I suspect clone wars era in Star Wars games.

By YariSamurai, in X-Wing

Hi fellow pilots,

I think FFG is going to make clone wars era expansions for SW games.Why do I think so? Because they've been including more and more CW things in existing games.

First of all SW destiny has a number of prequel characters.

Then you've got the ARC-170 expansion for X-Wing, a clone wars ship. Now, you could say that the Z-95 Headhunter is also a CW ship, and after its release there didn't come out CW era expansions, too. But there is a diference. There is a difference: as stated in the Wookipedia, the Z-95 existed since 1979, which makes it primarily a original triology ship, there it appeared most, while the ARC-170 was created for SW3 and only later used in original triology comics, which makes it a prequel ship.And that's what you think when you look at it.When I first saw the wave 9 expansion picture I thought FFG was finally making real prequel expansions for X-Wing.

They also included Ventress as pilot in the large scum ship expansion from wave 9.

I personally think FFG, after distancing themselves from the prequels is finally thinking about making prequel expansions.It has defenitley not to do with the fact that they don't want to include other eras to X-Wung, because they have already included the sequel era.

They're merely testing how much people like CW era things. Personally I would love to see CW era and SWTOR era being included to any FFG SW game.

Do you now any examples to strengthen/challenge my theory?

YariSamurai

By your logic, FFG would've made ships like the Gunboat and TIE Avenger by now. (Share media with a ship already in the game, appear in other FFG games, fit in the era etc. etc.)

But they're not. I don't think this means anything. In fact, if anything, the release of the ARC proves that they aren't going to be doing PT era.

I don't believe FFG will be bringing out ships/pilots that are meant to represent ships/pilots during the Clone Wars. The ARC-170 is obviously a retrofit of an older ship from that era....meant to be flown in the Civil War. It's not like they are going to bring ships that are meant to represent things from the Clone Wars being fought in the Clone Wars. I just don't see it.

But why? We have ships from a whole new conflict in a whole new era, set further apart from RotJ than TPM.

Why won't they? Because they said they wouldn't. Also, there are a lot of people who hate the prequels. If you allowed Clone Wars ships into standard X-wing, I think it would piss off a lot of people.

I also look at the ARC-170 and see it's stats. It's only got 2 red dice? I think that the tech is different enough between the two groups that the ships don't seem to have as much firepower as they do in current X-wing.

Do you honestly believe the two monstrous cannons of te ARC are supposed to be throwing the same ammount of red dice as the puny rear guns? :D

well they're very wide apart

and could be very low rate of fire

which are really the only excuses they have to not be four dice monsters

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Ventress might be a huge spoiler for season 3 of REBELs, i.e she's probably not as dead as we think

God, I hope not. Bringing back Maul for TCW was egregious, but he was barely on Episode 1. Ventress had this great arc across six seasons that game to a really appropriate conclusion in Dark Disciple, which is officially canon. Bringing her back undercuts that pretty savagely, and given that there's a lot of creative team overlap between TCW, Dark Disciple and Rebels, I'd hope they'd not do that to themselves.

Na. Worked for Maul, give her the Magicks treatment to come back. I totally do not mind. :P

New for 2017:

Star Wars: Starfighter - Miniatures Game

Control the most advanced starfighters and outstanding pilots in the galaxy! In Starfighter Miniatures Game , you take the role of squad leader and command a group of merciless Separatist forces or daring Republic pilots in furious ship-to-ship space combat.

Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of craft to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.

The Star Wars: Starfighter Core Set will include two Separatist Droid Starfighters and a Delta-Class Jedi Starfighter as well as everything you will need to be able to play right out of the box! Fly as the heroes of the Republic, such as Obi-Wan Kenobi and Mace Windu, or pilot swarms of Droid Starfighters to overwhelm and annihilate your opponents. Star Wars: Starfighter is also compatible with the X-Wing Miniatures Game so you and your friends can mix and match your upgrades across all different eras!

That would be a nice way to do it.

How about this one...

The ARC could be the first of the Prequel Crossover Ships. Drop the Overhaul card for prequel specific stuff. Of course, then you could have a box set with an ETA-2 and some Vulture droids/mini swarm or something. The Firespray, VCX, YT-1300 and others would cross over to that timeframe too. Some upgrades would be timeline specific to use your existing collection and how much fun would it be to have a Jar Jar card?

Jar Jar Binks, crew - Action:place Jar Jar any ship, -1 Agility until end of turn (1 pt, unique, large ship, one use only)

"Dude just got Binks'ed"

Jedi! Explosions!! Now with more Spins!!! Whaaaaaat? Look at that untapped revenue stream!

Mahalo :D ,

John

Edit: Hunh! ninja'ed by a while it seems. Hehehe

Edited by Traveller

Well....if you took the ARC and removed the Alliance Overhaul.....that's what you would get. If you tried to play the ARC without that, it would be a terrible card.

The only thing I can think of is that the stats are due to the latest weapons/shield technology. Maybe shields were worse in the old days?

You are saying that the rear guns and the main guns of the ARC-170 had identical damage potential until the Alliance overhauled them. Mkay.

The technology in Star Wars is static, at least in scope of this game (noone cares about hyperdrive miniaturisation). TIE/fo - ~40 years have passed since TIE/ln was accepted into service - it gained 1 shield, a targeting computer, and an ugly paintjob. Goddamn Jumpmaster, apparently "was designed during the final years of the Galactic Republic". Look at its stats, compare this not-even-military craft with the OT and TFA ships.

Look at the Ghost with shields just as strong as 40 years younger top notch super duper high tech cutting edge elite batshuttle. The Lambda, also 30-40 years older than the batshuttle, 1 shield, 1 attack less, and Lambda itself was just a general-purpose workhorse.

well they're very wide apart

and could be very low rate of fire

Okay, that maaaaybe justifies them not throwing 4 red dice :)

(Although they shoot really fast in TCW, much faster than Xses)

(And ANH shows us that guns don't shoot straigth ahead in SW)

Everyone has known they would do Clone Wars since this game started. Some are just holding out due to whatever bias they have. Too much good property (with some FFG magic) and too much easy money.

It's like the gunboat people in reverse! They keep holding out that it will happen when everyone else knows it won't.

#nevergunboat.

Simple reason we won't be seeing prequel stuff (as opposed to repurposed prequel stuff like the ARC) is that,regardless of how they were initially received, the prequels are nowxregarded very poorly.

https://mobile.twitter.com/pablohidalgo/status/708777308262301696

So fans overall like them equally to the originals. It's certain segments...most likely middle aged men who are die hard fans who don't like them as much.

Edited by markcsoul

Simple reason we won't be seeing prequel stuff (as opposed to repurposed prequel stuff like the ARC) is that,regardless of how they were initially received, the prequels are nowxregarded very poorly.

This is one of the biggest myths about the prequels. That they are universally disliked. Its just simply not true.

https://mobile.twitter.com/pablohidalgo/status/708777308262301696

So fans overall like them equally to the originals. It's certain segments...most likely middle aged men who are die hard fans who don't like them as much.

Further down in the comments:
2.08
Goatstein @Goatstein
@pablohidalgo if this is true then why did your parent company basically pretend they don't exist in all their releases moving forward
2.08
Pablo Hidalgo @pablohidalgo
@Goatstein You're seeing something I'm not seeing. Especially in Rebels and Rogue One. And more stuff, as you say, moving forward.
3.08
Goatstein @Goatstein
@pablohidalgo a few cartoon characters who never appeared in the films: your evidence of Disney's belief in the prequels' marketability
Pablo Hidalgo @pablohidalgo
@Goatstein No, there's more to it. Let's talk in December.

Pablo has spoken. "Disney wants to distance themselves from the prequels" is officially non-canon.

Edited by eMeM

I certainly hope FFG begins expanding and including more content from the Clone War era; whether that's a Sith Infiltrator, or Jedi Starfighters, both the Delta-7 or the Eta-2. I would be thrilled to snag an Eta-2.

Well sure prequel parts of the game will be in Star Wars. Correct me if I'm wrong but aren't prequel items in the LCG? I think the big questtion is how will they be put into X-wing. I mean is the ARC-170 tel of what's to come where they are just put into existing factions or will there be added on much like the TFA factions?

How do you handle all the clone army stuff being "rebel" pre "the" rebellion? At the start you have Republic/Jedi vs Separatists. Then the republic military turns on the Jedi. So y wings and v wing were flown by both of the current black hat white hat factions. Starting from ANH the rebels fly outdated or what or essentially new Separatists equipment. So jedi starfighters are mostly "rebel/republic" we know the Eta-2 was also Vaders ride of choice well past order 66.

New for 2017:

Star Wars: Starfighter - Miniatures Game

Control the most advanced starfighters and outstanding pilots in the galaxy! In Starfighter Miniatures Game , you take the role of squad leader and command a group of merciless Separatist forces or daring Republic pilots in furious ship-to-ship space combat.

Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of craft to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.

The Star Wars: Starfighter Core Set will include two Separatist Droid Starfighters and a Delta-Class Jedi Starfighter as well as everything you will need to be able to play right out of the box! Fly as the heroes of the Republic, such as Obi-Wan Kenobi and Mace Windu, or pilot swarms of Droid Starfighters to overwhelm and annihilate your opponents. Star Wars: Starfighter is also compatible with the X-Wing Miniatures Game so you and your friends can mix and match your upgrades across all different eras!

Exactly what I was thinking, except I think it would be an ARC-170, not a Delta-7.

Well....if you took the ARC and removed the Alliance Overhaul.....that's what you would get. If you tried to play the ARC without that, it would be a terrible card.

The only thing I can think of is that the stats are due to the latest weapons/shield technology. Maybe shields were worse in the old days?

I'd see a Clonewars Arc-170 actually as the same stats as we have, but for a title- I'd see the ship getting a Cannon Upgrade slot to represent its main forward guns, and then same text on the card as Rebel Retrofit title for the rear guns.

Edited by knavelead

I think the alliance overhaul is more about the fact they couldn't have 2 different attack values on the ship card/base.

If they had planned that out design-wise ahead of time, alliance overhaul probably never exists and it's just a base 3 attack with 2 for the rear like most thought it would be.

FFG could make a game with the exact same mechanics as X-Wing, but forbid players to mix ships and cards from the CW game and X-Wing. This has the advantage that Anti-prequelists don't complain about CW stuff in X-Wing, we still have our awsome Geonosian starfighter and V-19 minifigures and that they don't need to worry about balancing issues, because of. all possible upgrades from X-Wing. I would also like a game similar to Imperial Assault in CW era and a SWTOR-RPG with this principle.

YariSamurai

I think the alliance overhaul is more about the fact they couldn't have 2 different attack values on the ship card/base.

If they had planned that out design-wise ahead of time, alliance overhaul probably never exists and it's just a base 3 attack with 2 for the rear like most thought it would be.

Edited by LordBlades

Besides, this is a theory about future FFG expansions and was not meant to be (no offense) another place for people to criticise the prequels again.

YariSamurai

I'd say their incorporation of prequel elements in a way that doesn't require them to make prequel content is more an indicator of sticking to their Rebel Alliance Forward guns rather than foreshadowing into PT content. If you really want to split nails the first prequel content was in Wave 2.

As for Destiny, we don't speak of it here.

Nothing that appeared pre 1999 is prequel content, it may of been in the clone wars but it was an OT EU design.

ywpn0Wa.png

ywpn0Wa.png

note not a prequel bomb

IMO-tk.gif

because if it's supposed to be THAT, I want my ******* money back

Well....if you took the ARC and removed the Alliance Overhaul.....that's what you would get. If you tried to play the ARC without that, it would be a terrible card.

The only thing I can think of is that the stats are due to the latest weapons/shield technology. Maybe shields were worse in the old days?

You are saying that the rear guns and the main guns of the ARC-170 had identical damage potential until the Alliance overhauled them. Mkay.

I'm not saying it. The rules as is are saying it.

Pablo has spoken. "Disney wants to distance themselves from the prequels" is officially non-canon.

Wait....I'm confused as I didn't go read that whole dang thread and I don't understand your "non-canon" comment. Are you saying that Disney isn't distancing themselves from the prequels? Or they are? I'm not getting it from those comments you linked.

I'm not saying it. The rules as is are saying it.

The rules as is aren't saying anything: an autoinclude zero cost title is not meant to be not included. Lacking SpecOps training doesn't somehow power down the forward cannon on the TIE/sf.

note not a prequel bomb

IMO-tk.gif

because if it's supposed to be THAT, I want my ******* money back

It's pretty scary to, what, a 2/3/2/1?

True though, the Seismic Charge is utterly underwhelming compared to its cinematic form.

Edited by Blue Five

I'm not saying it. The rules as is are saying it.

The rules as is aren't saying anything: an autoinclude zero cost title is not meant to be not included. Lacking SpecOps training doesn't somehow power down the forward cannon on the TIE/sf.

So...you are saying that the rules aren't saying that the ARC-170 ship isn't a 2 attack die ship....before the Rebels overhaul it? Then what's the point of the Rebel Overhaul card and why is it called that? You say it's just a cheap mechanic to boost the forward guns? I say Rules As Written show the ARC-170 as a native 2 attack die ship until the Rebels overhaul it.

Special Ops Training isn't about the guns being down graded. It's about the training between the gunner and the pilot to maximize the effectiveness of the weapons system. So, obviously there is a swivel turret that can fire either front or rear (but not sides due to the wings). The special training allows the gunner to either fire out the rear or to add his shots out the front and increase the firepower to the main guns.