First Imperial Fleet

By Forresto, in Star Wars: Armada Fleet Builds

Hi i'm new to Armada and i've been experimenting with fleet builds. 400 points actually seems more limiting then I thought it would be. This is the first list i've felt satisfied with.

I have not played this yet but I was wondering what seasoned players think of it.

Faction: Galactic Empire

Points: 400/400

Commander: Admiral Motti

[Flagship] Imperial II -class Star Destroyer (120 points)

-Admiral Motti (24 points)

-Relentless (3 points)

-Intel Officer (7 points)

-Gunnery Team (7 points)

-Spinal Armerment (9 points)

Victory I -class Star Destroyer (73 points)

-Skilled First Officer (1 point)

-Ordnance Experts (4 points)

-Expanded Launchers (13 points)

-XX-9 Turbolasers (5 Points)

Victory I -class Star Destroyer (73 points)

-Captain Needa (2 points)

-Rapid Reload (8 points)

Soontir Fel (18 points)

Tie Interceptor Squadron (11 points)

Tie Interceptor Squadron (11 points)

Tie Interceptor Squadron (11 points)

you might want to consider going with APT's or ACM's on the vics. You could drop exp launchers and rapid reload in favor of 2 APT's/ACM's and Ord Experts on the second for less points and you will get a bit more flexibility. On the ISD2 take a look at the the H9 SW7 combo, good solid damage potential.

Gunnery teams are great but you need to be careful about being out maneuvered with that big beast. If they are not in your front arc you will lose the benefit of the card. ECM's are always a good route to go if you want to bolster your own defense or intel officer if you want to have some control over how your opponent uses their precious defense tokens.

All in all it would be a fun list either way. I say fly it and learn. A list with a lot of different combo's of cards can be fun to test idea's.