So everyone was really helpful with my last question about defense vs soak, so I'm hoping I can get some input on something else. Damage vs. Crits.
Specifically, the current character I'm working on comes from a background where he had to take people alive a lot, so he focused heavily on brawling skills (We're using the rules for an alternate setting where the guns don't have stun settings). Now he's in a different position and he's fighting for his life.
So I've been looking at the rules and gear available to me and I've come up with 2 different builds to realize this concept.
First is a more Damage oriented build. A 4 brawn marauder with a pair of blast knuckles. Between his brawn, weapon, and talents, I have him coming out of char-gen doing 10 damage a hit. Essentially, he punches as hard as a heavy rifle.
Second is a more subtle idea. A gadgeteer with a pair of vibro-knucks. Still 4 brawn, but now he's got 2 ranks in brawl. I take jury-rigged and use it to drop the crit cost of his knuckles to 1. So he more or less gets a critical injury every time he connects with a punch.
Lemme stress I'm not trying to munchkin here, but the gm has told me over and over that melee is at a disadvantage compared to ranged, which makes sense, but I'm trying to build a character who's going to be able to overcome that, and I want to know which of these two builds is likely to carry me farther.