Duel and Unmatched Heroism. Engaging the slavering beast in a one-on-one fight so your friends can get away, or leaping heroically across the battlefield to put yourself into harm's way for someone else. Is that who this Gank is? If not now, then is it what she has the potential to be?
While we don't know the Warrior's Signature Abilities, we do know that the general feel of the warrior is much less "fighting for right" and more "fighting because I'm a fighter." The Aggressor has many similar tones to the Warden, and while Warden might be a better spec, the overall career of the Warrior might be a better fit.
Alternatively, for bloodthirsty there's nothing better so far than the Seeker (Executioner), although we already have one of those, so maybe not
?
But those are the kinds of things I would look at. If you're choosing to be a Guardian, even if the choice originally was because you wanted the Warden spec, perhaps you can make that the something else. She's a protector of some sort. Maybe the thing she devoted herself to protecting was destroyed (a family, a clan, her children, her home town, or even just a person she devoted herself to guarding) and now she feels like a failure. She has drowned herself in the less savory side of herself, using her talents just for hired murder because she doesn't think she's cut out for what her spirit is telling her is her calling.
Just some ideas - use 'em if you like, or tell me to stop being nosy and I'll shut up
.
EDIT: Sorry if I went a little overboard there - character theory is a big interest of mine, and like I said I put a much bigger emphasis on career then I think most people here do. Didn't mean to come off sounding like I'm saying you're doing it wrong - I'm positive whatever you end up with will be awesome
!
Alternatively, for bloodthirsty there's nothing better so far than the Seeker (Executioner), although we already have one of those, so maybe not
?
The one we have isn't bloodthirsty though (think more Lord Bowler from Brisco County Jr). Kolah is an Executioner (because you know Hunter and Executioner actually pair well) but he's far from the bloodthirsty sort. So she can play a Warden/Executioner if she wanted to combine builds some.
I do have something I'm considering, beyond just the idea that I love the guardian signature abilities. It hinges on ganks as pack hunters--on her own, she may be fighting to fight, fighting to see the pain in the enemies' eyes--but enjoying inflicting pain on those who, in her augmented vision, deserve it or need it doesn't necessarily make her all "Light-Side pips need not apply." My gank is a warden, a guardian, because it's her job to run interference for her pack. She doesn't have to do tactics, she just gets in the way.
I have no idea if you all/any of you read the webcomic Manly Guys Doing Manly Things, but the essence of my thought is that the male lead in that comic is a confident, serious leader, when around regular people (as regular as the people he normally deals with, anyway). But around his fellow genetically-engineered super-soldier siblings and friends, he can goof off and be ridiculous, because he doesn't have to be in charge, he doesn't have to have the plans and the answers.
Gankian (name pending, of course) may not be a leader--but with her other gank killers, she'd be joking and laughing, even if only on the inside, over the gank comlinks. But the Empire took her comms, and her pack.
Interesting that togruta and ganks are both pack hunters. I do have a trend.
Aww, no pack
. Sadness. For highly social species (ganks, gran, togruta, etc.) that's a real hard thing to get over...
I do have something I'm considering, beyond just the idea that I love the guardian signature abilities. It hinges on ganks as pack hunters--on her own, she may be fighting to fight, fighting to see the pain in the enemies' eyes--but enjoying inflicting pain on those who, in her augmented vision, deserve it or need it doesn't necessarily make her all "Light-Side pips need not apply." My gank is a warden, a guardian, because it's her job to run interference for her pack. She doesn't have to do tactics, she just gets in the way.
I have no idea if you all/any of you read the webcomic Manly Guys Doing Manly Things, but the essence of my thought is that the male lead in that comic is a confident, serious leader, when around regular people (as regular as the people he normally deals with, anyway). But around his fellow genetically-engineered super-soldier siblings and friends, he can goof off and be ridiculous, because he doesn't have to be in charge, he doesn't have to have the plans and the answers.
Gankian (name pending, of course) may not be a leader--but with her other gank killers, she'd be joking and laughing, even if only on the inside, over the gank comlinks. But the Empire took her comms, and her pack.
Interesting that togruta and ganks are both pack hunters. I do have a trend.
Just a thought, but the capabilities of the Warleader might make more sense for a mercenary than Warden. At least, that's just something that came to me reading over the concept.
I love that webcomic. Especially the tiny floofraptors.
And, yes, seconding the "oh no, no pack ;_;" sadness. ;_;
I do have something I'm considering, beyond just the idea that I love the guardian signature abilities.
Ooh, don't get me started on signature abilities! I love 'em to death; I'm chomping at the...let's see, I think this is the fifth bit to see the Mystic ones...
I am obsessed with Mystics. Although to be fair I have OCD so I'm obsessed with a lot of things, but Mystics and signature abilities the most
. So imagine how I'll feel when I (finally!) Get to combine them!
I think I did my math wrong and I want to double check something, second specialization in the starting career is it 20 or 30 points? At the time I made the character I think I just did a straight swap (originally was Hunter/Big Game and then Seeker came out right before we started ........ game). and now I'm looking at my xp totals and thinking I should have 10 more points.
Should have cost you 20 xp to add Executioner. So if you charged yourself 30, you might have 10 more XP to spend
!