Let's look at this build for example:
Asajj with: Mindlink, Feedback Array, Ketsu Onyo, Shadow Caster, BMST, Gyroscopic Targeting.
IG-88B with Mindlink, Feedback Array, Seismic Charges, FCS, Autothrusters, HLC, Tractor Beam.
Both pilot skill 6. Both have super green dials, so great for Mindlink.
You hit a ship with the Shadow Caster? Get a TB token.
Hey, maybe we can stack another with the Aggressor. Lol, keep those.
And Asajj stresses you.
Both BMST and double Feedback means we can potentially one volley Soontir, or automatically just put 2 damage onto something else important in a pinch.
If a Phantom gets double tractor beamed, it's only 2 agility when it's cloaked.
You could double tap with a tractor beam from the Aggressor. Either you actually hit with this, or they spend their tokens to dodge this. Now Asajj has a higher chance of hitting and applying a tractor Beam token. This then cascades as long as you keep the tractored ship in a firing arc at range 1-2.
Palp Shuttle? Attack with Asajj first, you're hitting it. Aggressor then hits it when it has no agility.
A Defender can be double Tractor Beamed in a round. Next round the shadowcaster hits it and makes it zero agility. Now you can just max out your FCS HLC against it from the Aggressor and hit it for 3/4 damage depending on if they've spent the evade against Asajj.
Edited by ParaGoomba Slayer