I am attempting to take advantage of the new FINAL SALVO rules, and in giving up on trying for MoV in favor of wins or "ties" I've decided to try to make Dead Man's Switch work.
Today I ran:
Kavil
Veteran Instincts
Autoblaster Turret
Bomb Loadout
"Genius"
Proton Bomb
Kaa'to Leeachos
Crack Shot
Xx-23 s-thread tracers
Guidance Chips
Dead Man's Switch
Binayre Pirate
Cluster Missiles
Guidance Chips
Dead Man's Switch
Binayre Pirate
Ion Pulse Missiles
Guidance Chips
Dead Man's Switch
Binayre Pirate
Dead Man's Switch
It did well against whisper/decimator, did not push enough damage for U-boats + party bus, and had a good match against 4x TIE advanced with title, targeting computer, and thread tracers each.
Is there anything I could do to tweak it a bit, or do I need to wait for Quadjumpers?
I'm playing with munitions, a bid, the named Z, and maybe an extra munitions on Kavil? Where should I try to prioritize points?