The Scum and Villainy Invitational: The Lists

By Kdubb, in X-Wing

Bob lost to AssortedNeedles 100-20 a few weeks back. I guess neither of them reported it?

We're 9-9 and done playing. We're rooting for Sable! :)

It's possible it went unnoticed, so thanks for the update.

Standings are updated!

Are you tracking MoV? Is that the tie breaker?

I'm trying to calculate it and it appears 2 of Rova's games aren't reported correctly by S&V. They are both loses for Rova so we know MoV is 100 or less for each game.

I'm seeing 2 games aren't on Challenge for Mynock but one is reported here, blairbunke vs Dee (100 - 56) but couldn't find the other, which is a win.

Anyways what I have so far;

(9 - 8 ) Champions 1900 MoV with 1 game to play

(9 - 9) Rova 1722 Mov with possible 200 more (with a draw but loss split 100 - 100) but likely less

(8 - 8) Mynock 1358 with 1 win missing (200 max) and 2 more to play

Looks like with a loss from Champs Rova would likely come up short as they could only afford to lose 21 points out of their max possible and that's if Champs doesn't score any points in their loss.

If Mynock and Champs win out the rest of their games Mynocks best MoV is +600 resulting or 1958, but champs is min 100 or 2000.

If Champ and Mynock both pull 1 loss Mynocks best score is +500 or 1858.

So we're sitting at either

A) Mynocks take second by winning both and Champs losing

B) Champs take second if they win their game

C) Rova could possible take second if Champ lose with no MoV and Rova's missing MoV is high in their loses and Mynock doesn't win both of their games

D) S&V could win their remaining 6 games to match Champs/Rova. No idea on MoV.

Looks like this is likely down to Mynocks vs Champs for the finish.

Thanks for doing this. I'm not sure of the tiebreaker as I was only tracking wins and losses for the purposes of the predictions and only recently became the "TO." Does anyone know if a tiebreaker was established beforehand? I'll try and touch base with Blair since he arranged this tourney. I'd actually prefer a different alternative over MoV for this tourney (for a couple of different reasons I won't go into now) but I'll go with it if that's what's been established or intended.

Edit: I'll add that I'd prefer to use head-head among any tied teams with MoV as the secondary tiebreaker.

Edited by AlexW

So two relevant games left for Mynock and one for Champs. Do we know who the Mynocks have remaining?

Dallas has been trying to get ahold of Theorist, and Minh needs to play Kelvan. Those are our last two!

Dallas has been trying to get ahold of Theorist, and Minh needs to play Kelvan. Those are our last two!

And bmf is trying to reach Sable.

Thanks for doing this. I'm not sure of the tiebreaker as I was only tracking wins and losses for the purposes of the predictions and only recently became the "TO." Does anyone know if a tiebreaker was established beforehand? I'll try and touch base with Blair since he arranged this tourney. I'd actually prefer a different alternative over MoV for this tourney (for a couple of different reasons I won't go into now) but I'll go with it if that's what's been established or intended.

Edit: I'll add that I'd prefer to use head-head among any tied teams with MoV as the secondary tiebreaker.

https://community.fantasyflightgames.com/topic/227978-the-scum-and-villainy-invitational/

In the initial post it says, "After each team has played their 18 games the two with the best record will face off in the finals where 1 player from each team will play against 1 other. The team that wins the most games, with MOV for tiebreaker, will be declared the winner."

So it's unclear what the tie breaker is for the 18 games and only states MoV as the tiebreaker in the finals.

If we're doing head-to-head Rova is 3-1 over Champs.

Mynock and Rova are split 1-1

Mynock and Champs are split 2-2

Given the official tournament rules and the finals scoring I'm not sure there is precedence to do head-to-head. I feel like at that point your picking the winner if your deviating from the 'norm' this late in the game if we end up with a Tie. Of course I'm on team Champions and just a bit biased... :)

Dallas has been trying to get ahold of Theorist, and Minh needs to play Kelvan. Those are our last two!

And bmf is trying to reach Sable.

Thanks for doing this. I'm not sure of the tiebreaker as I was only tracking wins and losses for the purposes of the predictions and only recently became the "TO." Does anyone know if a tiebreaker was established beforehand? I'll try and touch base with Blair since he arranged this tourney. I'd actually prefer a different alternative over MoV for this tourney (for a couple of different reasons I won't go into now) but I'll go with it if that's what's been established or intended.

Edit: I'll add that I'd prefer to use head-head among any tied teams with MoV as the secondary tiebreaker.

https://community.fantasyflightgames.com/topic/227978-the-scum-and-villainy-invitational/

In the initial post it says, "After each team has played their 18 games the two with the best record will face off in the finals where 1 player from each team will play against 1 other. The team that wins the most games, with MOV for tiebreaker, will be declared the winner."

So it's unclear what the tie breaker is for the 18 games and only states MoV as the tiebreaker in the finals.

If we're doing head-to-head Rova is 3-1 over Champs.

Mynock and Rova are split 1-1

Mynock and Champs are split 2-2

Given the official tournament rules and the finals scoring I'm not sure there is precedence to do head-to-head. I feel like at that point your picking the winner if your deviating from the 'norm' this late in the game if we end up with a Tie. Of course I'm on team Champions and just a bit biased... :)

The big issue with head to head is that there really wasn't an even distribution of games. Something must have happened during the pairing. Champions will have played 4 games against Rova, but Rova is done with their games and only played 2 games against Mynock. Or Rova played Aces 5 times and Scum and Villiany 4 times, but Mynock twice. If the distribution across teams was better, then yeah Head to Head would probably be the best tie breaker. But, it wasn't, and MOV was already mentioned in the rules as the tie breaker.

Dallas has been trying to get ahold of Theorist, and Minh needs to play Kelvan. Those are our last two!

And bmf is trying to reach Sable.

Thanks for doing this. I'm not sure of the tiebreaker as I was only tracking wins and losses for the purposes of the predictions and only recently became the "TO." Does anyone know if a tiebreaker was established beforehand? I'll try and touch base with Blair since he arranged this tourney. I'd actually prefer a different alternative over MoV for this tourney (for a couple of different reasons I won't go into now) but I'll go with it if that's what's been established or intended.

Edit: I'll add that I'd prefer to use head-head among any tied teams with MoV as the secondary tiebreaker.

https://community.fantasyflightgames.com/topic/227978-the-scum-and-villainy-invitational/

In the initial post it says, "After each team has played their 18 games the two with the best record will face off in the finals where 1 player from each team will play against 1 other. The team that wins the most games, with MOV for tiebreaker, will be declared the winner."

So it's unclear what the tie breaker is for the 18 games and only states MoV as the tiebreaker in the finals.

If we're doing head-to-head Rova is 3-1 over Champs.

Mynock and Rova are split 1-1

Mynock and Champs are split 2-2

Given the official tournament rules and the finals scoring I'm not sure there is precedence to do head-to-head. I feel like at that point your picking the winner if your deviating from the 'norm' this late in the game if we end up with a Tie. Of course I'm on team Champions and just a bit biased... :)

First off, there's a lot about this tourney that deviates from the official rules. The official tournament rules are also designed with simultaneous matches in mind and I suggested head-to-head before looking at the relevant matches, not that it would matter -- knowledge of the tiebreaker often determines a winner anyway without the game having been played and it's unfortunate I have to decide. The former point gets to the heart of the problem I have with using MoV here in that teams that haven't played their games have more information about what their goals for their final games should be (whether or not that actually matters). That said, I did note the uneven distribution of games after posting that and I have the same concerns about it. Maybe it won't matter but I'm going to think about it for 24 hours and make a decision. I'm actually a bit more concerned that those last games might not get played.

*Note: Danath, it looks like Mynock has two to go per Ryan, but you've identified that they may have an unreported win and have just one or am I misunderstanding your post? I've got them at 8-8.

*Note: Danath, it looks like Mynock has two to go per Ryan, but you've identified that they may have an unreported win and have just one or am I misunderstanding your post? I've got them at 8-8.

Challonge has them at 7-7 if i recall correctly. I found one of the game scores on here but honestly I didn't look through every single page for their win. So I have a placeholder in my sheet of 150 MoV to give a better 'average'.

I'll tak to my guys and see who didn't properly get a game reported.

I'll tak to my guys and see who didn't properly get a game reported.

One of them is the Blairbunke game(loss) which has an attachment but blair wasn't able to report it due to it being his tournament or something like that...

Edited by Danath

I'll tak to my guys and see who didn't properly get a game reported.

Looks like it's Sable and Joe that's missing from the reported win (on challonge).

Edited by Danath

Dallas has been trying to get ahold of Theorist, and Minh needs to play Kelvan. Those are our last two!

This is unquestionably on me at this point after being Minh's fault.

Who are we kidding, its always Mynock's fault.