Tonight I tried out a build I saw on line. Two scouts, with deadeye, guidance chips extra munitions, plasma torpedo, etc. The triple 6 had Zuckuss, Dengar and 4 LOM. Went against Steele, the Countess and a PS 3 all with the x7 upgrade. Fun games but I got creamed. What's the secret to flying this build?
The effects of the party bus result in some serious self damage if only temporary. Four reds (torps) vs 3 greens +focus +evade is a pita to get through, especially with mediocre dice. Once your torpedoes are gone you're left with 2, two attack turrets. With 2 agility vs 9/12 reds it's a downhill slide.
I'd appreciate any tips with this build. It's a fun list but...

