Sorry if this has been discussed, I may have missed it.
What is the reasoning behind the Protectorate? To me, it's so much better than the Kihraxz, and at the same cost, that I would never take the K again.
The Protectorate has a better dial. More maneuvers, more tricky turnarounds, and more greens. Sure you lose the 1 banks, but I'll gladly take the additional maneuvers over 1 banks.
The Protectorate has an EPT at PS 3, instead of needing PS 5 on the K. Also, Graz with no EPT? Dumb.
The pilot abilities on the Protectorate blow the K away. Sure Talonbane's is cool, 4 green dice at range 3, 5 red at range one. But I'd rather have Rau's, 5 red dice at 1, 4 green at 1. I still get 4 green at 3, plus I get an option for autothrusters.
Here is where some may have differing opinions: 1 shield for the K and 2 agility; 0 shield for Protectorate but 3 agility. Give me 3 agility and one less shield all day, IMHO.
Also, the Protectorate is much more flexible. You can arc dodge with some of the best in the game, but the abilities also encourage (and reward) jousting. I'll take that flexibility in a heartbeat, that way I can change mid-game if I need to.
So is the Protectorate Scum's A-wing and the K is still Scum's X-wing? Was that the reasoning? Or was the Protectorate an admission by FFG that they messed up the Kihraxz??
Edited by derekstanggt