nooby list for critique

By unseen lurker, in Star Wars: Armada Fleet Builds

Hi everyone

I've been playing for a little while now but rarely get the chance to play so dont really know how to build a fleet (especially when it comes to picking objectives). Im off to an event at my flgs on saturday and could use some feedback on the list im thinking of running. Ive played a rhymer ball and screed since i started playing so have pretty much stuck to what im used to . Models wise i have 2x everytyhing except for the inderdictor (which i have 1 of) so changes could be accomodated without too much fuss. Thank you all in advance

(388 of 400 pts)

Faction: The Empire
Commander: Admiral Screed (26 pts)
Flagship: (142 pts)
Imperial II-class Star Destroyer (120 pts)
Captain Needa (2 pts)
Gunnery Team (7 pts)
Electronic Counter Measures (7 pts)
XI7 Turbolasers (6 pts)
Fleet Ship 1: (85 pts)
Gladiator I-class Star Destroyer (56 pts)
Demolisher (10 pts)
Ordnance Experts (4 pts)
Engine Techs (8 pts)
Assault Concussion Missiles (7 pts)
Fleet Ship 2: (33 pts)
Gozanti-class Cruisers (23 pts)
Vector (2 pts)
Bomber Command Center (8 pts)
Squadrons (102 of 134 pts):
1x Major Rhymer Tie Bomber Squadron (16 pts)
1x Tie Advanced Squadron (12 pts)
2x Firespray-31 (36 pts)
1x Sontir Fel Tie Interceptor Squadron (18 pts)
1x Punishing One - Dengar (20 pts)
Objectives: Precision Strike , Fleet Ambush , Superior Positions

Looks really good. Turbolaser Reroute circuits may be nice on the ISD to take advantage of Needas evades allowing you to set 2 dice (TRCs + screed) how you want them.

The only thing missing is Mauler Mithil!

I would be inclined to take contested outpost ratber than fleet ambush. Yav bwings would wreck you.

thanks for the quick replies, would it be worth taking mithil over fel?

interesting idea with the reroute circuits, i hadnt thought that much in depth - i just thought "2 points to turn this contain into something potentially useful - deal!"

Fel is better if you had more Tie Advanceds. Only having one an X-wing can position itself in range 1 of Fel but not Tie Adv or the other way round. Mauler will damage 2-4 fighters probably 2-3 times a game with Dengar in the list.