Been thinking about Imperial Assault again. We played the original campaign at the beginning of the year, and I was the Imperial player.
I had fun, but I found that it was really tough, especially after about the halfway point, where I was forgetting about all the little intricacies of the Imperial units. It was almost as if there were too many moving parts and I couldn't keep track of them all. So I'd forget about _this_ thing that makes this unit good, and then this _other_ thing that makes that unit good, etc.
Which made it tough to give the players a good challenge, because they were intimately aware of what their characters could do, just because there's a limited set of abilities...and (probably most importantly) that barely changed through the campaign.
Any suggestions on how to keep everything straight?