Defection of the Kuma [OOC]

By Blackbird888, in Star Wars: Age of Rebellion RPG

What would be a standard issue blaster for an Imperial officer anyway?

Military holdout blaster perhaps? Probably the ability of the officer to convince the equivalent officer to give them better stuff too.

I guess it depends on the rank too. Low ranks could be given a standard light blaster pistol. Higher offices would likely get better quality stuff, aka Jack's pistol.

Military holdout blaster perhaps? Probably the ability of the officer to convince the equivalent officer to give them better stuff too.

I guess it depends on the rank too. Low ranks could be given a standard light blaster pistol. Higher offices would likely get better quality stuff, aka Jack's pistol.

Yeah I'm looking over the pistols. Also likely to buy one of everything from the medical equipment list. So a good pistol, the second skin armor, and then just a bunch of medical supplies. I wish the Engineer book was out!! I bet there would be some killer stuff in that.

Military holdout blaster perhaps? Probably the ability of the officer to convince the equivalent officer to give them better stuff too.

I guess it depends on the rank too. Low ranks could be given a standard light blaster pistol. Higher offices would likely get better quality stuff, aka Jack's pistol.

Yeah I'm looking over the pistols. Also likely to buy one of everything from the medical equipment list. So a good pistol, the second skin armor, and then just a bunch of medical supplies. I wish the Engineer book was out!! I bet there would be some killer stuff in that.

With that Intelect there's always the option of crafting some mono-task droids out of Special Modifications, could make a bunch with all the cash we are given.

I'll try to post a few more NPCs today. Any other requests? A little more tweaking and perhaps we can start pretty soon.

Some more antagonistic NPCs - proper Imperial true believers and such - might be nice.

Also, random and utterly unrelated question: Can SW humans and near-humans interbreed?

Some more antagonistic NPCs - proper Imperial true believers and such - might be nice.

Also, random and utterly unrelated question: Can SW humans and near-humans interbreed?

They can. The Clone Wars showed Twi'lek/human children.

Some more antagonistic NPCs - proper Imperial true believers and such - might be nice.

Also, random and utterly unrelated question: Can SW humans and near-humans interbreed?

Well they don't have to be all antagonistic. I think some loyal Imperial true believers who can be moved later on would be good too. After all at the start Neville is pretty much a loyal Imperial (he has his doubts that Alliance IRB would allow him to do his research and he's fairly certain he's guilty of at least one war crime). But his focus is on science so at some point I expect him to be moved (likely by his friendship with Jack). But at the start the Major isn't in the malcontent category and would be happy being in the Empire for the rest of his life (as most Core Worlders are).

So having some true beleivers that are swayable will be just as good as having those who aren't.

A few more NPCs.

Bixala Turandi, Imperial Helmsman

Lieutenant Bixala Turandi is a gray-haired, grim-faced human woman, who has served aboard the Kuma for as long as the ship has been in service, and serves as the ship helmsman.

Beginning her naval services in the days of the Old Republic’s Judicial Forces, Turandi once rose to the rank of Captain, with her own ship and crew. When the Clone Wars broke out, she continued serving, captaining a Consular light cruiser in the defense of the Core Worlds. When the Empire came into power, an old rival of hers gained the sway of the Imperial Admiralty, and Turandi was demoted and moved from one backwater assignment to the next, before being assigned to the Kuma as it left the shipyards of Kuat. Although her belief that this would be her chance to rise was dashed with the Kuma’s rocky history and poor management, she has continued to serve as the helmsman of the Nebulon-B ever since.

Although quiet and very bitter, Bixala serves effectively and has an air of experience about her. Most of the crew is intimidated by her presence, though they are rather fond of her and her diligence.

Cambur Quimm, Imperial Quartermaster

Cambur Quimm is a human male, and serves as the quartermaster aboard the Kuma.

Called the “ship’s friend” by the crew, Quimm is affable and talkative, full of laughter and capable of spinning dubious though entertaining stories for anyone who’s willing to listen. In charge of the ship’s supplies, some might say he could be a bit too lenient with them, although no one can deny his keen organization and business skills. He is quick to admit his nearly crippling addiction to gambling, and it has often left him in dire straits, not to mention in trouble with his superiors, from time to time.

Quimm doesn’t “concern himself with the complex things,” as he puts it, in regards to the Empire and politics in general, and most agree that it’s hard to pin down his real history, aside from his gambling habits.

Iamba Lur, Imperial Flight Deck Officer

Lieutenant Iamba Lur is a Coruscanti human female, and serves as the chief deck officer aboard the Kuma, coordinating between the starfighter squadrons and ship command.

Once a young and talented TIE fighter pilot, an engagement with Rebel X-wings left Lur with a cybernetic right leg and several cybernetic organs. Although she attempted to get back into the cockpit, physiological trauma prevented her, and she never made a full recovery. Not wanting her talents to go entirely to waste, a favorable superior officer saw to it that she would sustain a career in the Navy, and she now serves aboard the Kuma, putting her firsthand experience in the cockpit of a TIE fighter to help strategize starfighter missions. She is something of a stickler for the rules (inherited from her upbringing and possibly her accident), and often chafes against the sometimes rowdy starfighter pilots assigned to the Kuma.

A full-blooded Coruscanti, Iamba believes entirely in the right of the Empire, and is quite susceptible to Imperial propaganda. She still does, however, dream of flying again, and can perform adequately in slower craft, such as shuttles and freighters.

Kuma Squadron Pilots (can be expanded a bit if necessary)

The (remaining) starfighter pilots assigned to the Kuma are often referred to as a “pack of animals” by the crew. Through a combination of insubordination, undisciplined habits, below average skill levels, and other factors, the Kuma’s aces are a ragtag but tightly knit bunch.

Many are still mourning the loss of several of their comrades, the second squadron that was assigned to the Kuma. A few are bitter over being saddled with the aging Z-95s that the Kuma carries, although they have come to love the reliable fighters. A few have faced discrimination and other injustices at the hands of Imperial commanders.

The pilots are known almost exclusively by their call signs, or, in general, as them.

Ibindaro Elator, Imperial Engineer

Ibindaro Elator is the chief engineer of the Kuma.

Tall, dark-skinned, and well-built, Elator is straight-laced and commanding. Unlike many Engineers and Technicians, Elator is calm and thoughtful, well-spoken and polite, and is still incredibly intelligent and skilled at what he does. He knows the Kuma inside and out, and is extremely committed to his duties as chief engineer. Unlike many serving aboard the Kuma, Elator doesn’t believe his skills is misplaced or that he has been slighted by anybody, so few know why such an intelligent man was assigned to the troubled ship. That being said, the fact that the Kuma often seems to gets mishandled, forgotten, or overlooked vexes him.

When off duty, Ibindaro is friendly and somewhat sociable, although his duties means he is rarely off duty. He often works closely with LE-HE11, which everybody sees as extremely odd.

LE-HE11

LE-HE11 is a distinct LE-series repair droid that serves in the engineering of the Kuma, in the semi-official capacity as overseer of the ship’s other repair droids. Although painted the standard black and gray of most Imperial droids, HE11 can be easily identified by the constant and loud stream of mixed binary and Huttese, most of which can be translated as blood-curdling obscenities. If HE11 is not screeching vulgarities and insults at the other droids, it is doing so to the organic members of the crew, and it very rarely ever speaks in Basic. HE11 has gained the appropriate nickname of Hell Machine among those who work with him.

Hell Machine often works alongside Ibindaro Elator, and the man seemingly has an amazing and unflinching tolerance for the foul-mouthed droid. Hell Machine has had numerous memory wipes, but quickly reasserts its personality. The ship engineers and droid techs theorize that the droid has concocted several failsafes and backups to circumvent its “meatbag masters” from controlling it, although Engineer Elator is firm that it’s probably a fault in its hardware.

Let me know if there's anymore I could add. We should be getting close to starting.

Edited by Blackbird888

Hell... LOL!

Thats a nice spread of characters Blackbird, very enjoyable.

So how does this look for equipment

Species Database - 150
Second Skin Armor - 2000
Model-1 Blaster Pistol - 4500
Life Form Scanner - 850
Medical Backpack - 400
Physicians Kit - 400
Dress Uniformx 2 - 200
Datapad -75
Symbols of Command x3 - 300
PhD in Xenobiology plaque
MD in general medicine plaque
Insignia for rank as Major
Edited by Kael

So how does this look for equipment

Species Database - 150
Second Skin Armor - 2000
Model-1 Blaster Pistol - 4500
Life Form Scanner - 850
Medical Backpack - 400
Physicians Kit - 400
Dress Uniformx 2 - 200
Datapad -75
Symbols of Command x3 - 300
PhD in Xenobiology plaque
MD in general medicine plaque
Insignia for rank as Major

Should be fine, I should think. I'd normally suggest buying Stimpacks, but then again you have Heal.

I can add some stim packs. I'm not sure if I want people to know I can do Heal up front. Not while we're all "loyal" Imperials.

I can add some stim packs. I'm not sure if I want people to know I can do Heal up front. Not while we're all "loyal" Imperials.

Just say some medical mumbo jumbo and poke them with a needle while you're doing it.

I'm trying to think of a good way to start the first bit. The intro that keeps sticking in my head is kind of exclusive to the Captain and the XO, but the scene is important enough on its own and I think it'll make an impression on the characters.

You could start it off with the Captain presenting new information to the crew, or at least the Officers aboard ship. Im fine with you putting words into Jacks mouth to set the scene. If its something important then I'm sure he would tell those that it effects, even if he doesn't tell everything.

Otherwise a "This is what you command guys know, this other stuff is what you Officers guys know, and these rumours are what the midshipmen have heard"

but its a bit hard to say without actually knowing the setup :o

(BY the way, while i type this one of the "users" viewing this topic is "Google (1)" never seen this forum being trawled before!)

You could start it off with the Captain presenting new information to the crew, or at least the Officers aboard ship. Im fine with you putting words into Jacks mouth to set the scene. If its something important then I'm sure he would tell those that it effects, even if he doesn't tell everything.

Otherwise a "This is what you command guys know, this other stuff is what you Officers guys know, and these rumours are what the midshipmen have heard"

but its a bit hard to say without actually knowing the setup :o

I can PM you the information, and you can make the second post in your own words.

(BY the way, while i type this one of the "users" viewing this topic is "Google (1)" never seen this forum being trawled before!)

THEY KNOW

ok sounds good to me.

(BY the way, while i type this one of the "users" viewing this topic is "Google (1)" never seen this forum being trawled before!)

THEY KNOW

The Emperor on Terra is actually the Google algorithm gone sentient.... oh hang on wrong IP!

As XO, I'll be willing to play my part.

I think I've working something out with Richard, and I'll start the IC thread. I've PM'd him some information that Captain Jack can brief the crew with, so wait until he makes the second post before posting, alright?

I think I've working something out with Richard, and I'll start the IC thread. I've PM'd him some information that Captain Jack can brief the crew with, so wait until he makes the second post before posting, alright?

Great.

Should we start rolling for Destiny, then?

Oops, double post.

Edited by TheTeaMustFlow

Yeah, please start rolling for Destiny. I will post the IC thread this evening.

Destiny pool: 1eF 1 Dark Side

f-ds.png

Sleep time for me, see you in 8-9 hours for the start

Also 1 Dark Side. Naturally, my first roll in this system is a bad one :rolleyes:
f-ds.png

Edited by TheTeaMustFlow