Victordictor Board Control
Faction: Galactic Empire
Points: 395/400
Commander: Admiral Konstantine
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Konstantine ( 23 points)
- Captain Needa ( 2 points)
- Projection Experts ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)
- G-8 Experiemental Projector ( 8 points)
= 138 total ship cost
Victory I-Class Star Destroyer (73 points)
- Boosted Comms ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost
Victory I-Class Star Destroyer (73 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 91 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
1 TIE Advanced Squadron ( 12 points)
1 Major Rhymer ( 16 points)
1 TIE Bomber Squadron ( 9 points)
1 Aggressor Assault Fighter ( 16 points)
This list will focus on keeping ships from moving at anything other than speed 1. Combining Konstantine, Tractor Beams, and G8s, it will slow down the enemy ships. This will allow the Vics to push in and do damage at close range while spamming navigate commands for maneuverability. The Gozanti is there to hand out engineering tokens to the Interdictor so it can repair the Vics.
I plan on using Needa to replace one of the contains with a evade. Do you think this is a good idea to improve its survivability?
The Mini-Rhymerball is to push in some extra damage over time.
Edited by Nickvr628