Is the interdictor worth it?

By Payens81, in Star Wars: Armada

So I tried a list the other day that was all about trying to control the other person's speed. So I had all the classics in there Admiral Konstantine, Admiral Titus and the G - 8 Experimental Projector.

He was running 2 Assault Frigates, 1 MC 80 pickle, and 4 a-wings with Ackbar. Since the A-wings did not need the squadron command he was just using them to tie up my bombers all he did was take movement commands.

Now we had the same argument as to timing like is raging in the forums, But by him taking the Movement command all the time it seemed to negate all the abilities that I had to slow him down or speed him up. And since he was always doing Navigate he could adjust for what I was doing and then also could out maneuver me with the extra Yaw.

It just seems like the cost of the Interdictor is not worth it for what you get.

Thoughts?

I'm loving the Interdictor so far, but I'm also building it entirely differently. To me, it makes an incredible tanking ship. Between Targeting Scramblers and Projection Experts (with Wulff) I've allowed a VSD-I go toe-to-toe with an ISD-II and survive. Heck, it barely had hull damage. I'm finding that an Interdictor with that set-up will easily make ships live a full turn longer than they "should", and you still get to shoot with the Interdictor while you're at it.

I love it...

So far, I really enjoy it, but I am going to say something weird:

I don't care about any of the speed-related upgrades. G-8? No. Grav Well? Maybe, but probably not.

What I love is the targeting scrambler; it essentially negates the value of many of the best upgrades in the game (OE, anything that triggers off black critical effects, etc.) and rolls them back down the curve to standard, unmodified dice rolling. It's also a road block for Demolisher because of that. So I kit out my Interdictor with Scrambler and the title, primarily.

The real key point, however: how am I supposed to name my list "Dics Out For Harambe" if I don't take an Interdictor?

Edited by Reinholt

Tractor beams, they are the key you missed. Ignoring ozzel, nav dials cant counter speed 2 changes with tractors and Konstantine.

Not that this argues for interdictor at all.

Really, the only point Rein really needed to make was that last one.

Which now needs to be a Title Card. Harambe Navigate Command Token: All fire must be directed at this ship for one turn. Nominate for US Presidency.

Oh god can we not bring that up here?

If he was constantly doing navigate commands to counter your movement control, then your Interdictor worked. From a certain point of view. That's turns of revealing navigate commands instead of concentrate fire commands, squadron commands, or engineering commands.

i did the same my first game. i dont think the way to go is to use all the slowing upgrades at once. Targeting scramblers are great. i like g-8 to help keep things from running away. ion cannon batteries are a near must. it can also be a tank with wulff and engeneering team. thats 4 shields every turn. basically having a brace. its a deceptive flanker and a great secondary attacker. getting double arc is needed but not to hard.

Im loving it because its not the 'charge' mentallity that the isd vsd and demolisher. Dont try to make it and isd or vsd.

If he was constantly doing navigate commands to counter your movement control, then your Interdictor worked. From a certain point of view. That's turns of revealing navigate commands instead of concentrate fire commands, squadron commands, or engineering commands.

yup. intel with those bombers of yours could of prevented his awings from ever doing a thing. Assuming you could activate all your squads with a squadron command or 2.

If he was constantly doing navigate commands to counter your movement control, then your Interdictor worked. From a certain point of view. That's turns of revealing navigate commands instead of concentrate fire commands, squadron commands, or engineering commands.

This is how I have seen it. I have played a few games with and aggainst. In my games with, I saw my opponent do more nav commands then anything else. When he did not, I was able to take advantage of it by making him either 1)stop dead in my front arc, or 2) fly his Neb's up to speed 3 and right past me. Last game I ran his salvation into a choice of rock or Vic front arc into his side. It can force you/them into tough/bad choices.

Edited by Salted Diamond

Rebels hate g8s

So I tried a list the other day that was all about trying to control the other person's speed. So I had all the classics in there Admiral Konstantine, Admiral Titus and the G - 8 Experimental Projector.

He was running 2 Assault Frigates, 1 MC 80 pickle, and 4 a-wings with Ackbar. Since the A-wings did not need the squadron command he was just using them to tie up my bombers all he did was take movement commands.

Now we had the same argument as to timing like is raging in the forums, But by him taking the Movement command all the time it seemed to negate all the abilities that I had to slow him down or speed him up. And since he was always doing Navigate he could adjust for what I was doing and then also could out maneuver me with the extra Yaw.

It just seems like the cost of the Interdictor is not worth it for what you get.

Thoughts?

Did you support your bombers with Capital Ship fire?

How many Medium or large ships did you have? Did you also have tractor beams? Give me more details to work with!

If he was constantly doing navigate commands to counter your movement control, then your Interdictor worked. From a certain point of view. That's turns of revealing navigate commands instead of concentrate fire commands, squadron commands, or engineering commands.

yup. intel with those bombers of yours could of prevented his awings from ever doing a thing. Assuming you could activate all your squads with a squadron command or 2.

He actually used his A wings very well. He spread them out and then kind of circle them around my Rhymer Ball so that the intel could not hit all the A-wings only 1 maybe 2. Which would only then free up 1 bomber but not all of them. Until I dealt with the Awings that is. But that took 2 turns before I could do that which then really negated the bombers I brought in... it was a very smart play.

The speed aspect of the Empire ships I think is also a negative against them... with ALL of the rebel ships being able to go speed 3 in one form or another makes it hard for the VSD and Interdictor to get in there and hit them with their blue dice. Maybe I just need more practice with the Empire... but I am finding that the Rebels with big side arcs good speed and maneuverability with Ackbar very tough to deal with.

With the Empire if they get past your front arc you do not have much else and the VSD and the ISD for the most part are bricks at turning. Now the Rebels yes still kind of bricks but you have your other side arc so if the ship gets out of the one side arc then the swing the other one in and hit them with that.

guess I need more practice.

So I tried a list the other day that was all about trying to control the other person's speed. So I had all the classics in there Admiral Konstantine, Admiral Titus and the G - 8 Experimental Projector.

He was running 2 Assault Frigates, 1 MC 80 pickle, and 4 a-wings with Ackbar. Since the A-wings did not need the squadron command he was just using them to tie up my bombers all he did was take movement commands.

Now we had the same argument as to timing like is raging in the forums, But by him taking the Movement command all the time it seemed to negate all the abilities that I had to slow him down or speed him up. And since he was always doing Navigate he could adjust for what I was doing and then also could out maneuver me with the extra Yaw.

It just seems like the cost of the Interdictor is not worth it for what you get.

Thoughts?

Did you support your bombers with Capital Ship fire?

How many Medium or large ships did you have? Did you also have tractor beams? Give me more details to work with

My list was not the best I know that but I had the new ships and I wanted to try them out.

I had

Admrial Konstintne

ISD 1

Admiral Titus

and Spinal Armament

Interdictor combat

Interdictor Title

Captain Needa

SW-7 Ion Batteries

G-8

2 Gozanti both with Flight Commanders and 1 with Bomber Command

Then 2 tie bombers, Rhymer, Dengar, Mithial, and 1 tie advanced.

He had as I said 2 Assult Frigates, MC 80 pickle, 1 Meduim Transport. and 4 awings. 1 Assault Frigate was bare the other had gunnery team and Heavy Batteries, the MC 80 had Heavy Batteries as well and was running Ackbar.

I decided I would take initiative.... maybe that was a bad idea but in the last battle I decided to go second and he just kept on moving out of my my range before I could shoot. again he kind of deployed in a conga line sort of kind of so he could max his arcs...

in the end I think I took out his A-wings, and the bare Assult Frigate, but he got my ISD, and some fighters which was enough to win.

OP: Yes.

So I tried a list the other day that was all about trying to control the other person's speed. So I had all the classics in there Admiral Konstantine, Admiral Titus and the G - 8 Experimental Projector.

He was running 2 Assault Frigates, 1 MC 80 pickle, and 4 a-wings with Ackbar. Since the A-wings did not need the squadron command he was just using them to tie up my bombers all he did was take movement commands.

Now we had the same argument as to timing like is raging in the forums, But by him taking the Movement command all the time it seemed to negate all the abilities that I had to slow him down or speed him up. And since he was always doing Navigate he could adjust for what I was doing and then also could out maneuver me with the extra Yaw.

It just seems like the cost of the Interdictor is not worth it for what you get.

Thoughts?

Did you support your bombers with Capital Ship fire?

How many Medium or large ships did you have? Did you also have tractor beams? Give me more details to work with

My list was not the best I know that but I had the new ships and I wanted to try them out.

I had

Admrial Konstintne

ISD 1

Admiral Titus

and Spinal Armament

Interdictor combat

Interdictor Title

Captain Needa

SW-7 Ion Batteries

G-8

2 Gozanti both with Flight Commanders and 1 with Bomber Command

Then 2 tie bombers, Rhymer, Dengar, Mithial, and 1 tie advanced.

He had as I said 2 Assult Frigates, MC 80 pickle, 1 Meduim Transport. and 4 awings. 1 Assault Frigate was bare the other had gunnery team and Heavy Batteries, the MC 80 had Heavy Batteries as well and was running Ackbar.

I decided I would take initiative.... maybe that was a bad idea but in the last battle I decided to go second and he just kept on moving out of my my range before I could shoot. again he kind of deployed in a conga line sort of kind of so he could max his arcs...

in the end I think I took out his A-wings, and the bare Assult Frigate, but he got my ISD, and some fighters which was enough to win.

So 2 medium ships on a commander that likes 3 or so. Hmmmmm ok that can work but needs more tending. . . hmmmm

Interesting choice of Spinal and not Tractor Beams. . . hmmmmm

You also had G-8's and no other shenanigans to mess with your opponent. . . hmmmmm

I don't care if its going to be worth it or not.

Its going to be purdy..

DSCF5556.jpg.

I don't care if its going to be worth it or not.

Its going to be purdy..

DSCF5556.jpg.

MY PRECIOUS!

YOU COPIED ME, YOU COPIER!!!

Now I need to dig out my photos.

YOU COPIED ME, YOU COPIER!!!

Now I need to dig out my photos.

Oh, I havn't copied you.

Especially not on the Topside...

Because I'm using Neon-Effing-Magenta, *******! :D

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I redid the engines on mine too. It looked pretty sweet!

So far I think the G-8 can be useful but it's easy to counter with navigate commands and keeping your ships outside of distance 5 until you want to move in. Targeting scrambler on the other hand really counters your typical Imperial and Rebel black dice ships zooming in. I think the Interdictor is best as a support healer/scrambler as others have mentioned but it does limit your other offensive choices rather handily. Stil trying to figure out that right balance.

I have found it has been a good secondary ship supporting my VIctory SD. And I agree that if your opponent had to use NAVs all game to keep you at bay that makes it both effective and predictable. So now that you know thats the ploy, throw down more squadrons of your own to take advantage of his unused fighter cover.

Tractor beams, they are the key you missed. Ignoring ozzel, nav dials cant counter speed 2 changes with tractors and Konstantine.

Not that this argues for interdictor at all.

This right here. In order for you to get the most of your Interdictor when it comes movement-denial, you need to have enough of it to make a difference. Tractors and/or Konstatine can do this for you.