The efficiency of Soontir and the Inquisitor (with or without Palpatine) and now the D/x7 show how much the aces of both the rebels and scum are at a disadvantage. The empire can easily field 3 strong high PS ships (or 2 with Palp) and they are all dangerous and hard to hit. For scum or rebels, the equivalent ships will cost at least 5 points more or are nonexistent. (I haven't really explored the protectorate yet, does it change things?)
eh, that's not really the case
for costing more points, the rebel regenerators are at least effectively immortal 1v1 while imp ships without palp are always at the mercy of dice (to some extent)
and costing more means a 1v1 is an auto-win (mod wins don't exist anymore!)
that real problem is the sustained damage mitigation of imperial aces tends to be more useful v all the gobs AND gobs of damage you're likely to find on the table nowadays
flying Poe against a newer player (he had x7s, I thought it'd be easy mode for them!) and then Norra in general, I also thought they were just less good than their imperial counterparts
turns out it's not the case at all, they just excel in different scenarios ("different scenarios" here meaning "with Biggs")
But if there's alot of regen in your local meta you just switch to /D you can't do greens when ioned.