All good. Think of me for the next one!
"Imperial" PbP recruit
If we have to get any new players, I'll keep everyone in mind.
Sounds like there isn't going to be much overlap between our use of Engineer then. I'll be going science you'll be going math.
I do want to note that while this character will have Medicine (and may have Heal/Harm) he would likely be a poor doctor for the team. His use of Medicine will be more along the lines of a bio engineer, more concerned with theoretical underpinnings behind biological life than the practical and hands on use of medicine that Doctor or Medic do. He's a PhD kinda doctor and not an MD kinda doctor. So if anyone wants to go into Medic you won't encroach much on my characters concept. He was (is) likely in the Imperial Army under their bio research division.
But I will get med pacs and up ranks in Medicine so that I can be a somewhat .... useful in patching people up (outside the possible use of Heal).
Also I call dibs on Major. There is something appealing about the crew whispering about how the Major is not quiet right in the head
Finally..... I think he'll be from Aldeeran.
If I understand the premise properly we're actually in charge of our own ship. So I don't think you'd be an officer in training so much as you'd be an officer (I think to some extent we'll all be officers unless someone didn't want to be one, such as someone playing a Stormtrooper) and likely part of the command crew. As the one from the Commander career I imagine you'd actually be the ships captain.
*salute*
Edit: Question since Force Emergent is a Universal spec does it still come with the +10 XP cost?
Yes, general assumption that everyone is in charge of the ship, or at least in respectable positions.
Universal specs are are not levied the out-of-career tax, but work the same otherwise.
Well I wasn't going to push it, but I'll be captain if it's ok
I figured the Commander would be the captain from the beginning. I think it would be prudent to check out the box in Lead by Example called "Being Boss." I forget the page number, but it's near the front of chapter 1.
It looks like Spy is the only one left. With that in mind, I'm thinking of going a dual Slicer / Mechanic Junky.
Question: If a Specialization is in a different career (Slicer being in both Spy and Technician), could a player start off with that career?
No, you'd just have the Spy career.
Here's my preliminary character sheet.
Edited by TheTeaMustFlowBy the way, both I and, by the looks of it, Richard have built our characters on the assumption of at least 10 extra starting experience being available from Duty or Obligation or something. Are we correct in this assumption, and how are you running that sort of stuff generally - Duty might be a bit difficult for people who aren't actually members of the Rebel Alliance, though I suppose it could represent duty towards the crew (of which there are a lot, if we're on a Nebulon - normal crew complement of 920).
Furthermore, I'd like to suggest that, thanks to severe bad luck and the incompetence of Captain Morson's late and unlamented predecessor, the ship has taken heavy losses, which have been partially replaced by local conscripts, including aliens. This gives a good reason for the crew to be disloyal to the empire, for aliens to be on board, and for shortages, relatively lax discipline, people acting outside of their specialities and other PC-ish shenanigans.
"Hey, I won't hear talk of lax discipline onboard my ship!"
I have been flicking through LbE for inspiration, and that sidebar was definitely one that caught my attention.
"Hey, I won't hear talk of lax discipline onboard my ship!"
'Fraid you can't be everywhere, Cap'n...
...Wait, which sidebar?
The character concept I am working on is a Chiss slicer from Nar Shaddaa who was brought in by Imperial Intelligence after the debacle. A combination of appreciation for the technology of Hutt Space, the protection from certain enemies, and access to Imperial resources further cemented his "loyalty".
Advancement: Besides the Slicer Spec, I am considering a few others, mostly from the EotE. Are there any of those that are banned?
Page 12 of Lead By a Example, mentioned by blackbird. It's basically saying "if you're the commander of the group DBAD. Everyone is her to have fun and bossing others around is not fun, so don't."
And for the record I totally agree. I have a plan to play a Commodore who trusts in the skills of his specialists. His job is to make sure the right people are doing the right jobs just like a well oiled machine. Bossing NPC's is fine, but don't expect me to issue orders every round and expect you all to follow, that would just be plain rude.
I'm happy to talk about the relationships everyone has too, it's probably a good idea if there is an established link there for everyone since this isn't your bog standard "5 adventures walk into a bar" setup. I'll have more background figured out tomorrow and will look at finding ways of weaving other PC's in.
By the way, both I and, by the looks of it, Richard have built our characters on the assumption of at least 10 extra starting experience being available from Duty or Obligation or something. Are we correct in this assumption, and how are you running that sort of stuff generally - Duty might be a bit difficult for people who aren't actually members of the Rebel Alliance, though I suppose it could represent duty towards the crew (of which there are a lot, if we're on a Nebulon - normal crew complement of 920).
Furthermore, I'd like to suggest that, thanks to severe bad luck and the incompetence of Captain Morson's late and unlamented predecessor, the ship has taken heavy losses, which have been partially replaced by local conscripts, including aliens. This gives a good reason for the crew to be disloyal to the empire, for aliens to be on board, and for shortages, relatively lax discipline, people acting outside of their specialities and other PC-ish shenanigans.
Good questions.
So, everybody has a starting Duty value of 5. But, I like to cut to the chase, so we'll be using Force and Destiny's starting bonus system, which is to say, you simply pick one of the three following options: +5 XP/+1,500 credits, +10 XP, or +,2,500 credits, although seeing as we're starting at Knight level, credits shouldn't be a major concern. I suppose Duties chosen can be focused on the crew (raising it could be a good way to win their loyalty...), or to general concepts, like like galactic peace, justice, an so on. The characters may not be on board with the atrocities of the Empire, but through ignorance and a lack of options, they may go 'for the greater good, for the greater good.' That sort of thing.
The second part is a good idea. The main thing I need is a setting that both grants the Kuma a small degree of autonomy and isolation, but can still fall under the reach of the Empire. Nebulon-Bs operate mostly as picket, patrol, and escort, so it would operate as an anti-piracy and anti-insurgency vessel in a more wild part of the galaxy. I'm just drawing a blank on a good place.
The character concept I am working on is a Chiss slicer from Nar Shaddaa who was brought in by Imperial Intelligence after the debacle. A combination of appreciation for the technology of Hutt Space, the protection from certain enemies, and access to Imperial resources further cemented his "loyalty".
Advancement: Besides the Slicer Spec, I am considering a few others, mostly from the EotE. Are there any of those that are banned?
No, no restrictions as far as specializations go.
If everybody is agreeable to serving aboard the Kuma, I think I'll start the OOC thread, and we can talk a bit more there.
Sounds good to me.
Does ' Defection of Kuma' or 'Defection of the Kuma' sound better?
probably the Kuma. Though if I ever end up in command, it'll be the Misplaced Enthusiasm or something like that.
And is it just me, or is Kuma not a very Imperial-sounding name anyway? Imperial ships all sound like Royal Navy Vessels but angrier - Avenger, Executor, etc.
Like I said, nice and neutral. It does mean bear in Japanese, but that's probably a coincidence.
I'll also post this in the OOC.
Page 12 of Lead By a Example, mentioned by blackbird. It's basically saying "if you're the commander of the group DBAD. Everyone is her to have fun and bossing others around is not fun, so don't."
And for the record I totally agree. I have a plan to play a Commodore who trusts in the skills of his specialists. His job is to make sure the right people are doing the right jobs just like a well oiled machine. Bossing NPC's is fine, but don't expect me to issue orders every round and expect you all to follow, that would just be plain rude.
I'm happy to talk about the relationships everyone has too, it's probably a good idea if there is an established link there for everyone since this isn't your bog standard "5 adventures walk into a bar" setup. I'll have more background figured out tomorrow and will look at finding ways of weaving other PC's in.
My character will be more in the realm of repair, communications, Intel, sensors, and catch all.
By the way, both I and, by the looks of it, Richard have built our characters on the assumption of at least 10 extra starting experience being available from Duty or Obligation or something. Are we correct in this assumption, and how are you running that sort of stuff generally - Duty might be a bit difficult for people who aren't actually members of the Rebel Alliance, though I suppose it could represent duty towards the crew (of which there are a lot, if we're on a Nebulon - normal crew complement of 920).
Furthermore, I'd like to suggest that, thanks to severe bad luck and the incompetence of Captain Morson's late and unlamented predecessor, the ship has taken heavy losses, which have been partially replaced by local conscripts, including aliens. This gives a good reason for the crew to be disloyal to the empire, for aliens to be on board, and for shortages, relatively lax discipline, people acting outside of their specialities and other PC-ish shenanigans.
Good questions.
So, everybody has a starting Duty value of 5. But, I like to cut to the chase, so we'll be using Force and Destiny's starting bonus system, which is to say, you simply pick one of the three following options: +5 XP/+1,500 credits, +10 XP, or +,2,500 credits, although seeing as we're starting at Knight level, credits shouldn't be a major concern. I suppose Duties chosen can be focused on the crew (raising it could be a good way to win their loyalty...), or to general concepts, like like galactic peace, justice, an so on. The characters may not be on board with the atrocities of the Empire, but through ignorance and a lack of options, they may go 'for the greater good, for the greater good.' That sort of thing.
The second part is a good idea. The main thing I need is a setting that both grants the Kuma a small degree of autonomy and isolation, but can still fall under the reach of the Empire. Nebulon-Bs operate mostly as picket, patrol, and escort, so it would operate as an anti-piracy and anti-insurgency vessel in a more wild part of the galaxy. I'm just drawing a blank on a good place.
The character concept I am working on is a Chiss slicer from Nar Shaddaa who was brought in by Imperial Intelligence after the debacle. A combination of appreciation for the technology of Hutt Space, the protection from certain enemies, and access to Imperial resources further cemented his "loyalty".
Advancement: Besides the Slicer Spec, I am considering a few others, mostly from the EotE. Are there any of those that are banned?
No, no restrictions as far as specializations go.
If everybody is agreeable to serving aboard the Kuma, I think I'll start the OOC thread, and we can talk a bit more there.
Hmm. If I may make a suggestion, Hutt Space might be one choice. The other would be Corellian space, as there's a degree of flexibility in command and control.
Second, how do we use the contribution rank if we will be going from Imperial to Rebel?
Does ' Defection of Kuma' or 'Defection of the Kuma' sound better?
Defection of the Kuma sounds better.
And is it just me, or is Kuma not a very Imperial-sounding name anyway? Imperial ships all sound like Royal Navy Vessels but angrier - Avenger, Executor, etc.
Like I said, nice and neutral. It does mean bear in Japanese, but that's probably a coincidence.
If possible, it might be a good idea to add a bit more to it but that could just be me.
Heading over to the main page.
Sorry, everyone (and Absol on the other page): looks like Sarone picked up on it first. I hate to turn others away, but six is my comfortable limit...
No worries! Have fun!
My apologies for speaking out of turn, but I created a character just for fun, so if Herf Nerder becomes unreachable, I have a ready replacement waiting...
They have responded, but you are the first random internet person to be contacted in case of a drop-out, I assure you.