Placing Fire Tokens?

By JonD, in Mansions of Madness

Sorry if this is a obvious question, but it is splitting my group.

Do you place only one token during the fire spreads phase ( I assume the players choose the adjacent area) or one token on every adjacent available space to the existing fire token?

This is causing no end of discussion.

Taken from the wonderful user made FAQ over on boardgamegeek posted by Chris: https://boardgamegeek.com/thread/1627427/mom-2nd-edition-rules-faq

6) FIRE
- When fire spreads, it is spread to ONE (and ONLY ONE) space that is adjacent to a space that is currently on fire.

- Fire can spread through doors, but not walls (unless an effect specifically allows it to)

- Fire ignores barricades

- Fire CAN NOT SPREAD through secret passages

- You may use an action to perform an agility test to try to extinguish fire. For EACH SUCCESS, you may extinguish ONE FIRE in your CURRENT SPACE or ANY SPACE YOU MOVE TO DURING THE SAME TURN. So this means if you roll 3 successes, you can extinguish a fire in your current space, as well as both spaces you move to afterward (assuming you use a move action as your 2nd action).

Edit: Thought it would be a good idea to post the link.

Edited by Doma0997

Sorry to add to my own confusion here, just wanting to make sure regarding the following:

- When fire spreads, it is spread to ONE (and ONLY ONE) space that is adjacent to a space that is currently on fire.

So, lets say fire has started and in the next turn it spreads. Now there are two tokens on the board. The next turn following this *each* of these two will spread as per the rule above. So at the end of that turn we will have 4 fire tokens burning away my dwindling chances at success.

This is how we have been playing it; fire expands effectively exponentially. Is this correct?

Thanks in advance!

I do not believe that is correct, the way I read it, its always +1. Not number of spaces currently on fire.

We were thinking that way too, but after re-reading and looking at it more closely it sounds like only one space gains fire per turn regardless of how many fires are out....

"If one or more spaces contain Fire, place one Fire token
in a space adjacent to a space that contains Fire"

Regardless of how many fire tokens are on the board, you only place one new one down each mythos phase.

I wish, however, that if there are separate fires, they would both grow, but such is not the case.

And again, saved by the forum. ;)

Thank you, all. Hope you have a great weekend.

Holy cow.

Checking all the rules reference interactions (Fire, Adjacency, and Walls), that's.. man. The only bit I'd disagree with is the Secret Passage not spreading fire (Each space containing a Secret Passage is adjacent to each other space containing a Secret Passage), but as a player I'd probably never choose to spread that way.

This makes the insanity card for pyromaniac MUCH harder. We were doing it where fire spreads to every adjacent space at once, which meant the fire quickly spread out of control.

Fire can spread to any adjacent space. Rules on adjacency state that any space is considered adjacent if it shares a border, an impassable border, a door or a wall. The secret passage rule states that any space containing a secret passage is considered adjacent to any other space that contains a secret passage. So therefore fire could spread through a secret passage as well.

Thanks all for your comments, I will change the way I play so that one fire token is placed per Mythos phase.

I assume its is players choice what adjacent space the fire token is placed?

Yes, the players get to choose which way the fire burns.

Yeah don't forget that the rules state that if the app tells the players to do something that can have multiple ways of accomplishing it, that it's up to the players to decide the outcome.

Fire can spread to any adjacent space. Rules on adjacency state that any space is considered adjacent if it shares a border, an impassable border, a door or a wall. The secret passage rule states that any space containing a secret passage is considered adjacent to any other space that contains a secret passage. So therefore fire could spread through a secret passage as well.

Yes, but the rules of walls say that Effects that affect adjacent spaces cannot affect spaces through walls unless an effect specifically allows it, so fire cannot spread through walls.

Fire can spread to any adjacent space. Rules on adjacency state that any space is considered adjacent if it shares a border, an impassable border, a door or a wall. The secret passage rule states that any space containing a secret passage is considered adjacent to any other space that contains a secret passage. So therefore fire could spread through a secret passage as well.

Yes, but the rules of walls say that Effects that affect adjacent spaces cannot affect spaces through walls unless an effect specifically allows it, so fire cannot spread through walls.

Guess you're right. Seems like fire should be able to spread through walls though. I've never heard someone say, don't worry there's a wall there, we're safe from the raging fire on the other side.

Thematically, a stone wall blocks fire.

Ruleswise, fire can't spread through walls because there's nothing in the fire rules saying it can, and already quored rules for walls say this can't happen.

Taken from the wonderful user made FAQ over on boardgamegeek posted by Chris: https://boardgamegeek.com/thread/1627427/mom-2nd-edition-rules-faq

6) FIRE

- When fire spreads, it is spread to ONE (and ONLY ONE) space that is adjacent to a space that is currently on fire.

- Fire can spread through doors, but not walls (unless an effect specifically allows it to)

- Fire ignores barricades

- Fire CAN NOT SPREAD through secret passages

- You may use an action to perform an agility test to try to extinguish fire. For EACH SUCCESS, you may extinguish ONE FIRE in your CURRENT SPACE or ANY SPACE YOU MOVE TO DURING THE SAME TURN. So this means if you roll 3 successes, you can extinguish a fire in your current space, as well as both spaces you move to afterward (assuming you use a move action as your 2nd action).

Edit: Thought it would be a good idea to post the link.

Glad to see someone over here appreciating the post :) Anyone think I should post the FAQ on this forum as well?

Edited by Inmate4251

This was interesting reading. We've been spreading fire to every adjacent space of an existing fire. This made the game harder, no doubt, but still not impossible. This one fire per mythos seems a bit simple now. We're planning to try a middle path as suggested somewhere else - if fire has started in more places on the board, both spreads one token per mythos phase. If this doesn't work out we might change again.

Still, the rulebook for this game is one of the worst I've seen. You've to read at three or four different sections to get the whole picture to figure out how some mechanics work and this fire rule could have been rephrased in many different ways which all would be easier to understand than the current wording.

This was interesting reading. We've been spreading fire to every adjacent space of an existing fire. This made the game harder, no doubt, but still not impossible. This one fire per mythos seems a bit simple now. We're planning to try a middle path as suggested somewhere else - if fire has started in more places on the board, both spreads one token per mythos phase. If this doesn't work out we might change again.

Still, the rulebook for this game is one of the worst I've seen. You've to read at three or four different sections to get the whole picture to figure out how some mechanics work and this fire rule could have been rephrased in many different ways which all would be easier to understand than the current wording.

Yes, the reference is terrible. Writing (and most importantly, organizing) a reference requires two things:

a) that you have a solid knowledge of the game for which you're assembling the rules

b) that you have a solid knowledge on how information is to be organized

It's not a mere question of avoiding wording ambiguities, but of how accessible the content is. If I have to check the definitions of Darkness, Adjacency and Walls to answer the question "can light pass through doors?", then it means there's something not working in the rules

I had this exact same issue come up today and we settled on one tile, although I never thought to add one token for each unique fire (which could be hard to track once they merge).

We also randomly placed the fire, otherwise you would just place it out of the way,which seems against the spirit of the game.

The other thing that cropped up was whether or not we could move/attack/move as our 2 actions (move+attack) because it led to someone walking into a room, firing off a spell and leaving the room, which seemed a bit cheap.

The worrying thing is that while we really enjoyed scenario 1 and 2 (which we have yet to finish) once we have, there are only 2 left. 2 more coming out in the future doesn't fill me with hope.

I had this exact same issue come up today and we settled on one tile, although I never thought to add one token for each unique fire (which could be hard to track once they merge).

We also randomly placed the fire, otherwise you would just place it out of the way,which seems against the spirit of the game.

The other thing that cropped up was whether or not we could move/attack/move as our 2 actions (move+attack) because it led to someone walking into a room, firing off a spell and leaving the room, which seemed a bit cheap.

The worrying thing is that while we really enjoyed scenario 1 and 2 (which we have yet to finish) once we have, there are only 2 left. 2 more coming out in the future doesn't fill me with hope.

Move/attack/move is a legit move, and nothing wrong with that. Bear in mind that if the monster is by the door, you have to do an evade check to leave the room... the idea is that running away is a valid choice in most encounters. In fact we beat the first scenario without bothering to kill most of the monsters, just constantly evading.

There is value to replaying the scenarios. Items change, some of the details change, some of the layouts change, you have multiple investigators to choose from. I've finished the first scenario 3 times, once on my own, once with another friend, and once with 4 players. I've had 2 different maps, and three different endings, and a bunch of minor differences. And that's a basic scenario. With the more difficult ones, there will be multiple routes through the scenarios.