Yes, the triple threat still lurks in the area. The lists I tend to fly at least have the illusion of a chance against Dengaroo and Palp-Aces... but that triple jump alpha takes such a bite and it's not that easy to make 8 points stick when firing first.
And that's why I'm scratching my head here... I've not flown a Palp shuttle so I will admit ignorance here and plead for a polite explanation to fill that knowledge gap.
So, I can see Fel dodging the first torpedo, yeah. He spends a focus and evade token and the Emperor wills a blank over, sure. Four evades vs four hits and Fel dances away. Two missiles, ok, maybe it's at range three and you get autothrusters and survive the damage. Three though?
I can see Fel dancing some arcs, but not the entire match and the Palp-Ace list doesn't have THAT much firepower. Those Jumps are going to be around a bit. And if you dodge the arc, that torpedo is still sitting there waiting for the next chance.
What am I missing? Is it something I can use in other lists?