So, Some Sort kind of fired off a /thread on the other Gedankenexperiment, so I thought I'd post another one of these. (Some Sort, as we discussed this puzzle last night, please refrain from posting an answer for a while.
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You are playing Passage through Mirkwood in true solo. It is the combat phase, and you are going to declare an attack with a single hero against an engaged enemy. There are no resource tokens on the table. Without using any effects that gain resources, what is the maximum raw ATK power (with that single-hero attack) you can muster under these circumstances?
- The phrase "gain resources" is a fraught one in this game -- I'm not even sure I understand it completely -- so to be clear: you may not use any card effect that involves putting a resource on any of your cards. (Please note that the stipulation of no resource tokens on the table also applies to Keeping Count.)
- You began the game with a >=50-card deck, with no more than 3x of any card.
- Your hand can be whatever you want it to be. Your deck and discard pile can also be whatever you want it to be, in whatever order, including post-shuffle. Same with the encounter deck.
- Your board state in terms of allies and attachments out on the table can also be whatever legal state you want it to be, as long as it is theoretically possible to put it out from your deck in true solo. You can assume you've been puttering around Passage through Mirkwood for arbitrarily long, so the cost of your board state is irrelevant.
- Despite the arbitrarily long puttering, you may still assume your threat is 0.
- You may determine the exhaustion state of your characters/attachments.
- The visible board state must entirely describe the game state. This has a couple of consequences:
a. No character has boosted stats that are not immediately discernible. (Example: Grave Cairn has not previously added 5ATK to your character because hero Beorn left play earlier, and you'd played GC before the point this exercise begins.)
b. No character has traits that are not immediately discernible. (Example: one cannot assume Mutual Accord has been played earlier in the phase.)
- You may take any Actions before actually starting the attack. As per the "visible board state" criterion, however, there are no relevant pending Response triggers. (Example: again with Grave Cairn, you are not allowed to use it immediately, having assumed hero Beorn just left play.)
- Remember, you are attacking with a HERO. So, no Erebor Battlemaster. (Feel free to use Sword-thain if you think it can help, though.)
Edited by sappidus