I kind of see a trend in the expansions that make Rebels stronger with each release.
Granted, in wave II the Imps had the upper hand with the Gladiator. But the fighter pack was already leaning towards the Rebels (except of Rhymer of course). Then the MC30 and 80 were a ship with much better versatility than anything the Imps can throw at them. Granted, the ISD has more raw firepower but it is way too focused on its front arc, and the Raider is a smart small ship but it lacks the real punch against ships and can be easily outmaneuvered if the Rebel ship remains in red dice range.
Then in Wave III the GR75s is easily outclasses the Gozantis. Especially the support variant is extremely useful while the Gozantis are just not strong enough to make a big difference in the battle. They ARE good but they need some very specific circumstances to operate properly while a GR75 support can just hang back and distribute goodies all along the fleet.
Wave IV increased the Rebel lead once again. The Interdictor is good to confuse your enemy but looking at it as a warship it just falls short. The Liberty on the other hand is basically a Rebel Star Destroyer, and it gives now two big ships you can build your fleet around.
And what we see from Wave V seems to trip the balance even more. The Phoenix Home has just too much of a punch on its forward arc for such a small ship. Sato seems outright the best admiral in the game, giving two dices of any color... Crazy! Meanwhile the ILC is something... well.... It's not a proper, nor a proper Star Destroyer, it seems to fall short on every front.
And if they take the specs from the EU sourcebooks then the E-Wings will be superior to X-Wings in every aspect (if they take the books as source though then the E-Wings will be worthless) and in contrast the TIE/D will be a superb fighter but impossibly expensive, not really worth to buy.
I'm not sure if I'm missing something but it seems to me that the Imps would need some real beast in Wave 6. Maybe a Dreadnought....? ![]()