The Misfits

By F0RGED, in Star Wars: Armada Fleet Builds

I had some fun with this list tonight, I normally play a DemSU list. I don't really play with squads or rebels so this is a big change as I have not used ether since wave 0 to any real effect, but walked away with 2 wins tonight.

394/400

Assault Frigate Mk2 - 102

~General Dodonna

~Flight Controllers

~Boosted Comms

Nebulon-B Escort Frigate - 68

~Flight Commander

~Flight Coordination Team

~Yavaris

GR-75 Medium Transport - 42

~Adar Tallon

~Bomber Command Center

~Boosted Comms

~Bright Hope

GR-75 Medium Transport - 26

~Bomber Command Center

CR90 Corvette B - 45

~Dodonna's Pride

Squadrons - 111

~Jan Ors

~Luke Skywalker

~Wedge Antilles

~YT-1300

~Y-Wing (x4)

So the idea is to grab initiative if possible and get Luke ready for a turn 2 strike using Yavaris to shift 1 and the GR75 with Tallon to re-roll and deactivate Luke, then use Yavaris again turn 2 to shift and double tap with Luke with re-rolls fishing for the critical under General Dodonna. Beginning of next turn double tap with Yavaris and Luke again.

The first game was vs and ISD [Vader], Indicator (the tile gives insane re-rolling if an ally is defending btw), Raider, Howl Runner and 3 Tie/F's. The game went well as I managed to pull off a turn 2 and beginning of turn 3 chain of 5 Attacks with Luke on the ISD.

The second game was Hyper Space Assault vs Mc30 [Madine], 3 CR90A's (TRC's), GR75(Slicer and Tractor), Tyco, Jan, 3 YT-2400's and a X-Wing. He brought the decked out Mc30 with Admonition in and took Dodonna's ship but was killed inturn by the wall of bomber commands and eventually running out of tokens to discard and Lando. The rest of the game was some peace trading my Yavaris for a CR90 and the gr75.

Both were close games. The big take away for waves 3 and 4 for me is that non rogue squads are viable for the first time in the game and are here to stay for the time being.

Have you considered, in this case, based on your stated tactics, changing Wedge for Dutch?

His ability to activate enemy squadrons will go along way to keeping yours alive and the ability to do it twice with Yavaris is gold. He is also as good as Wedge anti-ship and only slightly less effective vs squadrons.

You would still have 2 escorts fighters.

I also like the idea of getting dutch in there, though I'm not sure where the points come from. Maybe Dodonna's Pride, although that appaears to be the whole point of taking that ship. I would want to keep wedge and dutch together for the antisquad synergy.

Edited by Madaghmire

You could just reduce Wedge to a regular X and turn a regular Y into Dutch. Keeps everything else the same