So I was throwing around an idea for a game type. Back playing table top Mechwarrior (which dates me...), we used to play what we called survivor matches, which were back to back matches. So here's how I think it would work for X-Wing:
You would pick a 100 point list for your first match like normal, but you would also make reinforcement ship builds (however many in your first build minus 1). You would play the first match as normal. Any ship destroyed in could not be fielded in the second match. Ships that fled the battlefield, damaged or not, could be fielded in the next match at full health. You could reinforce your squad with your pre-build ships (no making adjustments based on who died) up to your original 100 points. If all your ships get destroyed in the first match, you lose the whole match.
I thought this would spice up game play a little by making people think more 4th dimensionally. I think it would also move people away from the hyper-dependent synergy lists and make people play more fundamentally sound lists that were less dependent on a single ship with a single build. Time-wise, I don't think it would take as long as two full matches since the first match wouldn't be fought to the last ship.
Anyone like the idea? Have any thoughts?