Recovering from insanity...

By Blustar, in WFRP Rules Questions

I know the difficulty for the Willpower check to make an insanity permanent ( a la FAQ) but what about the Discipline check to recover from a permanent insanity?

I would assume it to be simple (0d) but there's a penalty of losing one success if 2 banes are rolled. How would you generate 2 banes if the roll is simple? So does this roll have a difficulty level?

Difficulty is the severity of the insanity (bottom right corner).

Hmm, good question. By the descriptions of the challenge levels, I'd be tempted to say that it's a Hard task, but <PPP> seems harsh seeing as how you have to pass a number of Discipline checks equal to the Insanity intensity and you can only make one check per month. Perhaps it should be <PP>? Success is common enough to be expected, but failure is not surprising. Easy seems too generous and Simple would be right out in my mind. In story mode (which is when these Discipline checks would be attempted) a Simple check normally doesn't even require a roll unless circumstances are adding Misfortune dice. This really needs a FAQ entry.

Also remember that a character with a default stance of Reckless would roll 1 ® and therefore can generate a bane, so even on an Easy (1d) check, they have 2 out of 10 chance to roll a bane on the ® die plus a 2 out of 8 chance of rolling a bane on the <P> die (counting the Chaos Star as a bane in this instance), on top of the double bane face of the <P> die.

monkeylite said:

Difficulty is the severity of the insanity (bottom right corner).

I can see how you would infer that from this:

Severity Rating. This number indicates how severe
the insanity is. The higher this number, the more
difficult the insanity is to treat or overcome.

However, the rules for recovering from Insanity do not state that the difficulty of the Discipline check is equal to the severity level, only that you must pass a number of Discipline checks equal to the intensity of the insanity, as shown on the card, which we also must infer is the Severity level.

If it is both, then recovering from a Severity 3 Insanity is highly unlikely since you will not only need to pass three <PPP> checks, but each check is more likely to result in a failure with two banes subtracting 1 from any prior successes.

In the absence of a formal answer, I plan on using 1 challenge <p> per check, modified by the circumstances of the past month. If they spent the entire month out fighting nasties and being embroiled in political intrigues, and so forth, they might receive +1 challenge. If they largely recuperated and avoided encounters bearing traits on the insanity in question, they might receive a -1 challenge. If they spent some of that time being administered to by someone (say a member of the clergy, a "doctor" with their interests at heart) then they receive fortune dice. The player and I will discuss what occurred during that time and together determine the appropriate check.

mac40k said:

Also remember that a character with a default stance of Reckless would roll 1 ®

Do you have a reference to that, I'm pretty sure that while you use the red/green side of the card based upon your default stance you don't roll any stance die.

Kaptain O said:

mac40k said:

Also remember that a character with a default stance of Reckless would roll 1 ®

Do you have a reference to that, I'm pretty sure that while you use the red/green side of the card based upon your default stance you don't roll any stance die.

Yeah your right. The only thing default stance does is decide if it is the red or green side of the cards you use when your in neutral stance (and you don't use any stance dice when in netural stance).

p 51 Roleplay Rulebook: "If the activation token is on the central neutral space, the player uses whichever side his character has more stance prieces for - his character's dominant stance. If the character relies on both stances evenly, the player uses the dominant stance chosen during character creation."

Freiduin said:

Kaptain O said:

mac40k said:

Also remember that a character with a default stance of Reckless would roll 1 ®

Do you have a reference to that, I'm pretty sure that while you use the red/green side of the card based upon your default stance you don't roll any stance die.

Yeah your right. The only thing default stance does is decide if it is the red or green side of the cards you use when your in neutral stance (and you don't use any stance dice when in netural stance).

p 51 Roleplay Rulebook: "If the activation token is on the central neutral space, the player uses whichever side his character has more stance prieces for - his character's dominant stance. If the character relies on both stances evenly, the player uses the dominant stance chosen during character creation."

Doh! I stand corrected. I was thinking of a house rule our GM was using.