Need Help: Firespray and Punisher list

By cybercat07, in X-Wing Squad Lists

Hello Internet people! I needed some help and I figured this would be the best place to ask.

I just recently acquired a Punisher and a Firespray. I'm trying to work out a list that has both ships and at least another one (preferably an interceptor with some mods). Problem is I'm having some difficulty figuring out what is necessary and what I can drop.

I want to have my punisher carry bombs. Im also a fan of Kath Scarlet. I tried fielding both and im at around 80ish points.

So internet friends, can you help me out with some optimal builds?

Given the requirements, this is something I might try. Imp. Firesprays aren't the best but Krassis gets a free reroll on his cannon so Rec Spec is good since you'll just want to focus with him a lot to make him a little more defensive. Deathrain is loaded up for bombing and can still get target locks with FCS and unload some torps. Academy to block or help with more damage output on large ships if he doesn't get targeted quickly.

Firespray-31: · Krassis Trelix (36)

Heavy Laser Cannon (7)

Recon Specialist (3)

TIE Punisher: · "Deathrain" (26)

Extra Munitions (2)

Proton Torpedoes (4)

Proximity Mines (3)

Proton Bombs (5)

Fire Control System (2)

Guidance Chips (0)

TIE Fighter: Academy Pilot (12)

Edited by Skeether

Wow...tough request.

From your "have-list", it seems you don't have Guidance Chips/Long-Range Scanners, which means you'll have some issues running that Punisher of yours.

Also, Kath's not the Impspray I'd choose, especially without neither Rebel Captive nor Tactician (apparently, no Mangler either).

Optimal lists may be out of question here. If you're fine with that, keep reading =D

Deathrain (26)

  • Extra Munitions (2)
  • Proton Torpedoes (4)
  • Seismic Charges (2)
  • Proximity Mines (3)
  • Fire-Control System (2)

Total: 39 pts

Kath Scarlet (38)

  • Marksmanship (3)
  • Gunner (5)

Total: 46 pts

Black Squadron Pilot (14)

  • Crackshot (1)

Total: 15 pts

Working with what you have, unless you want your Punisher to JUST drop bombs (with the right tools, I'd build one exactly for that) and are not paying attention to Kath's ability, it's impossible to fit an Interceptor.

Deathrain for bombs with a ProTorp for some punch.

MarkGunner Kath to push stress through.

CrackBlack as the best filler.

Thanks so far! Skeether I am a bit short of the cards but I'll see if any of my friends have them...Genesis that looks like it could be a fun list!

Okay how about this...I went with a few basic pilots instead

Bounty Hunter (42)

Munitions Failsafe

Slave 1

Gunner

Plasma Torpedoes

Cutlass Squadron Pilot (33)

Twin Ion Engine

Cluster Mines

Seismic Charges

Extra Munitions

Advanced Sensors

Academy Pilot (12)

Academy Pilot (12)

Boba Fett - Veteran Instincts, Seismic Charges - 42

Redline - Concussion Missiles, Extra Munitions, Twin Ion Engine Mk. II - 34

Academy Pilot - 12

Academy Pilot - 12

You've got 4 ships for some numbers, a pilot skill 10 ship on the board, bombs for situational but automatic damage and a decent ordnance punisher.

Redline acquires two locks, one to fire and one to re-roll the attack. And at least one modification to cover up your lack of guidance chips, it's actually not bad anyway because it gives the punisher four extra green manuevers.

If you're willing to let go of Kath, then it's a different story.

Bounty Hunter (33)

Deathrain (26)

  • Extra Munitions (2)
  • Proximity Mines (3)
  • Plasma Torpedoes (3)

Total: 34 pts

Soontir Fel (27)

  • Push The Limit (3)
  • Stealth Device (3)

Total: 33 pts

If you want a bombing Punisher, it's Deathrain. Take the opportunity to practice front-arc bomb dropping. As soon as possible, upgrade them to Conner Nets for extra fun.

Soontir Fel, even without a title, is a fantastic backbone.

A naked BH as blocker will serve you just fine.