A take on the 'Clonisher' list
I would pounce fast past Demo to take out the gozanti with sensor teams to gain activation superiority.
Not particularly straightforward to do.
The flexibility with being able to protect the Gozantis if needed was another reason to take the Rogues.
What if you were running one the 99% of lists that dont have demo with sensor teams?
I like the concept pete, but a few points;
1. I'm not sure you have enough bomber for it to be worth using BCC. Although I guess it avoids accuracies.
2. You have gozantis to push them, I wonder if 6 TIE fighters wouldnt serve you better than three aggressors as squadron cover. Or 4 and howlrunner, which would leave you at 8 squads overall and a solid 9 deployments. I don't thibk you lose much antiship either, as 6 blue non bomber is as good and potentially better than three black non bomber. More overall fighter hull as well, and more stands to mess with your opponent.
3. I prefer monty on demo. If ozzel dies its points, but your fleet will be fine.
4. Although speaking of ozzel, i would probably drop him and monty and run Tagge or screed. Then swap exp hangers for boosted comms and use a goz as a lifeboat
Edited by MadaghmireAll good points Madaghmire.
1. It's a definite issue that will prove out in testing. Those 8 points may better serve me with Slicer Tools, we'll see.
2. Personally, I've had very limited success with fewer than 8-10 Tie squadrons and they would also limit the flexibility of my Gozantis to escape if needed.
3. Hmm, now that is a good point.
4. I love Ozzel for his ability to negate Q7's and the newer speed control toys. :-)
I ran a similar list for a while
Full fat demo ( with APTs)
4 raider ones ( one instigator)
3 fire sprays, dengar, rhymer, tie advanced
All led by Ozzel.
I only lost one game with this list.
I would never change out Ozzel in this list, the ability to go from speed 1 to 4 with demo with just a nav command token is massive. Also as long as you have a token on the raiders they can swing up from 1-4 as well.
This allowes you to manage the pace of the battle and swing in your flanking raiders at just the right time. Ozzy also makes you very unpredictable movement wise. The fireball adds just the right amount of firepower to demo to give a last first kill on really hard ships like motto ISDs.
Edited by Jondavies72