The other day, I went down a bit of a mental rabbit hole thinking about Scyk fixes (O came up with one, but that's another thread). In any case, I came across a fact that I guess I was aware of, but never fully cognisant of the consequences. Of the right ships that can take cannons, only three are small base. If your cannon costs more than three points, and is restricted to small ships, only the B Wing, the M3-A, and an untitled Defender can take it.
So, what do all three of those ships have in common? They're all three struggling in the meta right now (remember, this is the pre-veterans Defender - obviously they're just fine with the titles). So, imagine a scenario where a new 4 attack cannon was developed, restricted to small ships only, costing 5 points (or four if you wanted to get really aggressive with it, but then you're stepping on the Mangler's toes a little too much), with the HLC's range and restrictions.
What does that result in? Well, first off, you get your glass cannon HLC Sycks at a price where they're actually potentially competitive, at least as filler in a scum list - effectively, the title becomes free. Granted, this doesn't solve the Scyk's problems - it's at best an incremental improvement. But it's a start, and it's easier to get into the wild (from FFGs perspective of finding a release to put it in) than a specific Scyk fix (which requires a Scyk specific release).
HLC B-Wings (already a solid ship, but struggling like any other jouster right now) gets a 2 point reduction - a free FCS or one point crew/E2 combo. The build I was thinking about as a U Boat counter was 3x Dagger, Sensor Jammer and Cheaper HLC for 99 points. I soon realised that that doesn't work because of the Agromech nerf, but that's still a solid little combo, IMO.
And the Defender, well, lets be honest, people are going to take the title anyway, so it hardly matters. And if they don't, well, then its another option for Defender players that probably just brings them closer to where they should have been all along.
The only downside that I can see it that it may somewhat warp FFGs ability to price future small base ships with cannons. But HLC already does that, to some extent, and the TIE/D or Mist Hunter titles have demonstrated FFG has the tools to get specific cannons on to ships if they need to.
Thoughts? Would this make enough of a positive impact to offset the potential downsides down the road?