Defection of the Kuma [OOC]

By Blackbird888, in Star Wars: Age of Rebellion RPG

Captain Jack would have 6 squares and 1 cylinder, according to the Imperial Handbook.

Here's what I can estimate: Jack Morson (Richard) is the Captain. Corel Kosigan (Rakaydos) would be the executive officer. Kelly (TheTeaMustFlow) would probably be Lieutenant or Sergeant Major. Kael's character hacks it as the chief medical officer; Major doesn't seem to be a rank in the Imperial Navy, as far as I can find. I don't know where Sarone's or Herf Nerder's characters fit in yet.

I'm thinking of using TTMF's suggestion, with the Kuma be suffering from a low crew and possible some battle damage. If we apply the rules for reduced crews (SoR p. 60), the Kuma can be running on a light crew, or a little over half it's complement (about 460-70 crew). That puts some pressure and stress on the crew, especially if they get put through some tough circumstances. That would also cut down on the troop complement, from 75 to about 30-40 (roughly 3-4 squads of stormtroopers). Starfighters I'm not sure on yet, depending on how Herf Nerder develops their character.

TTMF's other suggestions are pretty good, especially of Jack is the newly promoted captain and the previous captain is unliked and responsible for whatever it was the ship just went through. So take a recently weakened and stressed crew, support them with a small number of conscripts and such, make them all operate above the standard, and then shuck them off to unpleasant parts of space. Toss in a few crimes against sapient life and you have to wonder if they weren't trying to get the ship to defect.

So its been quite a while since i really looked into Imperial Rank and their Plaque. As Captain of a ship, and unknown authority (ie i dont know how far his authority reaches) over other ships would Junior or Senior Captain be the correct rank for Jack? 6 squares with either 1 or 2 code cylinders?

Of the other PC's who is intending to be in a position of command, and where in the chain do you envision them being?

Then those that are not in an Officers uniform how do you think you will have respect/renown amongst the crew and officers. Im thinking things will be easier if the non officers have a good relationship with at least one of those of Rank.

Jack can pilot in a pinch, but its not his speciality, he is much better directing others in their duties. So I'm assuming we will need NPC's to fill the rolls we don't cover.

Nerd Herfer do you see your character as a Hotshot pilot of a Nebulon or a Tie? The only useless talent for a Hotshot in a Nebulon is the Koiogran Turn talent, everything else can be used.

I had to make a decision when i made Jack, between choosing the Rousing Oratory ability or getting Squadron Leader as a second Spec for the Field Commander talent. The Sig Ability was obviosly what i chose, but i plan on getting Squadron Leader down the line anyway.

wall of question

For Kelly, I envisioned her as being a high ranking officer* and thus directly answering to the Captain, and theoretically one of the most senior people on the ship. However, she's only an Acting Commander, new to the position, and an alien to boot, which means practice is a little different. She's not particularly suited to command and knows it, it's just that everyone else more suited is busy being dead so she got the job on seniority (and Captain Jack might have deliberately gone for an anti-imperial candidate, if that's the sort of thing he does.)

I should be able to fill in as a pilot to an extent if needed, thanks to the wonders of Enhance, but still not a patch on a dedicated Ace.

I imagine that Kelly would know any PCs feeling particularly rebellious fairly well, thanks to Sense, if anyone needs a command connection. She'd prefer the more morally inclined, but she'd be perfectly willing to work with anyone who isn't obviously a complete psycho.

Incidentally, I've been writing all my background and stuff just on my character sheet, would it be helpful for anyone if I copied it into the thread?

*And perhaps more significantly, the highest ranking officer within her department.

Copy it her if you want to spitball ideas for a bit. I only have a very rough outline so far, needs populating with characters and events:

Human, started in Navy Gunnery Corps. Promoted to Officer when his exceptional Leadership ability was recognised. Was sent to Imperial Academy for training (indoctrination).

Served as Junior Gunnery Lt. and Senior Gunnery Lt. on a frigate.

In preparation for a Captains seat aboard a ship he was promoted up through Jr and Snr Commander where he served as First Mate to the previous Captain of the Kuma.

When things went bad for the previous Captain Jack found himself in charge of his very own EF76 Nebulon-B escort frigate.

The equivalent Naval rank for Major would be Commander. The reason I opted for Major is that I kinda picture his military career having gone through the Imperial Army as opposed to the Imperial Navy. As is standard fashion though, even though I would be formally Imperial Army while serving on the ship I would answer to the captain. It's fairly standard for different military branches to work together and when serving as part of a ships crew it doesn't matter where you originate from in the military chain of command everyone obeys the ships captain. Just when I conceptualize the character Army rings better to me than Navy. Or maybe it's just Major sounds better in my mind for this concept than Commander.

As for chief of medical that's cool. I kinda picture him being the head science guy on the ship, and with his research being bio engering and genetics it made sense that in the very least he was in charge of the ships science teams. He can also be in charge of the medical wing and we can assume that short resources means that science and medical were subsumed under the command of one officer. I just don't want people mistaking him for an actual medical doctor. He'll have the skill for it (I'll likely buy Medicine up to three) but he'll lack any of the typical talents that one expects from someone with formal medical training. Instead most of his talents will be in the region researcher.

But I'm gonna work on his sheet tonight. If I have xp left over I might invest in the Doctor tree and say he has rudimentary training and the potential to handle medical stuff. 150 xp is a lot to play with after all.

On the matter of equipment, what are we spending it on exactly? We got ALOT of credits at Knight level but I can't picture needing much of anything that I wouldn't reasonably have access too as part of my duties to the crew.

Edited by Kael

Background:

Here is my character sheet Wrust'eneri'ounu (Steneri) . Steneri, as everyone else calls him, was an inhabitant of Nar Shaddaa. He was recruited by Imperial Intelligence due to his skill for hacking into an Imperial outpost. Though some in command wanted him executed, or at least imprisoned, Imperial Intelligence seen fit to recruit the young Chiss. It was also during this time that he also exposed quite a bit of information about Nar Shaddaa, especially in the aftermath of the debacle (in reference to the failed invasion of Hutt Space by Imperial Forces).

Since then, Steneri has demonstrated skill with computers and slicing, often being called upon to decrypt and break communications. In a pinch, he also useful in securing computer against outside intrusions. He has an appreciation for the resources and the quality of gear provided by Imperial Intelligence.

Recently, Steneri discovered several possible holes in the Imperial Security databases and communications. When he reported his findings to Imperial command, he was dismissed. Further protest has seen him be reassigned to Naval Intelligence, resulting in him losing his connections with the resources he has grown accustomed to. Worse, his current posting has seen him deal with inferior and inadequate resources of the Kuma .

Currently assigned to the Kuma , Steneri is acting as the ship's coomunication officer and Imperial Intelligence attaché.

Personality:

Displeased with being dismissed, Steneri is vastly considering how to improve his lot in life without endangering it. While he is no coward, he is not proficient with a blaster and is mostly useful when behind a computer screen.

Still working on gear and appearance. Just curious, is there a limit on restricted items?

The equivalent Naval rank for Major would be Commander. The reason I opted for Major is that I kinda picture his military career having gone through the Imperial Army as opposed to the Imperial Navy. As is standard fashion though, even though I would be formally Imperial Army while serving on the ship I would answer to the captain. It's fairly standard for different military branches to work together and when serving as part of a ships crew it doesn't matter where you originate from in the military chain of command everyone obeys the ships captain. Just when I conceptualize the character Army rings better to me than Navy. Or maybe it's just Major sounds better in my mind for this concept than Commander.

As for chief of medical that's cool. I kinda picture him being the head science guy on the ship, and with his research being bio engering and genetics it made sense that in the very least he was in charge of the ships science teams. He can also be in charge of the medical wing and we can assume that short resources means that science and medical were subsumed under the command of one officer. I just don't want people mistaking him for an actual medical doctor. He'll have the skill for it (I'll likely buy Medicine up to three) but he'll lack any of the typical talents that one expects from someone with formal medical training. Instead most of his talents will be in the region.

But I'm gonna work on his sheet tonight. If I have xp left over I might invest in the Doctor tree and say he has rudimentary training and the potential to handle medical stuff. 150 xp is a lot to play with after all.

On the matter of equipment, what are we spending it on exactly? We got ALOT of credits at Knight level but I can't picture needing much of anything that I wouldn't reasonably have access too as part of my duties to the crew.

One reason why I am not caring for the Slicer tree. I have spent all of it plus the extra ten to get the Dedication talent. Hopefully they come out with a better Slicer type character for Spy soon.

I will admit though that to a certain extent my conception of how all this works is based on my knowledge of real world militaries and Star Trek (since Star Wars never really explores this aspect of their universe). ^_^

I will admit though that to a certain extent my conception of how all this works is based on my knowledge of real world militaries and Star Trek (since Star Wars never really explores this aspect of their universe). ^_^

I hear that. I spent almost seven years in the Army before getting out. Too bad Lucasfilm didn't take the time to consult with any military advisors on how to do stuff.

On the matter of equipment, what are we spending it on exactly? We got ALOT of credits at Knight level but I can't picture needing much of anything that I wouldn't reasonably have access too as part of my duties to the crew.

Rakaydos has the right idea. I'm thinking badass longcoats and cool hats.

One reason why I am not caring for the Slicer tree. I have spent all of it plus the extra ten to get the Dedication talent. Hopefully they come out with a better Slicer type character for Spy soon.

Analyst is a good supplement to Slicer. As is Strategist.

I will admit though that to a certain extent my conception of how all this works is based on my knowledge of real world militaries and Star Trek (since Star Wars never really explores this aspect of their universe). ^_^

I hear that. I spent almost seven years in the Army before getting out. Too bad Lucasfilm didn't take the time to consult with any military advisors on how to do stuff.

Yeah they seemed pretty lose on depicting Imperial Army and Navy together without giving a clear indication of how CoC was working. So I just revert back to how it would work in the Navy with an Army or Marine officer being tasked to a particular ship to oversee a particular area of research. Maintain your Army/Marine rank but follow the Navy command structure until such time as you're reassigned.

Now Stargate SG1, that's a show that did cross branch military involvement well!!!

My outline thus far:

Background:

Born on Mirial a few years prior to the beginning of the Clone Wars - lived through the brutal conquest of the planet by Clone forces.
Lorso family used to be high-ranking in Czerka Corp, but lost everything after the company signed on with the Empire thanks to being non-human and having Separatist links.
Joined the Mirial Security Force as a member of the Retrieval and Apprehension Unit (essentially US Marshals).
Conscripted into the crew of the Kuma to replace losses in the Marine complement two years ago.
At first kind of okay with working for the Imps (much to her surprise) since they were at least keeping order.
Promoted to Acting Commander of the Marines recently after the previous Commander caught an unfortunate case of Superheated Plasma poisoning.
Now that things are definitely going bad, she's definitely looking for a way to defect - hopefully with Captain Jack still in charge (assuming he's feeling less than satisfied with the whole Imperial thing, she can Sense that), and she's been looking for those who feel the same way, and trying to ID those who really don't.
Semi-Aware force user - understands abilities through the prism of Mirialan spiritualism (guidance by fate, etc.) Believes the Kuma is where fate needs her to be, though she's not entirely sure why.
Motivations:
CSA CIS Loyalist - 'The South Rim will rise again' etc. Very quiet about this, natch.
Animosity to both Empire and Republic - different faces of the same Core Worlds oppression and racism. Also quiet about this.
Strong belief in Law and Order - saw the chaos after the war, not gonna let that happen again if she can stop it. A lot less quiet about this.
Belief - strong faith in traditional Mirialan religion and the force fate.

Edit: Come to think, I've blown a bit of my starting cash on stuff that should be in the ship's equipment anyway. I'm gonna shift that around a bit, buy myself something choppy. Blackbird, would you be alright with me refluffing a Rykk Blade as a Mirialan Ancestral Scimitar?

Edited by TheTeaMustFlow

On the matter of equipment, what are we spending it on exactly? We got ALOT of credits at Knight level but I can't picture needing much of anything that I wouldn't reasonably have access too as part of my duties to the crew.

Rakaydos has the right idea. I'm thinking badass longcoats and cool hats.

One reason why I am not caring for the Slicer tree. I have spent all of it plus the extra ten to get the Dedication talent. Hopefully they come out with a better Slicer type character for Spy soon.

Analyst is a good supplement to Slicer. As is Strategist.

Maybe, but both are under different careers (Analyst is under Diplomats and Strategist is under Commander). Though to be honest, I was led to believe that each player started in one of the primary careers.

In addition, is there any limit to restricted gear?

I will admit though that to a certain extent my conception of how all this works is based on my knowledge of real world militaries and Star Trek (since Star Wars never really explores this aspect of their universe). ^_^

I hear that. I spent almost seven years in the Army before getting out. Too bad Lucasfilm didn't take the time to consult with any military advisors on how to do stuff.

Yeah they seemed pretty lose on depicting Imperial Army and Navy together without giving a clear indication of how CoC was working. So I just revert back to how it would work in the Navy with an Army or Marine officer being tasked to a particular ship to oversee a particular area of research. Maintain your Army/Marine rank but follow the Navy command structure until such time as you're reassigned.

Now Stargate SG1, that's a show that did cross branch military involvement well!!!

That one, along with The Last Ship being good.

No disruptors, please. I trust everybody not to pick up on any Auto-fire shenanigans. I don't think the Empire cares too much about restricted gear, but keep it to what's logical.

Speaking of, I'm thinking the Kuma should get a few modifications. Nothing that would monkey with the armor or weapons, but some internal systems. A Nebulon-B doesn't have many hard points, but we can fit an electronic countermeasures suite (or a counter-countermeasures suite, which I love just because of the name) or a slicing computer on board, or something along those lines.

I was considering asking to spend some of Jacks credits on a Briefing Auditorium LbE p58.

also thinking of loading him up with Dress Uniforms, 3 or 4, just for kicks!

will be looking for a high quality blaster pistol suitable to his position of office too, as well as his plaque.

Maybe I'll buy a droid ..... like get a dress uniform and maybe a badge of office and then a droid ......

How does this work for a character name Maj. Neville Newton?

In general, a few dress uniforms would be expected. At least one, if not two, would be expected.

I'm unsure about droids, as the higher end droids would have to be reprogrammed and sanitized should the ship mutiny. But that could just me being paranoid.

As for the ship, how long has the characters been on it? For Stenery, he would have been on the ship for only a few weeks at most.

The better question is how much influence Steneri would have on various upgrades, especially since he was from Nar Shaddaa.

"And your name, sir?"

"Neville Newton."

"And what do you do?"

"I'm a scientist."

"With a name like that, I should have known."

I'm just teasin', do whatever.

I'm unsure about droids, as the higher end droids would have to be reprogrammed and sanitized should the ship mutiny. But that could just me being paranoid.

Well I'm assuming that if it was a droid I bought that said droid would be loyal to me. Thus if we mutiny then it mutiny's with us.

The Kuma will have some droid NPCs, and in important positions (such as navigator). I've got to concoct a few NPCs, too. Give LoNH a once-over as well. But, I'm tired, and I have a long day ahead of me, so I'm off.

Commander Corel Kosigan didnt get his position by being good at his job. He reached his position by knowing the politics of the fleet, how to make himself look good at the expence of others, and with favorable patronage in fleet.

However, his patron was recently taken down on corruption charges, and the admiral under whom the Kuma is assigned is not buying any of his bull. Commander Kosigan is starting to look for other opportunities to advance. Even if it means leaving the Imperial fleet...

Commander Corel Kosigan didnt get his position by being good at his job. He reached his position by knowing the politics of the fleet, how to make himself look good at the expence of others, and with favorable patronage in fleet.

However, his patron was recently taken down on corruption charges, and the admiral under whom the Kuma is assigned is not buying any of his bull. Commander Kosigan is starting to look for other opportunities to advance. Even if it means leaving the Imperial fleet...

Ooh, I like it. Though somehow I feel he and Kelly are not going to get along...

one of the Rousing Oratory basic abilities is "... or uniting fractious groups against a common enemy." sounds like that could get some use!

Jacks Duty is Recruiting, i think that fits him very well

Motivation will start as Drive: Guilt (from LbE) as he tries to limit casualties and protect what remains of his crew. I already plan to transition that to Redemption once the true nature of the Empire has been revealed to him.

Here's the sheets basics. I'm down to my last 50 xp but unsure if I want to dip into another tree or just buy up more talents as I'm pretty happy with where most of my skills are (unless anyone has recommendations on skills that should be raised)

Maj. Neville Newton

Perhaps start heading for the Force Rating talent in Emergent?

Perhaps start heading for the Force Rating talent in Emergent?

I was thinking that. It amuses me that most of those talents will go unused by the character and the ones that he would really use don't lead to a quick FR bump :lol:

Perhaps start heading for the Force Rating talent in Emergent?

I was thinking that. It amuses me that most of those talents will go unused by the character and the ones that he would really use don't lead to a quick FR bump :lol:

true, perhaps now you have the FR 1 getting into Sage with 40 of your xp would be a good idea. Its no Sith Alchemist but still lots of helpful option. Its more expensive now, but fits the build much better, has plenty o useful talents, and gives you 2 extra FR. Exile doesn't really fit, unless your thinking of being partly combat. Armourer and Artisan are the other options, but both are much more mechanics focused so wrong again.

For left of field (and super expensive!) Hermit is an option too, Force Connection is awesome for that Xenology skill, but its a very outdoorsy spec.

what your going for isn't exactly that easy to get right is it?