Three Amigos 2.0- or making a case for R3

By testobviouslyfalse, in X-Wing Squad Lists

Hey Guys:

So I got this for you

Luke Skywalker — X-Wing 28 Veteran Instincts 1 R3 Astromech 2 Vectored Thrusters 2 Ship Total: 33
Wes Janson — X-Wing 29 Veteran Instincts 1 R3 Astromech 2 Vectored Thrusters 2 Ship Total: 34
Wedge Antilles — X-Wing 29 Adaptability 0 R3 Astromech 2 Vectored Thrusters 2 Ship Total: 33


3 ps10 xwings, now with repostioning thanks to vectored thrusters. All well and good, vectored thrusters is a godsend for high ps xwings, in the same way that integrated is amazing for low ps xwings.

Now I know you all are thinking, R3 astromech, why?? I think this is the only reasonable use case for this card, a high ps ship that is planning on using its action to do something other than focus. It doesn't mean I can't focus, and it doesnt mean that I HAVE to use R3, it just provides me with 2 things: 1) a way to use an eyeball if I don't have a focus action and 2) a way for my xwing to get an evade.

How does this work: PS 10 all around is going almost last, so make a move, reposition if you have to, if not, take a focus or TL. Attack. If you want to save the focus for def, use the R3 bot and give yourself an evade. Shoot, Wes, wedge, luke almost always,

Super fun stuff here guys and gals. I urge you to try it out.

Edited by Luke C

That does sound like fun. Thanks for the list idea.

Three xwings with vestored thrusters? Sounds thematic!

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Edited by wurms

Luke sporting the R3 sounds tasty. Assuming he's attacking every turn and rolling favourably, he'd be slippery!

Nice list, can't promise I won't steal it.

Luke sporting the R3 sounds tasty. Assuming he's attacking every turn and rolling favourably, he'd be slippery!

Nice list, can't promise I won't steal it.

Definitely steal it! The very limited time I have spent with it really rewards good flying, which is one of my favorite parts about xwing in general.

Ok, this is a list that justifies the four copies of R3 I'm going to own. It looks fun!

I like the high PS that list gives. I've been tempted to run 3x of these guys:

Red Squadron Veteran (33) T-70 X-Wing (26), R3 Astromech (2), Comm Relay (3), Juke (2)

Action would be a target lock (if possible at PS4) Using the evade token from an eyeball helps force a hit through, and comm relay makes sure you have it ready for when you get attacked next round. In theory, after the first salvo, you're going to have an evade token ready to go nearly every turn.

I like the high PS that list gives. I've been tempted to run 3x of these guys:

Red Squadron Veteran (33) T-70 X-Wing (26), R3 Astromech (2), Comm Relay (3), Juke (2)

Action would be a target lock (if possible at PS4) Using the evade token from an eyeball helps force a hit through, and comm relay makes sure you have it ready for when you get attacked next round. In theory, after the first salvo, you're going to have an evade token ready to go nearly every turn.

Nah that's a bad list. Juke is generally just as good as an extra hit, so no difference between the juke and focus. You are putting so many points into a ps4 squad that generally I would expect you to have immense trouble with arc Dodgers and munitions. It doesn't even border on competitive. Sorry.

LukeC "It doesn't even border on competitive." I bet you are lots of fun at parties.

Edited by BlodVargarna

I hear that a lot.

Focus tokens can be used on defense as well as offense. In the event that (especially at PS4) I've used a focus token on defense to mitigate some damage, once I get to attack, I start tokenless. R3 takes what might be an otherwise useless eyeball result, and converts it to juke fodder. Juke doesn't spend the evade, you just have to have it. So it helps push damage through without spending a token. CR lets you hold it through to the next turn, reducing incoming damage that turn.

I didn't say it was "competitive" or that Heaver was going to take it to the moon and back in 2017. I just said that I wanted to try it.

Focus tokens can be used on defense as well as offense. In the event that (especially at PS4) I've used a focus token on defense to mitigate some damage, once I get to attack, I start tokenless. R3 takes what might be an otherwise useless eyeball result, and converts it to juke fodder. Juke doesn't spend the evade, you just have to have it. So it helps push damage through without spending a token. CR lets you hold it through to the next turn, reducing incoming damage that turn.

I didn't say it was "competitive" or that Heaver was going to take it to the moon and back in 2017. I just said that I wanted to try it.

Then make your own thread and stop jacking this one?

I build what I'm thinking is on the verge of the competitive build, you post your own stuff. I tell you it's not competitive, you get hurt. Sorry. Post your own thread plz, it's rude.

I've run a version of the Amigos, but using IA on everyone instead of the thrusters.

Do you think the thrusters are going to end up being better than the extra health that IA gives?

I've run a version of the Amigos, but using IA on everyone instead of the thrusters.Do you think the thrusters are going to end up being better than the extra health that IA gives?

Unsure at this point. I do know that at ps10, the repositioning is incredibly useful. I'll mess around with both and see which one is better.

I've run a version of the Amigos, but using IA on everyone instead of the thrusters.Do you think the thrusters are going to end up being better than the extra health that IA gives?

Unsure at this point. I do know that at ps10, the repositioning is incredibly useful. I'll mess around with both and see which one is better.

The other interesting aspect of dropping the vectored thrusters is that it gives you some points to play with...

Wedge doesn't "need" to be ps10, ps9 with a decent bid (which you would have because you've got 6 points to burn on an ept) should still move last vs most of the field even if it does muck up your move order amongst your own ships a little.

If it were me and I were switching vectored out for integrated, I'd be swapping wedge's adaptability for predator and taking a 3 point bid.

(of course I'm still not entirely sure if integrated is better than vectored thrusters here or not.)

I've run a version of the Amigos, but using IA on everyone instead of the thrusters.Do you think the thrusters are going to end up being better than the extra health that IA gives?

Unsure at this point. I do know that at ps10, the repositioning is incredibly useful. I'll mess around with both and see which one is better.

The other interesting aspect of dropping the vectored thrusters is that it gives you some points to play with...

Wedge doesn't "need" to be ps10, ps9 with a decent bid (which you would have because you've got 6 points to burn on an ept) should still move last vs most of the field even if it does muck up your move order amongst your own ships a little.

If it were me and I were switching vectored out for integrated, I'd be swapping wedge's adaptability for predator and taking a 3 point bid.

(of course I'm still not entirely sure if integrated is better than vectored thrusters here or not.)

or put bb8 on wedge as well, you're still going before almost everyone, you still get the barrel roll, I think you're going to need modifiers to hit anything. My xwing pilots hit as well as my academy pilots, there's just fewer of them.

uggh, I didn't realize R3 was 2 points, just grab R2 and some different epts. I don't think 1 evade is going to make that much of a difference, I think your repositioning is doing more for you.

Edited by buckero0

I've run a version of the Amigos, but using IA on everyone instead of the thrusters.Do you think the thrusters are going to end up being better than the extra health that IA gives?

Unsure at this point. I do know that at ps10, the repositioning is incredibly useful. I'll mess around with both and see which one is better.

The other interesting aspect of dropping the vectored thrusters is that it gives you some points to play with...

Wedge doesn't "need" to be ps10, ps9 with a decent bid (which you would have because you've got 6 points to burn on an ept) should still move last vs most of the field even if it does muck up your move order amongst your own ships a little.

If it were me and I were switching vectored out for integrated, I'd be swapping wedge's adaptability for predator and taking a 3 point bid.

(of course I'm still not entirely sure if integrated is better than vectored thrusters here or not.)

or put bb8 on wedge as well, you're still going before almost everyone, you still get the barrel roll, I think you're going to need modifiers to hit anything. My xwing pilots hit as well as my academy pilots, there's just fewer of them.

uggh, I didn't realize R3 was 2 points, just grab R2 and some different epts. I don't think 1 evade is going to make that much of a difference, I think your repositioning is doing more for you.

So the EPTs are pretty locked in, either they all will fire at 9s with adaptability or they will fire at 10s the way they are now. As such, at 9s they need a bid, at 10s not so much. There is too much noise at ps8 currently to even hope to compete. At that point I might as well drop to PS4 to get another ship.

Vectored thrusters or Integrated is an interesting conundrum and something I will need to playtest. My feeling is that high ps xwings always needed a BR, and that its more useful than boost. Some games I won't really use it, sure, but if in competitive play it stops the ghost from wrecking me (or one of 1000 different other scenarios) it made its points up.

Finally R3. If I am not using vectored thrusters and potentially getting actions, then R3 is junk. However, if I need to BR (barrel roll), then the ability to get free actions is pretty much required, having it be an evade over a focus or whatnot is just gravy.

I agree that in certain scenarios damage output could be an issue, which is why I can always take a focus or TL, and use it offensively. I dont NEED to always use R3.

As I said in the initial thread, this is a primary use case for the R3 droid and my hope that I can have it see success in competitive play with it.

Focus tokens can be used on defense as well as offense. In the event that (especially at PS4) I've used a focus token on defense to mitigate some damage, once I get to attack, I start tokenless. R3 takes what might be an otherwise useless eyeball result, and converts it to juke fodder. Juke doesn't spend the evade, you just have to have it. So it helps push damage through without spending a token. CR lets you hold it through to the next turn, reducing incoming damage that turn.

I didn't say it was "competitive" or that Heaver was going to take it to the moon and back in 2017. I just said that I wanted to try it.

Then make your own thread and stop jacking this one?

I build what I'm thinking is on the verge of the competitive build, you post your own stuff. I tell you it's not competitive, you get hurt. Sorry. Post your own thread plz, it's rude.

You betcha. I'm certainly not hurt. Thought it was a discussion on how to make R3 useful. Clearly it isn't. Have fun, and best of luck with your list.