What missiles do you guys recommend for Tie Bombers.
Missiles for Tie Bombers
Nukes, Spread Missiles, Musselshells, MP-0203 scatters, Bismuth Kojima missiles...
Oh sorry, wrong game. Any of the missiles are acceptable, but for primary bombers try homing missiles or a combination of homing missiles and proton/plasma torpedoes and Crackshot+LRS or Chips and whatnot.
Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Edited by ficklegreendiceI like Concussion missiles lately, especially when combined with guidance chips. Even spending the TL or Deadeye Focus, you get to change a blank to a <hit> from the missile, then another die to a <hit>. But i do also appreciate a good Homing Missile too.
Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Homing missiles comes the closest to the destruction that Deadeye/R4-agromech* (*pre-nerf) combo that was the contracted scouts bread and butter. Still it is bound by the limitations of the TL action. Gamma Vets allow you to take deadeye but you replace the firepower enhancement of the TL token with a focus token.
Homing missiles, nothing else.
LRS + Homing missile + crackshot = a nasty as hell alpha strike that denies evade tokens.
Kwing is probably the only ordnance boat that can actually get away with more than 1 ordnance purchase (not counting actionless bombs) because of Miranda and SLAM to get away from a knife fight. NOBODY else that can take ordnance should ever take more than Extra Muns + 1 missile or torp.
Edited by Vineheart01Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Homing missiles comes the closest to the destruction that Deadeye/R4-agromech* (*pre-nerf) combo that was the contracted scouts bread and butter. Still it is bound by the limitations of the TL action. Gamma Vets allow you to take deadeye but you replace the firepower enhancement of the TL token with a focus token.
You could always take Homing Missiles, G-Chips, and Deadeye on the Vets if you don't want to deal with target lock hassles. You can spend the focus to modify all the eyeballs and then g-chips to modify a blank. That should actually be about the same as the Deadeye/Agromech combo (only with a hit instead of a crit).
Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Homing missiles comes the closest to the destruction that Deadeye/R4-agromech* (*pre-nerf) combo that was the contracted scouts bread and butter. Still it is bound by the limitations of the TL action. Gamma Vets allow you to take deadeye but you replace the firepower enhancement of the TL token with a focus token.
You could always take Homing Missiles, G-Chips, and Deadeye on the Vets if you don't want to deal with target lock hassles. You can spend the focus to modify all the eyeballs and then g-chips to modify a blank. That should actually be about the same as the Deadeye/Agromech combo (only with a hit instead of a crit).
you also have 0 protection against a bad roll.
I had the gchips and deadeye idea pop up in another thread where i was pushing LRS + Crack. I tested it out for 3-4 games, and every game at least 1 of the 3 homers i got off rolled complete ass (focus, blank blank blank or some other bad combination). Without a TL, best i did was 2 hits. Which got evaded without crackshot.
LRS + Crack may be a bit harder to pull off because it telegraphs what you are doing and if dodged you cant recover easily, but with some practice thats not an issue. And it hits stupid, stupid hard and reliably.
Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Homing missiles comes the closest to the destruction that Deadeye/R4-agromech* (*pre-nerf) combo that was the contracted scouts bread and butter. Still it is bound by the limitations of the TL action. Gamma Vets allow you to take deadeye but you replace the firepower enhancement of the TL token with a focus token.
You could always take Homing Missiles, G-Chips, and Deadeye on the Vets if you don't want to deal with target lock hassles. You can spend the focus to modify all the eyeballs and then g-chips to modify a blank. That should actually be about the same as the Deadeye/Agromech combo (only with a hit instead of a crit).
you also have 0 protection against a bad roll.
I had the gchips and deadeye idea pop up in another thread where i was pushing LRS + Crack. I tested it out for 3-4 games, and every game at least 1 of the 3 homers i got off rolled complete ass (focus, blank blank blank or some other bad combination). Without a TL, best i did was 2 hits. Which got evaded without crackshot.
LRS + Crack may be a bit harder to pull off because it telegraphs what you are doing and if dodged you cant recover easily, but with some practice thats not an issue. And it hits stupid, stupid hard and reliably.
I'm going to be mixing up LRS, Meth, and chips on a flight of bombers. I may justify it to buy some more cards and another vet just to get two for two.
Tank missle!
Did HISHE ever do the new Star Wars?
I agree that Homing Missiles are the best way to go. They allow you to use the TL and they don't get an Evade, which we see with PTL guys and the /X7. I've used them a lot.
I don't necessarily rate Deadeye so much. It's not needed all the time.
If you are short on points, you can always go with GC and Proton Torpedoes. I tend to think they cover the spread of potentials with the eyeball result.
If you go with LRS and are trying to save points, then I like Concussion Missile. This is because you can probably get the Focus and TL and the Concussion mods the blank.
LRS aren't bad, but I wouldn't take all the Tie Bombers with them. No more than half.
LRS and Homing Missiles isn't a bad idea as you might not need to spend the TL if you also have a Focus. You can keep it if you think you will get the shots in next turn. Or that you might have issues with grabbing another TL.
If you put jonus on the list, or a raged youngster, concussion could be a better alternative to homing missiles. For example for an alpha strike list of four bombers.
In the Current Defender Meta, Homing Missiles are the way to go if you can afford them. on an average roll and reroll with GC you should get 4 hits. Combined with Crack shot, and the lack of an evade token to use, that gets pretty ugly.
But if you need to save the points, then it is all dependent on how you are running your bombers. LRS bombers love Proton Torps because you should have a focus to use with them. Also bombers supported by a Fleet officer (Shuttle or Tie Shuttle) or a squad with several tracer missiles can easily accomplish TL and focus in the same turn as well. On the other hand if you want to just rely on your own TL and no focus then Concussion missiles are the way to go at the 4 point slot because they will provide the most reliable damage for 4 points with no other ships to help you modify.
But there are other things to consider. If you are building a squad to deal primarily with swarms, then assault missiles are the way to go. Right now no one uses them much because swarms tend not to be very prevalent. But in a hanger bay setting a Assault missile heavy force can be there to deal with swarms if that is the main weakness of your other force.
And then I often throw 1 bomber with Plasma torps in just for those high shield ships.
So it all really depends on how many bombers you have. If they are supported by something to give them extra mods. And who your expected opponents will be.
PS: and if you are going epic then you want lots of Ion munitions to prevent thee Huge ships from having energy to perform any actions they are capable of.
Edited by dukewolfBeing running this in the probability calculator for expected damage concussion vs homing missiles. Very interesting.
Baseline of 4 attacks averages 2 hits.
Homing missiles with target lock or focus 3 average number of hits
Plus guidance chips 3.7 hits
Concussion missiles 2.7 hits (target lock spent)
Plus focus 3.7 hits (this would be the long range scanners build) or
Plus chips 3.5 hits
Presumed target had 0 agility.
Homing missiles are 1 point more but it's easier to get higher damage. I'd normally go for the easier option but if you need the extra point make your game a little harder with concussion missiles.
If you put jonus on the list...
Jonus is a terrible idea. Here's why:
- He costs more than just giving everyone Homing Missiles.
- He can't use his own ability.
- You only get to re-roll 2 dice with Jonus instead of re-rolling all of them.
- You have to be in R1 of Jonus, which requires you to fly in formation, which means you are easily outflanked or your arcs dodged.
For raw damage, Homing. Concussion and Proton can substitute if you really can't spare the points (Concussion pairs better with LRS than Proton does in raw damage, Proton is stronger without it because crits) but Homing is the best single target raw damage option.
If you want special effects then take the appropriate missile for that.
The problem with LRS vs DeadEye + chips, are that they made your intentions much more predictables, and against high mobile ships, is usually a problem, because they can maneuver to get his targeted ships outside the arc of the bomber that target them, the turn when they reach range 3.
Oh, and the issue of showing your intentions isn't that much of an issue. For one, your entire list shouldn't use LRS and if you have 2 people, it's not a bad idea to put them on different targets. If you are worried about a particular ace, you can always go with the Gamma Vet and Crack Shot. This has a 98% of hitting a stacked Soontir Fel. So, you have a 27 pt ship that keeps a 35 pt ship out of the fight for a turn while the rest of your list beats up the rest of his list That's totally acceptable.
If you have one TL on a ship, will that keep that ship out of the fight? If so, then you are probably better to scare that one ship off.
Homing missiles full stop
Nothing even comes close because you can't self sufficiently modify them beyond gchips so **** em
Homing missiles comes the closest to the destruction that Deadeye/R4-agromech* (*pre-nerf) combo that was the contracted scouts bread and butter. Still it is bound by the limitations of the TL action. Gamma Vets allow you to take deadeye but you replace the firepower enhancement of the TL token with a focus token.
You could always take Homing Missiles, G-Chips, and Deadeye on the Vets if you don't want to deal with target lock hassles. You can spend the focus to modify all the eyeballs and then g-chips to modify a blank. That should actually be about the same as the Deadeye/Agromech combo (only with a hit instead of a crit).
you also have 0 protection against a bad roll.
I had the gchips and deadeye idea pop up in another thread where i was pushing LRS + Crack. I tested it out for 3-4 games, and every game at least 1 of the 3 homers i got off rolled complete ass (focus, blank blank blank or some other bad combination). Without a TL, best i did was 2 hits. Which got evaded without crackshot.
LRS + Crack may be a bit harder to pull off because it telegraphs what you are doing and if dodged you cant recover easily, but with some practice thats not an issue. And it hits stupid, stupid hard and reliably.
It's nice that bombers have some choices. Deadeye+G.Chips are going to be better at taking shots of opportunity while LRS+Crackshot are going to be less likely to blank out on you and Crackshot and can hit a bit harder. The choice between the two really comes down to preference. Which one is going to be the better choice depends on the rest of your squad and how you tend to play.
Edited by WWHSDY'all give target lock to much status, focus and target lock give you the same odds, just cause you roll it again doesn't mean it won't blank out again (or worse come up focuses twice!). It just makes you feel like it was less inevitable. If you think 3 to 10 games is enough to prove the probability, you need to learn some more math.
I have played many more games with my Tie Bombers than 10. There are more things to consider than just a TL or a Focus in one round. The TL might not be used in the attack as you roll well enough. This lets you save the TL for another round where you might get a Focus, as well. Or perhaps a BR to get into or out of arc.
i played around 40 games with my duo bomber + ryad list trying to master it before the summer tourny.
Yes, they give you the same odds individually but you can easily get both in the same attack since Homers do not spend their resource. You can get both by either
1) Rolling well with the first attempt, opting to hang onto the TL for round 2 instead of modding that 1 die that didnt hit.
2) LRS. If you dont have focus + tl with LRS then you are doing something terribly wrong.
3) Support ship shenanigans.
You cant bank the focus for Deadeye because you didnt need it in the roll. Yea that means you still have it for defense, but bombers rarely fire first so you either used it already anyway or soaked up the damage to keep the focus for the shot. However you can totally bank the TL for later
small addendum: homing missile's anti-evade clause
isn't always relevant, especially not against targets you have an easy time unloading ordnance on
but if you run into all the x7s and aces that I do, you will thank the living force that homing missiles can at least secure damage through that token
don't forget it !
small addendum: homing missile's anti-evade clause
isn't always relevant, especially not against targets you have an easy time unloading ordnance on
but if you run into all the x7s and aces that I do, you will thank the living force that homing missiles can at least secure damage through that token
don't forget it !
This is why Homing is the most useful for the Bomber. It works just as well on evasive ships with the evasion tokens but also on the bigger ships with lower evasion dice.On top of it not spending the target lock is very handy for rerolling the attack or if it goes well is still tagging the target for a second volley. The only other Missiles that keep their target lock are Ion Pulse and Advanced Homing which don't go for outright damage.
Other Missiles are designed for specific threats that don't preform well against the opposite one. For consecutive battles say a tournament Homing Missile are your to go Missiles.
Honorary mention for Cluster as while not as flexible as the Homing Missile it does throw more damage at sluggish targets at a different range. For a Torpedo I do like Plasma for it's cost when I need a budget Munition for a Bomber.