Computer simulation has some advantages over table top with automation so being able to get exact measurements and take the waiting out of the results which can speed things up a bit. With computer simulations everything is binary as in 1 or 0. There is no it is on the line like in the table top game.
That's not even close to right. I couldn't tell you how many times we I've had situations where my opponent and I are trying to decide if two ships bumped, or if something is in range or out, or in one range band or anohter, because it's RIGHT on the edge and it can be hard to tell if the arc is overlapping the line for the ship or just touching the outside edge but not quite in, etc. Happens all the time.
It's not like vassal lets you select a ship and say "is it in arc, and at what range". You can overlay the arcs, but still have to figure it out from there.
Edited by VanderLegion