Control, control, you must learn Control! Back to Dials Episode 17!

By acegard, in X-Wing

Back to Dials Episode 17

Welcome Back... to Dials!

Do you feel stressed? Do you feel that there is some other force exerting its will over your life? Well, we do too, and in this episode, we are joined by expert Control player Connor Lutgen to discuss control mechanics in X-Wing. We also recap the major spoilers from Gencon's pre-release of Wave 9, and receive a new missive from the elusive "Howl!" Will Asa finally find love? Does Asa even WANT this newfound attention? What can you do with a drunken sailor the Fang Fighter? Do YOU want to win a Shadowcaster?

Find out on the Back to Dials Podcast!

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Edited by acegard

"Mynock Beef, it's whats fer dinner"

Thanks Tison and Asa for this episode and this interview. As a new player I learned a lot. I know Connor prefers stress control but does everyone else think about ion control?

Thanks Tison and Asa for this episode and this interview. As a new player I learned a lot. I know Connor prefers stress control but does everyone else think about ion control?

This is covered, albeit briefly in the episode, but I can sum my thoughts up as this: Ion control is fantastic, but it is so much harder to pull off, and far more expensive (generally speaking) to fit ion control elements into a list: Ion Cannon, for example, is 3 points and must hit, and is damage-limited, whereas things like R3-A2 just have to point at the enemy, and are cheaper. Additionally, ionization does not expressly deny actions as piling on stress does - although the holy bloody grail of control, the Stress+Ion combo, does require the ion to function, of course. :)

Ion control is seeing a little bit of a resurgence with things like /D Defenders, which get around the damage limitation of Ion Cannons, and Connor Nets, which are comparatively easy to trigger on an evasive ship.