We're just a few good men trying to make our way in the universe, and you call us Scum. I have no love for the Empire, but at least I'm not a terrorist.
I actually prefer privateers and mercenaries, but the distinction is blurred by ROEs and the lack of proper faction crossover ships and parts. Also, you can't get letters of marque and reprisal in this game.
If we get a proper new RPG game, I'd like to get a Imperial Privateer going. I may add it as a part of my story, if I decide if I want to write it on New Canon or Legends material.
Now here is a trick question, What is your subfaction?
Imperial Army Ground Support Wing, 1st Squadron, 2nd Bomber Flight attached to... whatever planet I haven't gotten that far.
I have thought of a new format which does a "soft split" of the subfactions and since Scum doesn't have multiple subfactions I allowed them to be mercanaries replacing a subfaction.
You can find it HERE .
The problem is you have to make a privateer/mercenary group separate of Scum to be latched onto Imps/Rebels, or independents. On top of that, you have to cross over basic equipment and some illicit mods and then lose a lot of upper end military grade gear or independent equivalencies . It's more of a roleplaying problem then a gameplay problem, as the notation between scum and villainy was put in for independents, pirates, syndicate, and mercenaries who are raiders. You don't necessarily need to bother making subfactions because you don't gain anything besides squadron recognition. You don't even need to make subfactions unless they actually added a full line of new-gen ships, or proceed to unravel the clone wars as a needed separate tech tree. Then people are going to go the Mobile Suit Gundam route, were people will only prefer the original generation of craft and pay lip service to new models.
Like I said, I prefer Empire, but a Imperial Privateer would be my preferential choice for a roleplaying character after Endor.
Edited by incinerator950