In order to consolidate similar ideas, I have talked with and included Jason's post into this thread's header. His post follows mine. If anyone is interested in keeping this game alive, please email him ([email protected]). Remember one email per person. I know we have all bitched about one thing or another that we would like to change in this game. Well - aside from saving this game - here is the opportunity to make this game better. I feel a consortium of players making their own game could turn out great.
I posted the following on the player committee thread, but I want it to have its own topic. There have been a couple of games that I have been passionate about lately (3.5 and UFS); and while one of the two survived in another form, I want to see if this can be revived (like heroclix). Unfortunately, it seems as though UFS will need a new home. My scout in Arkansas and I were investigating the idea of buying the UFS licensing. Have it be a player-driven company. This has been successfully done before.
Now for the reality
Some roadblocks:
-Licensing costs - We may have to start with our own license to generate enough income to get the big licenses
-Printing costs - I suspect very expensive - We would not be able to start with foil cards, but those could be included with later sets
-Artwork costs - While some artists may be ok to do pro-bono work for exposure, there may be a lot of expense involved with this and quality may not be what it was when STG/FFG ran the show. But as with Alpha, the artwork was sub-par, but got better as revenue was generated.
-Promotion costs - enough said
-Distribution costs and process - never had to deal with this, no idea how it works. But it is something that needs to be handled
-Startup costs - 99-100% of whatever we could scrounge up would have to go into the company. Paying positions would be few if any at all.
-The Independent Problem - We have a number of people really excited about helping now - right after the game is cancelled. Where will people's motivation be several months down the line when they are working at their job and spending their free time working on a game that may or may not fly? (see the good news below).
-Organization - There has to be strict organization and deadlines. Especially with these volunteer projects. I understand life intrudes with their hobbies; but if this is to be successful, then we have to be willing to give our blood sweat and tears to the project. Sacrifice is the word. Yet we could see great rewards too.
-The hobby game market - Truth be told - it is very difficult to make any sort of profit in this market. However if we focus on one line and give it all we have, then there is a chance we can make it work. If there is a market for the true small independent - it is this market.
Our goal should be to take what we currently like and change things that need to be changed. See Paizo's Pathfinder for an example of how this is done.
Some suggestions:
Game play/balance - This was starting to happen and the game play was starting to get good again with the last several sets (SW1 onward). We should keep the direction.
Power level - MTG has the super competitive - "I am going to kill you for those cards" thing down. I like that we are much more laid back. There is a market for that and I feel a much better community. It is my opinion that it is that casually competitive type of community that gives us a chance of making this succeed.
OP - Need a better website.
OP part 2 - See above. And we need to keep with the product prize concept. The player as character card should also remain. A world rankings site should come back. Finally we need to have a much more organized organized play - meaning two - three different tournament types that have support. This also needs to start small as we build the company.
Feedback loop - Players should have a way to give constructive criticism to developers (not just bitching). That means forums and probably some sort of post-tournament discussion. Maybe some other means that I cannot think of right now.
Website - Duh. Also a searchable card library. Announcements. Etc. Perhaps maybe we could get a new podcast going during initial development (hmm - maybe would help generate interest).
Next steps:
These are my suggestions:
1. Create a development site where people could join and have a singular place to discuss ideas
2. Contact FFG and determine what we can do and how much it would cost to do what we want to do (say no to copyright infringement)
3. Layout roles and then decide amongst ourselves who would fill those roles
4. Determine leaders for each group
5. Set deadlines
6. Work our asses off to save this good game.
Derek Knutsen.
Please also look into this:
Hello everyone.
As you all know by now, UFS has been canceled. I was unaware of this and have put in many many hours of work to this point to help FFG with their game, which I also love. At this point it is hard for me to say if we will still be doing a pro tour. Please leave me your insight. I will let you vote on either continuing the pro tour this year, or holding one last major event in each country. I personally thought that UFS was in the best condition it had ever been in. I was shocked to find out that it will be discontinued, but as you are aware, I am a very determined fighter for the game. so...
Can we bring it back to life? I was already interested in using my own money to print UFS Pro Tour only promo cards. Now it looks like I might have to pick up the license and rights to UFS all together. I am going to talk to Steve tomorrow the 22nd and see if this is feasible. He said we have 1,000 players. That is a better start than 0, which is what the game had when it was launched. Would you be for Jasco Games being the official publisher and organizer of UFS in the future? It would be the only game we are focused on and I would make vital changes to the distribution and management of the game. This is all theoretical, but if I have your support and even half of you are willing to contact me and let me know that you will help me and help the game, I will do everything in my power to revive it. Here is what I need:
E-mail me at [email protected] and feel free to call me at 806-252-3404 (at reasonable hours)
In the message tell me 1- if you still want a pro tour and will attend, and 2- if you would help me revive UFS under our name?
Only you the players can decide if the game can continue, so I am leaving it up to you to contact every player you know to let me know that there is interest in this game enough for me to invest more than any one person ever should into a game.
This is my final call, If this does not work then I appreciate everything you have done to support me and to support the Universal Fighting System. It was great playing with all of you and I hope we meet again!
I will tally every message I get in support of Jasco Games getting the rights to UFS. 500 is my goal. I will let you know where we stand in a week, and please post your message in the next 2 weeks. PLEASE NO MULTIPLE MESSAGES! This will not help, it will just give me false numbers to go off of.