So, in the long-term campaign I'm running there is an overarching plot of treason within the Calixian Mechanicus, specifically the Disciples of Thule. The gist of it is that those Explorators on Illisk found something that "opened their eyes" and "showed them secrets of the Omnissiah". Now that renegade faction has grown and bolstered its forces with Illisk's resources and manufactoria.
Enough backstory, on to my question to you guys. I created a system within the Foundling Worlds known as Sneron which is home to a burgeoning AdMech controlles promethium and starship fuel refinery installation orbiting a massive brown dwarf.
The Magi in charge of the station have been suffering ongoing pirate attacks and have turned to the Disciples for aid, not knowing of their heresy. This is when the Disciples are to make a big power play and seize the station and its reources.
The Explorers will of course miraculously be present for this, but I was wondering how to go about planning the Explorator attack. My current iteration involves Tech-Assassins ambushing the Magi during a formal meeting with the Explorers while their forces storm the station under the guise of a pirate boarding.
Any other suggestions or ideas?