Hi LOTR community, you may remember me from such threads as why is this game different from Descent? Well I tried the game last night with a friend and I am definitely hooked.It is a well thought out game that is both engaging and fun..if not a little frustrating
The familiar faces and places definitely add to the enjoyment. I wanted to use this thread as a place I could report the fun I've had on my quests and the mistakes I've made so I can ask questions and learn from this great community.
We played through all three scenarios of the core box last night, beating them all, and making a ton of mistakes along the way. We knew there was no way we would play the game 100% accurate our first time through, similar to learning IA, you pick things up that you are doing wrong as you go (especially when things feel to easy).
Big mistakes we made were first off not including all three deck types in the first quest, I just had the Tree icon that matched the icon of the scenario card. Check. The other big mistake was drawing encounter cards during the quest phase for each CHARACTER instead of player. Sometimes this meant we drew 3, often 2, but most of the time it meant we drew 1 as Eowyn was our go to girl, so we were one card short a lot which is a huuuggee difference we figured out during scenario 2 ![]()
We still managed to beat the end quest though, with a threat of 48 and 47, so I feel like we are still doing something wrong as from what I have read there is no way we should have beat it on our first time through. I wanted to just run through the process as I see it and maybe you guys could tell me what I am doing wrong or offer suggestions/links to common mistakes people make.
We were playing the tactics and spirit decks as they are laid out in the rule book guide for beginners.
Phase 1: Resource - We take a resource token for each HERO and put it in their pool. Each player draws 1 card to add to their hand.
Phase 2: Planning - This is your only chance to purchase attachment or ally cards. Make sure you are only buying cards that have a resource match, this wasn't an issue as we were using all tactics or all spirit decks, correct? My understanding is that I can use resources from multiple spirit hero's pools under my control to buy one card. But I can never use my resources to buy a card for the other player.
Phase 3: Quest - Here you pick how many players you want to commit to questing, generally we would put Eowyn up solo but once we figured out that it was always going to be 2 cards with 2 players we started committing another hero usually. We then flipped one card per player from the encounter deck into the staging area, we processed any When Revealed traits (if I didn't block them with my one hero to draw a different card instead) then placed the cards down, added up the total threat and subtracted it from our total willpower. The difference was then added to the quest OR the location if we had an active location.
Phase 4: Travel - Here we just picked a location to travel to, if we wanted to, and made sure to pay the cost (if any) or trigger any associated effects for travelling there. This now became the active location, removing its threat from the total in the staging area but becoming a buffer for progress tokens to the scenario card. My understanding is that this does not actually require exhausting a character, you just go 'as a group' but the first player makes the actual decision.
Phase 5: Encounter - If we flipped any enemies during the quest phase we now have a chance to engage ONE enemy each, meaning we can pick it regardless of threat level or to come engage us (first playing picking first, then rotating). After we pick our enemies any that are left over are automatically assigned to the player who has threat equal to or less than their threat, starting with the first player, then going to the next until all enemies are engaged. Usually in this phase the tactics guy would take more enemies as he was tougher obviously, and the spirit guy generally just would take one if forced to and slowly wittle it down.
Phase 6: Combat - Now we do actual combat, first the player picks the enemy, then his defender, exhausts him/her, flips the shadow card and resolves any effect, then subtract your shields from their damage and apply any damage that made it through. Only one character can defend for one enemy is my understanding, meaning you can't spread damage. But you can choose to ignore the defense part and not exhaust a hero, however I found the shadow card effects were VERY steep if you did this. Once you exhaust that character they can't be used for combat. However in combat you CAN pool multiple characters attacks to one target, however you can't say split 2 damage from ONE character to TWO enemies, they have to pick an enemy and apply all of their damage. When your character takes damage equal to their health they are discarded, when you defeat an enemy they are discarded.
Phase 7: Refresh - Refresh all exhausted cards/abilities (unless told not to for whatever reason by a card), increase threat by 1 and pass the first player token.
One question I had was about event cards, my understanding is that you can play them during combat at the start or end of any of the sub phases within that phase. So before you pick a defender, or after, before you pick an attacker, or after.
So how close am I? How far off? What are key things I am missing? Any and all information is appreciated here!