Greetings, brethern,
I really like "Brutal Lament", especially for the adaption of the "greek society" scheme and want to present it to my player group. Unfortunately, they will be past rank 3 at this point, more likely to be Rank 4 or maybe starting Rank 5.
Thereby, some of the obstacles needs some upgrade. Here are my suggestions for that.
WARNING!
In addition to be spoiler heavy, I am not a genious about balancing. So beware!
[The Crypt-Guardian:] I like this beast alot, but would play it with the following changes
Mechanoid & Psycho-Surgery
Since he had to sit there waiting for hundreds (and hundreds?) of year, real mussle would not do much good anymore. I would reduce his Toughness to 22 and do-away with the unnatural toughness, but would make him mostly kybneretic in natur. Either with the Trait
Machine (3)
or the corresponding kyberprosthetics.
In addition, a post rank 3 psyker might have a very easy way with a creature of this weak of will. Thereby, I would add the Talent
"Orthoproxy"
and
Resistance (Psy)
againast all matters of mind-control (Psycho-Surgery).
Having the "main crypt" in total darkness with no lights starting to shine (which would be the case if someone would have the proper batch) would add to the combat (easy awareness to recognize the guardians rise, but at least one success to no where to turn your flashlight). If your pc are into high penertration weapon (like bolters or plasma), how about having two of these fellows?
[The Traps]
I would turn the spring needler to "auto hit" against stronger pc. The pop-up lasguns I would turn into "duals" or anything similiar which would justify full auto fire. Since they "pop up" form the ceiling, I would ask for an challenging
"Awareness"
test to prevent
"Surprise".
[The stasis chamber]
is a little hard if only a technomant can open it. How about asking for a challenging
Common Lore (Tech)
check as another possibility? Or Tech-Use?
[Milos hired guns]
Would get a +10 on both WS and BS and of course some armour (Light Flakk Coats or something similiar) in addition to better weapons (autopistoles should do the trick, perhaps some crude guns from the Hive Section of the "IH" (Scrap Cannon, Hack Shotgun, etc).
Milo himself could get the Attributes of an Bounty Hunter (from Core rules)
[Clodius Slaves]
would be upgraded to the attributes of "Scum" (see core rules) and get some weapons ready. Stub revolvers at least, perhaps some cut down double barrel shotgun. (shotgun; halve range; tearing; clip 1(2 shots))
[Antonius]
really
would get +10 on BS & WS
[The Duchess Guard]
would get +5 on BS & WS and good quality items (noble bodyguard, after all!).
Please take note: All of this is in no way intended as critic to the adventure. I enjoyed it while reading and will enjoy leading a group through it.