Back to the basics. Simple Imperial doctrine

By Englishpete, in Star Wars: Armada Fleet Builds

Lot's of fancy new fangled stuff around now, but I can't help being tempted back to basic....

Battle Group Gauntlet
Author: Englishpete

Faction: Galactic Empire
Points: 399/400

Commander: General Tagge

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

Imperial II-Class Star Destroyer (120 points)
- Wing Commander ( 6 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 154 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- General Tagge ( 25 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 169 total ship cost

2 TIE Interceptor Squadrons ( 22 points)
1 Dengar ( 20 points)
1 Soontir Fel ( 18 points)
1 "Howlrunner" ( 16 points)

Once your fighters are engaged you don't need to get them out of combat so ditch Dengar for Vader or an advanced and a tie fighter. Having an escort squadron will also get more from Sontir Fel.

Once your fighters are engaged you don't need to get them out of combat so ditch Dengar for Vader or an advanced and a tie fighter. Having an escort squadron will also get more from Sontir Fel.

Not true. Squadrons are worth points, know when to run them to safety, additionally they can be tied down by part of your opponents forces leaving you scuppered.

Once your fighters are engaged you don't need to get them out of combat so ditch Dengar for Vader or an advanced and a tie fighter. Having an escort squadron will also get more from Sontir Fel.

Not true. Squadrons are worth points, know when to run them to safety, additionally they can be tied down by part of your opponents forces leaving you scuppered.

But he has interceptors boosted by howl runner & flight controllers so 6 dice with a reroll so you want them in combat. Enemies trying to Finnish them off take 3 dice with a reroll from counter.

Whilst Dengar and Howl are alive that's a 4 dice counter :-)

Whilst Dengar and Howl are alive that's a 4 dice counter :-)

I think Dengar's swarm counter boost is as useful to build around as his Intel.